Tout d'abord, assurez-vous que vous êtes sur les paramètres les plus bas du jeu et que le lissage de la fréquence d'images est activé.
Guide d'optimisation ultime de Bloodhunt
Maintenant, pour les trucs de configuration :
Parcourir pour
\AppData\Local\Tiger\Saved\Config\WindowsNoEditor
Ouvrez GameUserSettings.ini et remplacez tout par
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[ScalabilityGroups] sg.ResolutionQuality=100.000000 sg.ViewDistanceQuality=0 sg.AntiAliasingQuality=0 sg.ShadowQuality=0 sg.PostProcessQuality=0 sg.TextureQuality=0 sg.EffectsQuality=0 sg.FoliageQuality=0 sg.ShadingQuality=0 sg.HeightFieldShadowQuality=0 sg.IBLQuality=0 sg.TrueSkyQuality=0 sg.GroundClutterQuality=0 [/script/engine.gameusersettings] bUseVSync=False bUseDynamicResolution=False ResolutionSizeX=1920 ResolutionSizeY=1080 LastUserConfirmedResolutionSizeX=1920 LastUserConfirmedResolutionSizeY=1080 WindowPosX=-1 WindowPosY=-1 FullscreenMode=1 LastConfirmedFullscreenMode=1 PreferredFullscreenMode=1 Version=5 AudioQualityLevel=0 LastConfirmedAudioQualityLevel=0 FrameRateLimit=0.000000 DesiredScreenWidth=1280 bUseDesiredScreenHeight=False DesiredScreenHeight=720 LastUserConfirmedDesiredScreenWidth=1280 LastUserConfirmedDesiredScreenHeight=720 LastRecommendedScreenWidth=-1.000000 LastRecommendedScreenHeight=-1.000000 LastCPUBenchmarkResult=-1.000000 LastGPUBenchmarkResult=-1.000000 LastGPUBenchmarkMultiplier=1.000000 bUseHDRDisplayOutput=False HDRDisplayOutputNits=1000 [ShaderPipelineCache.CacheFile] LastOpened=Tiger [D3DRHIPreference] bPreferD3D12InGame=False
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Ouvrez Engine.ini et ajoutez ceci après [core.system]
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[/script/engine.renderersettings] r.MaterialQualityLevel=0 r.Fog=0 r.MotionBlurQuality=0 r.DontLimitOnBattery=1 r.LensFlareQuality=0 r.BloomQuality=0 r.TranslucencyLightingVolumeDim=24 r.LightFunctionQuality=1 r.HighQualityLightMaps=0 r.IndirectLightingCache=1 r.LightMaxDrawDistanceScale=0.5 r.LightCulling.Quality=0 r.DefaultFeature.LightUnits=1 r.RayTracing.Reflections.DirectLighting=0 r.RayTracing.Reflections.EmissiveAndIndirectLighting=0 r.RayTracing.SkyLight=0 r.RayTracing.SkyLight.Denoiser=0 r.RayTracing.SkyLight.EnableTwoSidedGeometry=0 r.RayTracing.SkyLight.MaxRayDistance=0 r.RayTracing.SkyLight.SamplesPerPixel=0 r.RayTracing.SkyLight.Sampling.StopLevel=0 r.RayTracing.StochasticRectLight=0 r.RayTracing.StochasticRectLight.IsTextureImportanceSampling=0 r.RayTracing.StochasticRectLight.SamplesPerPixel=0 r.RayTracing.Translucency.DirectLighting=0 r.RayTracing.Translucency.EmissiveAndIndirectLighting=0 r.RayTracing.Reflections.Shadows=0 r.RayTracing.Shadows.EnableMaterials=0 r.RayTracing.Shadows.EnableTwoSidedGeometry=0 r.RayTracing.Translucency.Shadows=0 r.ReflectionEnvironmentLightmapMixBasedOnRoughness=0 r.ReflectionEnvironmentLightmapMixing=0 r.ReflectionEnvironmentLightmapMixLargestWeight=0 grass.DisableDynamicShadows=1 Landscape.ShadowMapWorldUnitsToTexelFactor=0.5 r.ContactShadows=0 r.DFShadowQuality=0 grass.densityScale=0.1 r.DefaultFeature.Bloom=False r.DefaultFeature.MotionBlur=False r.DefaultFeature.LensFlare=False [/script/engine.engine] bSmoothFrameRate=true MinDesiredFrameRate=60 SmoothedFrameRateRange=(LowerBound=(Type=”ERangeBoundTypes::Inclusive”,Value=60),UpperBound=(Type=”ERangeBoundTypes::Exclusive”,Value=144)) MaxPixelShaderAdditiveComplexityCount=128 MaxES2PixelShaderAdditiveComplexityCount=45 TimeBetweenPurgingPendingKillObjects=30 bDisablePhysXHardwareSupport=True