Guerre de ligne: Guide du débutant (Interface utilisateur, Conseils et unités)

Some of these concepts are not made clear in the tutorial…;

 ;

UI –; command toolbar at the bottom &; info-bar at the top right

UI is –; if not from hell, then certainly from purgatory…;

Mostly command is on the bottom –; bot not always in intuitive order. quelquefois (Pipelines, Launch Rockets, Select Slots on Airfields/Landing Strips) it’;s on the Right

Noter: since Tooltips are pretty good, I will not repeat tous of it –; just important stuff/hints/concepts not made clear in tutorials

See here: Example-Tooltip for “;Move-flavour”;:


First group of buttons: Your type of Move commands:

  • Q. Point. Go to/Assemble at this point on the map
  • W. Line ->; assemble along this line
  • E. Arrow ->; follow this line
  • R. Target ->; Gather Units &; Attack this building
  • T. Crossbones ->; Delete your units
  • Arrows’;/ lines thickness: click multiple times/keyboard-shortcuts): To move single-file vs. to move in X columns. Therefore also: To switch between selecting a few to more of the units in a command’;Je commencerai à trouver ces essences éphémères éparpillées

Next group of buttons: Move-directives to fine tune your move-commands:

  • UNE. Attack-move: Attack anything it sees/ Conquer territory, and move on only afterwards vs. Se déplacer:
  • S. Se déplacer: only fire on the move/ the unit(s) blocking its way, and don’;t stop to conquer territory
  • ;Flavour”; of your move-command:
  • Ordinaire (one click/keyboard-shortcuts on attack-move or move)
  • haste (two clicks/keyboard-shortcuts on attack-move or move. 30% plus rapide, but consuming more energy/ having lower HP while running
  • ré. Entrench: Only available on Lines ; not arrows. Be careful to entrench in the proper direction. Sandsacks have to face TOWARDS enemies. Units have lower health only while digging –; not after finishing. Infantery in the front line has only an EXTREMELY limited range of fire. Place artillery in a second line behind the “;meat shields”;

Next groups of buttons: Affected units on Land, in the air and on the sea

Since this screenshot serves as example –; only air-units:

  • AVEC. All Land, followed by each type (to switch on or off)
  • X. All Air, followed by each type (to switch on or off)
  • C. All Sea, followed by each type (to switch on or off)
  • Switching units on or off fills a “;shade”; of your “;all-type-of (land/air/sea)-button, so show that 1/5, 2/5, ; of types of units are selected
  • Sometimes you don’;t want all types of your army to follow a move command (par exemple. keep your SAMs near critical infrastructure…;)

Last group of buttons –; bottom right of the screen:

  • F1: Move-commands: to move your units
  • F2: Construct buildings: to construct different buildings. After each click on the map you have to select a building anew. Use shortcut to do this quickly. You cannot place multiple buildings with Shift (;at least for now…;). Construct units inside them: see some lines below…;
  • F3: Manage production: production-stop. Importance: See next section of this guide

    Production-buildings:

    ;General’; immeubles:

  • Normalement, you’;ll select your Tab –; F1 move or F2 production –; then select your move directive A/S/D and its “;flavor”; (once or twice) ; and then draw the arrow/line/target…;
  • Produce units: See next section…;

Top of the screen:

  • First group: Showing your Energy/Fuel: Current/max, and how much you gain/lose per minute
  • Second group: Showing your Income Current/max, and how much you gain/lose per minute
  • the bars show: Upper bar: how much you produce. Lower bar: how much you lose –; in upkeep vs production
  • on mouse-over you’;ll get additional info

General info/hints

  • Screen-scrolling: Already implemented on keyboard –; via arrow-keys, not WASD. For the time being (!) you cannot reassign keys
  • Train by playing against yourself/trying out troops in sandbox-mode. Select a starting-territory, then switch to the other player (upper left of the screen) and select up to 5 territories. They have to be adjacent to each other. Each territory gives you 4 infantry instantly –; which is better than saving the money by not selecting territory. You don’;t get ships on water-tiles. But sometimes it’;s worth spanning 2 continents by using a land territory first, after which you may select water territory, and finish by selecting a territory on the other continent
  • Assemble several units to scout/take over territory. Not only will they conquer territory more quickly –; ;blobs”; also have a larger scouting range (;up to a limit)
  • If you hear music playing for the first time: Your foe has been discovered!
  • A units’; shade shows its health
  • Towns are…;agréable. But if 3 industries are located in the vicinity &; you build them up –; then you can upgrade your town to a city, which will make you rich!!!
  • Fusées: After building a rocket pad, rockets will be assembled –; reeeally slowly. You launch them by selecting a pad with a finished rocket and clicking “;Launch”; on the right side of the screen or by clicking “;k”;
    They are devastating against units and buildings alike –; but not all buildings within the huge red circle will be completely demoslished. en outre, they can be taken down by being hit in flight by something like 5+ SAMs. Bien sûr, having these SAMs positioned in the flight path is rather difficult. Addition: Follow up tactical strikes with an offensive! Sinon, bien sûr, feel free to target cities/harbors. Tu es un monstre

