El recorrido del mundo interior & Logro 100%

Here is a written walk-through, just in case you don’t want to use the in game hints. esto te ayudará a obtener el logro del señor sabio si no te lo da de todos modos como lo hizo conmigo.

 

logros

A lo largo de este recorrido, he incluido los logros perdidos y cómo conseguirlos antes de que sea imposible volver atrás y conseguirlos..

logro de jugador casual
abre un par de sugerencias en el juego para desbloquear este

Logro del señor sabio
jugar a través del juego sin usar ninguna de las sugerencias del juego

logro de bocazas
habla con todos los personajes del juego, Creo que esto incluye tratar de hablar con todos en el bar., el tipo dormido en la sala de mecanizado , y el tipo extraño en el laboratorio.

capítulo uno – los Fosfos plateados

atrapando la paloma

-Tan pronto como te caes de la tubería, caes al callejón, Recoge la botella verde en el suelo junto a la tubería para obtener una botella de jugo de Nodtarine tapada con corcho.

Use la botella de Nodtarine en el distribuidor de basura para obtener el logro de distribuidor de aguardiente.

-Interactúe con la botella con corcho en su inventario para separar la botella y el corcho.
-Habla con el basurero sobre la basura y te mostrará su colección., habla con él sobre el pienso para pájaros que vende y te preguntará sobre asporororo. sigue hablando con el comerciante sobre la moneda extraña y te dará la comida para pájaros y la marioneta de Conroy.
-interactuar con el alimento para pájaros en su inventario para obtener cuerda.
-recoge la manga de viento que cuelga en la pared
-levanta la muleta de la pared para romper una muleta
– use el jugo de Nodtarine en el gusano en el agujero en el piso, y recoge el gusano borracho
-combine the drunken worm and the broken crutch in your inventory to make a slingshot. then combine the cork and the slingshot to get a loaded slingshot.
-use the loaded slingshot on the old fish on the windowsill to knock it down.

use the windsock to try and catch the bird before tying it with string to get the achievement pigeon tunnel

-combine the string with the windsock to make a net to use on the bird and catch it.
-after meeting Laura pick the windsock back up off the floor and go to the street with bars.

mono para el bebé

– Una vez que salgas a la calle con rejas, automáticamente hablarás con un asposiano., habla con ella y te pedirá que le hagas un mameluco a su bebé con hilo de oso de paja a cambio de saber la ubicación de Laura..
-entra al bar y habla con la camarera, ella te dará una serpentina de lava.
-Habla con el niño fuera del bar y descubre que su nombre es Detze y está tratando de encontrar el tesoro de los Basilianos.
-ve a la plaza de la fuente y habla con los brazos colgando de los barrotes. aprendes que son sastres y les preguntas sobre la confección del onsie del bebé para ti. están de acuerdo pero necesitas hilo, agujas y un patrón de tejido para ellos.

Conseguir el patrón de tejido
– hablar con el pecado o mat acerca de no pecar, se abrirá un cajón con una menta. terminar la conversación para mantener el cajón abierto y tomar la menta.
-hablar con el guardia, e intenta tomar su lonchera pero no te deja
-usa la marioneta de Conroy en la guardia para que se ponga de pie, toma la lonchera.
-go back to the bar and use the mint on the bubblegum machine to get marbles
-combine the marbles and lunchbox to get the a lunchbox with marbles
-go outside and give the lunchbox with marbles to Detze
-he will then give you the knitting pattern he’s been using as a treasure map

Getting the knitting needles
-take the walking stick from the petrified asposian behind Detze
-go back to the sin o mat and talk to it about minor sins
-then go back to the bar and talk to the barmaid about the sin o mat and then sins

by going through all the sins chat options with the barmaid you unlock the king of sins achievement

-after talking to the barmaid about sins talk to the sin o matt again, talk to it about the barmaids sin and it breaks
-take the needle that fell on the floor to get the second needle

take another mint from the output compartment of the broken sin o mat and interact with it in your inventory to eat it. this gives you the fresh breath achievement

