Bloodhunt: Guida all'ottimizzazione definitiva

Prima di tutto assicurati di avere le impostazioni più basse nel gioco e di aver abilitato il livellamento della frequenza dei fotogrammi.

 

Guida all'ottimizzazione definitiva di Bloodhunt

Ora per le cose di configurazione:

Sfoglia
\AppData\Local\Tiger\Saved\Config\WindowsNoEditor

Apri GameUserSettings.ini e sostituisci tutto con
>>>>>>>>>>>>>>>>>>>>>>>>>>

[ScalabilityGroups]
sg.ResolutionQuality=100.000000
sg.ViewDistanceQuality=0
sg.AntiAliasingQuality=0
sg.ShadowQuality=0
sg.PostProcessQuality=0
sg.TextureQuality=0
sg.EffectsQuality=0
sg.FoliageQuality=0
sg.ShadingQuality=0
sg.HeightFieldShadowQuality=0
sg.IBLQuality=0
sg.TrueSkyQuality=0
sg.GroundClutterQuality=0

[/script/engine.gameusersettings]
bUseVSync=False
bUseDynamicResolution=False
ResolutionSizeX=1920
ResolutionSizeY=1080
LastUserConfirmedResolutionSizeX=1920
LastUserConfirmedResolutionSizeY=1080
WindowPosX=-1
WindowPosY=-1
FullscreenMode=1
LastConfirmedFullscreenMode=1
PreferredFullscreenMode=1
Version=5
AudioQualityLevel=0
LastConfirmedAudioQualityLevel=0
FrameRateLimit=0.000000
DesiredScreenWidth=1280
bUseDesiredScreenHeight=False
DesiredScreenHeight=720
LastUserConfirmedDesiredScreenWidth=1280
LastUserConfirmedDesiredScreenHeight=720
LastRecommendedScreenWidth=-1.000000
LastRecommendedScreenHeight=-1.000000
LastCPUBenchmarkResult=-1.000000
LastGPUBenchmarkResult=-1.000000
LastGPUBenchmarkMultiplier=1.000000
bUseHDRDisplayOutput=False
HDRDisplayOutputNits=1000

[ShaderPipelineCache.CacheFile]
LastOpened=Tiger

[D3DRHIPreference]
bPreferD3D12InGame=False

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Apri Engine.ini e aggiungilo dopo [core.system]
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

[/script/engine.renderersettings]
r.MaterialQualityLevel=0
r.Fog=0
r.MotionBlurQuality=0
r.DontLimitOnBattery=1
r.LensFlareQuality=0
r.BloomQuality=0
r.TranslucencyLightingVolumeDim=24
r.LightFunctionQuality=1
r.HighQualityLightMaps=0
r.IndirectLightingCache=1
r.LightMaxDrawDistanceScale=0.5
r.LightCulling.Quality=0
r.DefaultFeature.LightUnits=1
r.RayTracing.Reflections.DirectLighting=0
r.RayTracing.Reflections.EmissiveAndIndirectLighting=0
r.RayTracing.SkyLight=0
r.RayTracing.SkyLight.Denoiser=0
r.RayTracing.SkyLight.EnableTwoSidedGeometry=0
r.RayTracing.SkyLight.MaxRayDistance=0
r.RayTracing.SkyLight.SamplesPerPixel=0
r.RayTracing.SkyLight.Sampling.StopLevel=0
r.RayTracing.StochasticRectLight=0
r.RayTracing.StochasticRectLight.IsTextureImportanceSampling=0
r.RayTracing.StochasticRectLight.SamplesPerPixel=0
r.RayTracing.Translucency.DirectLighting=0
r.RayTracing.Translucency.EmissiveAndIndirectLighting=0
r.RayTracing.Reflections.Shadows=0
r.RayTracing.Shadows.EnableMaterials=0
r.RayTracing.Shadows.EnableTwoSidedGeometry=0
r.RayTracing.Translucency.Shadows=0
r.ReflectionEnvironmentLightmapMixBasedOnRoughness=0
r.ReflectionEnvironmentLightmapMixing=0
r.ReflectionEnvironmentLightmapMixLargestWeight=0
grass.DisableDynamicShadows=1
Landscape.ShadowMapWorldUnitsToTexelFactor=0.5
r.ContactShadows=0
r.DFShadowQuality=0
grass.densityScale=0.1
r.DefaultFeature.Bloom=False
r.DefaultFeature.MotionBlur=False
r.DefaultFeature.LensFlare=False

[/script/engine.engine]
bSmoothFrameRate=true
MinDesiredFrameRate=60
SmoothedFrameRateRange=(LowerBound=(Type=”ERangeBoundTypes::Inclusive”,Value=60),UpperBound=(Type=”ERangeBoundTypes::Exclusive”,Value=144))
MaxPixelShaderAdditiveComplexityCount=128
MaxES2PixelShaderAdditiveComplexityCount=45
TimeBetweenPurgingPendingKillObjects=30
bDisablePhysXHardwareSupport=True

By EdenFPS ed evvai

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