Bloodhunt : Guide d'optimisation ultime

Tout d'abord, assurez-vous que vous êtes sur les paramètres les plus bas du jeu et que le lissage de la fréquence d'images est activé.

 

Guide d'optimisation ultime de Bloodhunt

Maintenant, pour les trucs de configuration :

Parcourir pour
\AppData\Local\Tiger\Saved\Config\WindowsNoEditor

Ouvrez GameUserSettings.ini et remplacez tout par
>>>>>>>>>>>>>>>>>>>>>>>>>>

[ScalabilityGroups]
sg.ResolutionQuality=100.000000
sg.ViewDistanceQuality=0
sg.AntiAliasingQuality=0
sg.ShadowQuality=0
sg.PostProcessQuality=0
sg.TextureQuality=0
sg.EffectsQuality=0
sg.FoliageQuality=0
sg.ShadingQuality=0
sg.HeightFieldShadowQuality=0
sg.IBLQuality=0
sg.TrueSkyQuality=0
sg.GroundClutterQuality=0

[/script/engine.gameusersettings]
bUseVSync=False
bUseDynamicResolution=False
ResolutionSizeX=1920
ResolutionSizeY=1080
LastUserConfirmedResolutionSizeX=1920
LastUserConfirmedResolutionSizeY=1080
WindowPosX=-1
WindowPosY=-1
FullscreenMode=1
LastConfirmedFullscreenMode=1
PreferredFullscreenMode=1
Version=5
AudioQualityLevel=0
LastConfirmedAudioQualityLevel=0
FrameRateLimit=0.000000
DesiredScreenWidth=1280
bUseDesiredScreenHeight=False
DesiredScreenHeight=720
LastUserConfirmedDesiredScreenWidth=1280
LastUserConfirmedDesiredScreenHeight=720
LastRecommendedScreenWidth=-1.000000
LastRecommendedScreenHeight=-1.000000
LastCPUBenchmarkResult=-1.000000
LastGPUBenchmarkResult=-1.000000
LastGPUBenchmarkMultiplier=1.000000
bUseHDRDisplayOutput=False
HDRDisplayOutputNits=1000

[ShaderPipelineCache.CacheFile]
LastOpened=Tiger

[D3DRHIPreference]
bPreferD3D12InGame=False

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Ouvrez Engine.ini et ajoutez ceci après [core.system]
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

[/script/engine.renderersettings]
r.MaterialQualityLevel=0
r.Fog=0
r.MotionBlurQuality=0
r.DontLimitOnBattery=1
r.LensFlareQuality=0
r.BloomQuality=0
r.TranslucencyLightingVolumeDim=24
r.LightFunctionQuality=1
r.HighQualityLightMaps=0
r.IndirectLightingCache=1
r.LightMaxDrawDistanceScale=0.5
r.LightCulling.Quality=0
r.DefaultFeature.LightUnits=1
r.RayTracing.Reflections.DirectLighting=0
r.RayTracing.Reflections.EmissiveAndIndirectLighting=0
r.RayTracing.SkyLight=0
r.RayTracing.SkyLight.Denoiser=0
r.RayTracing.SkyLight.EnableTwoSidedGeometry=0
r.RayTracing.SkyLight.MaxRayDistance=0
r.RayTracing.SkyLight.SamplesPerPixel=0
r.RayTracing.SkyLight.Sampling.StopLevel=0
r.RayTracing.StochasticRectLight=0
r.RayTracing.StochasticRectLight.IsTextureImportanceSampling=0
r.RayTracing.StochasticRectLight.SamplesPerPixel=0
r.RayTracing.Translucency.DirectLighting=0
r.RayTracing.Translucency.EmissiveAndIndirectLighting=0
r.RayTracing.Reflections.Shadows=0
r.RayTracing.Shadows.EnableMaterials=0
r.RayTracing.Shadows.EnableTwoSidedGeometry=0
r.RayTracing.Translucency.Shadows=0
r.ReflectionEnvironmentLightmapMixBasedOnRoughness=0
r.ReflectionEnvironmentLightmapMixing=0
r.ReflectionEnvironmentLightmapMixLargestWeight=0
grass.DisableDynamicShadows=1
Landscape.ShadowMapWorldUnitsToTexelFactor=0.5
r.ContactShadows=0
r.DFShadowQuality=0
grass.densityScale=0.1
r.DefaultFeature.Bloom=False
r.DefaultFeature.MotionBlur=False
r.DefaultFeature.LensFlare=False

[/script/engine.engine]
bSmoothFrameRate=true
MinDesiredFrameRate=60
SmoothedFrameRateRange=(LowerBound=(Type=”ERangeBoundTypes::Inclusive”,Value=60),UpperBound=(Type=”ERangeBoundTypes::Exclusive”,Value=144))
MaxPixelShaderAdditiveComplexityCount=128
MaxES2PixelShaderAdditiveComplexityCount=45
TimeBetweenPurgingPendingKillObjects=30
bDisablePhysXHardwareSupport=True

By EdenFPS ainsi que ouais

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