Getting the strawbear yarn
in the wind fountain square go into the entrance to the tower on the left
-take a flyer from the Conroy head before it flies off
-go back to the backstreet and use the flyer on the old fish to pick it up
-go into the bar and use the fish on the swivel chair the wind monk is sitting on
-now pull the loose thread of the wind monk’s cloak to get the thread

-give the needles yarn and knitting pattern to the tailor and get the onesie for the baby
-give the onesie to the asposian and she tells you where Laura can be found.

the Mechater hall

-go to the stage and you automatically pick up a feather, you see a feather trace and a trap door that you need to open.
-go back to the hall and interact with the control panel to operate the stage dolls

to get the trial and error achievement you need to get the dolls in the right place without finding the solution,

to find the solution
interact with the little door beneath the control panel to open it
-look at the drawing on the door, the number above each icons head represents page numbers in the screen play above the control panel
-the correct position for the background is
-the correct position of the family is
-the correct position of Conroy is
-the correct position of the basylian is

The secret passage
-to open the trap door interact with the thumbs up on the Conroy doll
-enter the secret passage
in the secret passage inspect the burst sack to learn that it is super glue powder
-usa la serpentina de lava en la bolsa de polvo de súper pegamento
-Combina el corcho con la serpentina de lava. &polvo de pegamento
-interactúe con la serpentina de lava tapada con corcho y el pegamento en polvo en su inventario para obtener el corcho y el pegamento
-interactuar con la mesa de control una vez y volver al escenario
-usa la red en la mano de la muñeca Conroy
– luego usa el pegamento en la mano con la red
-Vuelve al pasaje secreto e interactúa con el panel de control nuevamente.

capítulo 2 – bosque de raíces

Después del accidente

pasando las trampas

-recoge el casco junto a los escombros a la derecha

interact with the helmet to put it on, then interact with the tree to knock one of the fruits down, this unlocks the brainteaser achievement

-use the pigeon feather on the strange animal to make it spit out the Conroy puppet
-pick up the Conroy puppet and talk to the animal, you learn it has sharp claws
-use the Conroy puppet on the thorn bush to get a thorny branch
-use the thorny branch on the hollow in the tree to trap the mouse
-move away from the tree and it will get stuck in the trap, pick up the tumble mouse
-combine the tumble mouse with the helmet to get a padded helmet
-interact with the helmet to put it on, then interact with the tree to get a fruit

use the tree fruit on the traps before asking gorf to cut it, to get the windfall achievement

-use the tree fruit on Gorf’s claws to get him to cut it
-use the tree fruit with holes on the traps

Freeing Robert

playing as Laura now

-try and talk to Robert a couple of times til a hook falls from the tree
-go down into the forest and pick up the hook
-take one of the reeds to the left of the tree house entrance
-talk to gorf

use the reed on the spot in the swamp to get the master of stirring achievement

use the hook on the dry spot on Gorf’s head to get the achievement Gorf scratcher

-combine the hook with the reed to get a reed with a hook
-use the reed with a hook with the spot in the swamp to get the glasses

go back up to the tree house and use the glasses on the crazy monk to get the suicide achievement.

fixing the machine

-go to the right of the forest and talk to the mysterious guys, aprender a hacer combustible para la máquina
-usa las gafas en el lugar de los gritos
-usa la pequeña caja de la hormiga grito para llevarlo
-Vuelve a la casa del árbol y usa la hormiga que grita en el nido de la hormiga que grita.
-sube las flechas al amigo de los aerólogos, toma su sombrero
-interactuar con la bolsa de dinero para obtener un puntero
-cruza el puente y quita el musgo de la piedra
-Vuelve con los aerólogos y enséñales la cabeza., te dan el globo

haciendo el barro
-interactuar con el mundo en el inventario para dividirlo por la mitad
-combine the globe and the moss to make sealed globe halves
-go back to the left of the forest and use the globe halves on the swamp to get a swamp filed half and an empty half
-use the reed with a hook on the skid mark from the crash to reveal a sand stream
-use the empty globe half on the sand stream
-combine the two halves of the globe to make the mud

