Bloodhunt: 궁극적인 최적화 가이드

먼저 게임에서 가장 낮은 설정에 있고 프레임 속도 스무딩이 활성화되어 있는지 확인하십시오.

 

Bloodhunt Ultimate 최적화 가이드

이제 구성 항목에 대해 다음을 수행합니다.

찾아보기
\AppData\Local\Tiger\Saved\Config\WindowsNoEditor

GameUserSettings.ini를 열고 모든 것을 다음으로 바꿉니다.
>>>>>>>>>>>>>>>>>>>>>>>>>>

[ScalabilityGroups]
sg.ResolutionQuality=100.000000
sg.ViewDistanceQuality=0
sg.AntiAliasingQuality=0
sg.ShadowQuality=0
sg.PostProcessQuality=0
sg.TextureQuality=0
sg.EffectsQuality=0
sg.FoliageQuality=0
sg.ShadingQuality=0
sg.HeightFieldShadowQuality=0
sg.IBLQuality=0
sg.TrueSkyQuality=0
sg.GroundClutterQuality=0

[/script/engine.gameusersettings]
bUseVSync=False
bUseDynamicResolution=False
ResolutionSizeX=1920
ResolutionSizeY=1080
LastUserConfirmedResolutionSizeX=1920
LastUserConfirmedResolutionSizeY=1080
WindowPosX=-1
WindowPosY=-1
FullscreenMode=1
LastConfirmedFullscreenMode=1
PreferredFullscreenMode=1
Version=5
AudioQualityLevel=0
LastConfirmedAudioQualityLevel=0
FrameRateLimit=0.000000
DesiredScreenWidth=1280
bUseDesiredScreenHeight=False
DesiredScreenHeight=720
LastUserConfirmedDesiredScreenWidth=1280
LastUserConfirmedDesiredScreenHeight=720
LastRecommendedScreenWidth=-1.000000
LastRecommendedScreenHeight=-1.000000
LastCPUBenchmarkResult=-1.000000
LastGPUBenchmarkResult=-1.000000
LastGPUBenchmarkMultiplier=1.000000
bUseHDRDisplayOutput=False
HDRDisplayOutputNits=1000

[ShaderPipelineCache.CacheFile]
LastOpened=Tiger

[D3DRHIPreference]
bPreferD3D12InGame=False

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Engine.ini를 열고 [core.system] 다음에 추가합니다.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

[/script/engine.renderersettings]
r.MaterialQualityLevel=0
r.Fog=0
r.MotionBlurQuality=0
r.DontLimitOnBattery=1
r.LensFlareQuality=0
r.BloomQuality=0
r.TranslucencyLightingVolumeDim=24
r.LightFunctionQuality=1
r.HighQualityLightMaps=0
r.IndirectLightingCache=1
r.LightMaxDrawDistanceScale=0.5
r.LightCulling.Quality=0
r.DefaultFeature.LightUnits=1
r.RayTracing.Reflections.DirectLighting=0
r.RayTracing.Reflections.EmissiveAndIndirectLighting=0
r.RayTracing.SkyLight=0
r.RayTracing.SkyLight.Denoiser=0
r.RayTracing.SkyLight.EnableTwoSidedGeometry=0
r.RayTracing.SkyLight.MaxRayDistance=0
r.RayTracing.SkyLight.SamplesPerPixel=0
r.RayTracing.SkyLight.Sampling.StopLevel=0
r.RayTracing.StochasticRectLight=0
r.RayTracing.StochasticRectLight.IsTextureImportanceSampling=0
r.RayTracing.StochasticRectLight.SamplesPerPixel=0
r.RayTracing.Translucency.DirectLighting=0
r.RayTracing.Translucency.EmissiveAndIndirectLighting=0
r.RayTracing.Reflections.Shadows=0
r.RayTracing.Shadows.EnableMaterials=0
r.RayTracing.Shadows.EnableTwoSidedGeometry=0
r.RayTracing.Translucency.Shadows=0
r.ReflectionEnvironmentLightmapMixBasedOnRoughness=0
r.ReflectionEnvironmentLightmapMixing=0
r.ReflectionEnvironmentLightmapMixLargestWeight=0
grass.DisableDynamicShadows=1
Landscape.ShadowMapWorldUnitsToTexelFactor=0.5
r.ContactShadows=0
r.DFShadowQuality=0
grass.densityScale=0.1
r.DefaultFeature.Bloom=False
r.DefaultFeature.MotionBlur=False
r.DefaultFeature.LensFlare=False

[/script/engine.engine]
bSmoothFrameRate=true
MinDesiredFrameRate=60
SmoothedFrameRateRange=(LowerBound=(Type=”ERangeBoundTypes::Inclusive”,Value=60),UpperBound=(Type=”ERangeBoundTypes::Exclusive”,Value=144))
MaxPixelShaderAdditiveComplexityCount=128
MaxES2PixelShaderAdditiveComplexityCount=45
TimeBetweenPurgingPendingKillObjects=30
bDisablePhysXHardwareSupport=True

By 에덴FPS야이시스

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