    Production:
  • Supprimer les unités inutilisables / les flottes inadaptées pour réduire l'entretien. Alors que les unités ne coûtent de l'énergie qu'en se déplaçant, ils coûtent toujours l'entretien. Ils peuvent même rendre votre revenu nul! Pour les supprimer: Déplacez UNIQUEMENT le type que vous souhaitez supprimer, et UNIQUEMENT le groupe/lot que vous souhaitez supprimer, towards a skull&;marqueur d'os croisés
  • Pour la même raison: décochez les usines/chantiers navals/pistes d'atterrissage des unités de fabrication. Infantery in baracks does not cost much –; mais d'autres unités pourraient paralyser votre économie!
  • F3 (en bas à droite de l'écran) vous donne la possibilité d'arrêter TOUTE la production
  • Chaque bâtiment coûte aussi de l'entretien
  • Cliquez sur un bâtiment de production pour sélectionner les unités qui seront construites à l'intérieur. Pour chaque type que vous sélectionnez, une unité sera produite (;if you have the money –; sinon il sera sauté) ; alors le type suivant sera produit
  • Piste d'atterrissage: Can produce &; hold up to 6 units
  • Pistes d'atterrissage: Moins cher, plus furtif, ne peut contenir que des unités. Utilisez-les pour rapprocher vos avions de l'avant. Et: pour déplacer les unités terrestres plus rapidement. Déplacez vos unités près des pistes d'atterrissage contenant des transports, et tracez une flèche vers l'autre piste d'atterrissage/d'atterrissage
    Énergie:
  • It’;s nearly impossible to have too many refineries! Otherwise you will quickly run out of fuel once you move tanks &; have a sizeable, moving fleet!
  • Oil rigs on land an on water are 3 times as productive as Power Plants
  • Energy/Fueltanks: Have to be connected to Refineries/Power Plants to fill up. Press “;k”;/ click on the icon on the right side of the screen to build a pipeline (gratuitement!). Refineries/Power Plants can be connected to only two pipelines, while Oil/Fueltanks have an unlimited (?) number of connections. If you don’;t build AND connect tanks, each Refineries/Power Plant will only store 30 units each; while each Oil/Fueltank can hold 120 units

Unités

Air:
  • Le buteur: Moyenne portée. Versatile, can defend against other aircraft (though not as well as interceptor). Will take down buildings –; but slowly. Can be shot at by infantry
  • Intercepteur: Moyenne portée. Excels at intercepting enemy planes. At least in theory…;
  • Bomber: Longue portée. Cannot defend against other aircraft. Will take down buildings more quickly. Cannot be shot at by infantry.
  • Heli: Courte portée. Can land if running out of global energy/fuel –; in contrast to other aircraft, which will be lost if flying while running out of energy/fuel*
    * tanks and ships will stop and thus bring your fuel-consumption down. If that’;s not enough –; only then your planes will fall out of the sky
  • Transport: Longue portée. Defenseless. Use it to transport units &; to drop commandos
    Terre:
  • Only tanks require fuel –; and only while they are on the move
  • Meat shields are cheap. Use them to fill your 1. line of defense, to conquer territory and to make human-wave-attacks. WWII-Russia-like
  • Commandos take less damage from ‘;friendly’; nukes
    Mer:
  • Merchant Navy: If you hold two territories being connected by a dotted line and having a town/city AND a shipyard adjacent, you can produce merchant ships on them
  • Submerged submarines can only be attacked by Destroyers. But submarines only fire torpedoes if surfaced –; then they can also be attacked by any (terre) unité. Cruisers can never attack subs
  • Subs take lesse damage from ‘;friendly’; nukes
  • Somehow subs are the fastest unit to conquer sea-tiles (see table. Lien ci-dessous)
  • Move your land units to the shore. Draw a line from one coast to the other. If you have transports they will pick up up to 4 troops (2 min. to cross over) and deliver them to the other shore
  • Missile ships in the lanes of enemie’;s aircraft are fun (;at least for you!)

Par zweite.tontaube

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