Edición mejorada de choque del sistema: Teclas de bacalao 2022

Mis combinaciones de teclas harán que System Shock como ez juegue como cod.

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espacio real

Ponerse de pie, salto, and negate leaning are all bound to space. Similar to how stand up and jump are space in cod. In system shock leaning is more similar to a toggle than a hold, and leaning in the other direction does not correct this perfectly as you will likely over or under compensate and lean a very small amount off centre. However leaning is similar to a hold in that it is fluid and you can modify how much you lean by how long you hold a lean key. Usar el espacio para negar la inclinación es bueno porque es mecánicamente similar a negar la postura para pararse y no lo expondrá a que salte mientras se inclina solo lo hará saltar hacia arriba desde donde comenzó a inclinarse., no a donde te inclinas.

Adicionalmente, las teclas bajo wasd comúnmente se subutilizan y se pueden reutilizar fácilmente como funciones misceláneas.

Ciberespacio

Cambios simples que son más intuitivos para los fanáticos de los fps y utilizan varias teclas no utilizadas. Dont worry about keys here colliding with those in other sections as cyberspace is a very separate experience to real space and doesnt share alot of mechanics or need of keys.

Armas

Fire weapon is unbound here because in a later section the secondary click function does the same thing but more. Replace ammo is ‘;t’; because its adjacent to ‘;r’; for reload and select grenade is ‘;h’; for the same reason as this should be intuitive by association and position as well as easy to remember.

Neural

Primary click is right click because it functions as interact in menus and less usefully in real space. Secondary click is left click because it attacks and functions as a secondary form of interacting in menus that is used less often but can still be important. This is better than assigning left click to weapon fire and and another key to secondary click because left clicking in menus wont fire your weapon and will require you to know less keys.

Primary double click is ‘;f’; because while primary click is useful in menus it is not useful in real space as opening doors, looting corpses, and other interactions require you either primary click twice or double primary click. This is better than primary clicking twice as you wont need to do that and because it is similar to other games.

Toggle free look is tab because free look allows you to interact with menus such as your inventory. This is better than ‘;i’; because tab is closer to wasd than ‘;i’;.

Iconos

Not much to improve upon here. I would assign numbers to weapons if I could because most icons are useless but thats not possible as far as I know. Change lantern setting and change shield setting are ‘;v’; and ‘;b’; respectively as they are unused, miscellaneous keys, close to wasd, and not a shortcut of two or more keys.

MFD

All keys here are default because page up and page down to browse inventory is not something you will need to do often and is easy enough to remember unless youve never used a keyboard before. Si recuerdo que presionar correctamente las teclas de función para activar estos comandos no ha hecho nada, así que no te preocupes por ellos..

Teclados

Defaults. Si tiene un teclado numérico, puede utilizarlo para la inmersión., de lo contrario, no se preocupe porque puede usar su mouse para hacer clic en los botones de la pantalla para hacer lo mismo.

Juego

Cargar y guardar juego son f9 y f5 respectivamente. La gamma inferior y superior no están vinculadas, por lo que no cambiará la gamma mientras toma capturas de pantalla como estas.

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