-interact with the reed with a hook to separate the reed and the hook
-use the reed on the machines fuel can to suck out the honey
-use the mud with the tank to fuel it up
-fire the machine

getting the results

stopping the monk shooting at the paper plane
-combine the reed with the pointer,and the hook
-use this to reach the tumble mouse that now sits on the tree
-go up to the tree house and use the tumble mouse on the ear trumpet
-go back to the machine and interact with it so that it points towards the monk
-fire the machine

stopping Gorf from eating the paper plane
-pick up the arrow in the floor near the swamp
-go back to the right of the forest and use the arrow on the pipe with honey in
-use the arrow with honey on Gorf to plop some on his head
-go up to the tree house and use the arrow with honey on the flies around the dead body
-then go back down to Gorf and use the arrow with flies on him
-interact with the machine till it points at Gorf
-fire the machine

freeing Robert
-after taking the wind map, take the saddle one of the aerologists were sitting on
-go up to the tree house and use the saddle on the clothes line to get closer to Robert

capítulo 3 – the abandoned dynasty

opening the gate

-take the rope ladder from the branch
-take the stone arm on the ground
-talk to Gorfelina, you need to get her to change rocks
-use the stone arm on the large rock on the right, Robert can’t do it
-use the stone arm on Laura to ask her for help.
-place the ladder rungs in the spot under the rock
-remove the arm from the rock then push it to move the rock
-talk to Gorfelina again and ask her to move rocks
-choose the flirt dialogue twice to persuade her
-take the stone body on the floor
-use the stone body and stone arm on the remains

getting the golden tickets

-talk to Steve about Pete, Steve will throw a rolling pin on the ground.
-take the rolling pin off the ground, and the cookbook off the ground in the corner
-look at the drawing on the wall and take the pins
-take the tassel from the rope in front of the drawing
-in the inner courtyard take the broken jump-rope, golden rug, the mushrooms and nodtarines.

use the bouquet of nodtarines on Gorfelina to unlock the Casanova Casonostri achievement

-fuera de la puerta use el rodillo en el ladrillo suelto más bajo para empujarlo hacia adentro
-en el área de recepción ahora puede alcanzar el ladrillo del medio, use el alfiler en el ladrillo del medio y luego el ladrillo más bajo para empujarlos hacia afuera
-ahora se puede alcanzar el ladrillo más alto, use el alfiler para empujar el ladrillo más alto, luego el medio y luego el ladrillo más bajo dentro
-combina los pases de invitado con la borla
-luego agregue los alfileres y la cuerda de saltar rota a su artesanía

climb to the top of the wall on the inside and use the handicraft with the fosfos and colour moths before you hang the golden rug to dye the tickets brown; show Steve the brown tickets to get the royal toilet achievement

-hang the golden rug on the branch outside,make sure the fosfos and moths are in the right position
-climb up to the wall on the inside of the reception and use the creation on the fosfos, dyeing the tickets gold

helping Pete remember the song

-ask Steve to give you a tour of the wind fountain
-talk to Laura about distracting Steve, give her the mushrooms when she denies
-go back to the reception area and take the grater off the wall
-go outside and use the grater on Gorfelina
-use the corrosive grater on the shield in the courtyard
-pick up the rust flakes that are now on the floor
-go back into the wind fountain, tell Laura to stop distracting and end the thour

-ask Steve to give you a tour of the courtyard
-talk to Pete about the song again
-pick up the rock powder that fell on the floor
-end the tour

-ask steve to give you a tour of the wind fountain again
-use the noctarines on the water basin to fill it up
-talk to Pete about the song again and he remembers it
-pick up the crystal dust that fell on the floor
-end the tour again

baking the spare key

-give Laura the mushrooms to distract Steve again
-go back to the reception and read the cookbook
-add the noctarines to the mixing bowl
-then add the rust flakes, rock powder and crystal dust into the mixing bowl
-use the crank to mix the ingredients then take the bowl
-use el tazón para mezclar en la caja de la llave, luego ponga la caja de las llaves con la masa en el horno
-insultar a los escarabajos para calentar el horno
(Si te perdiste la opción de diálogo donde Steve te dice que insultes a los escarabajos, puedes mirar el cartel detrás del horno y aún podrás abrir esa opción de diálogo.)
-usa la marioneta de Conroy para sacar la llave

-Regrese a la fuente de viento y finalice el recorrido nuevamente.
-en el patio usa la llave horneada en la puerta
-en la fuente de viento mira los tambores circulares en la parte superior
-the symbols tell you what tune to play

capítulo 4 – the secret of the basylians

finding Laura

the marching guards
-talk to the guard about having the wrench and the clear varnish, you need to be a mechanic
-go through the passageway on the right and take the hammer from the bell
-talk to the parakeet about the guards
-go back to the first area and look at the row of pictures
-take the loose picture on the left
-use the poster on the guard to get the items and he asks you for an identification code
-go back to the row of pictures and look at the monuments below each picture to work out the code

to work out the code you

-use the poster on the guard again and tell him the ID code for the mechanic
-take the clear varnish and wrench from the guard
-use the hammer on the guards broken leg, pick up the exclamation mark from the sign
-use the allen wrench on the wind up box to get the flag
-use the clear varnish on the coffee filter, and take the coffee pot of black varnish
-go back to the passageway and use the flag on the birds cage
-use your nose to move the guards
-combine the exclamation mark with the black varnish
-use the varnish on the broken bridge to change the tracks
-use your nose to move the guards again

the last guard
-give the guard Laura’s note
-use the guard poster on the wanted sign
-enter the laboratory

saving Reminepo

try to talk to Reminepo in the glass to get him electrocuted multiple times, this unlocks the chief BBQ achievement

getting rid of the strange man

-take the gloved hand on the left
-go back to the hangar then investigate upstairs
-look through the medicine cabinet

use the knockout drops on the Conroy puppet and give it to Fonk, this unlocks the hedgehog anaesthesia achievement

-sit on Conroy’s throne and take the spring
-pick up a hedgehog quill from the floor
-take the model basylian from the world model
-interact with the small statue on the left to break it
-use the basylian model on the powdered sugar, use it on the painting to dust it
-use the hedgehog quill on the notch in the painting

-go back to the laboratory and look through the grate on the floor
-then combine the fist with the spring, then add the knock out drops
-use the fist with a spring on the lift
-look through the grate again and use the fish oil on the button

getting the diamond

-go back upstairs and use the Conroy puppet on the powdered sugar
-give the puppet to Fonk, he breaks a light
-take the diamond off the light and give it to Reminepo

capítulo 5 – the last hope

De-petrifying the asposians

-pick up the shield on the floor, use it on the flowerbed
-go to the wind tunnel, pick up peck, the old fish and sleeping fosfos
-go to the reception area, pick up the sleeping fosfos and gumballs
-outside the gate pick up the third sleeping fosfos
-use the three sleeping fosfos with the parachute of the crashed basylian
-play a tune on your nose to wake them up and lift the basylian head

-turn the shield til it faces the wind fountain, use the release button to fire; this makes a beam hole in the wall
-turn the shield again to face the basylian and fire again, take the basylian brain
-go outside and give the gum to Gorfelina to chew
-when she blows a bubble use the basylian brain on the bubble
-in the reception talk to Steve, then try and take the mirror
-talk to him again about the mirror and Pete till he breaks it
-use the sticky basylian brain on the glass shards
-in the wind fountain hang the glass ball on the hook

defeating Conroy

-try to leave the area three times whilst talking to him to make him go away
-go to the courtyard and make sure the shield is facing the wind fountain
-take the petrifying eyes out of Conroy’s basylian

fire the basylian at Conroy with the de-petrifying eyes before swapping them to get the achievement just a scratch

-swap the de-petrifying and petrifying eyes
-place the old fish on the fire button
-go back into the wind fountain to run into Conroy again
-interact with peck in the inventory to release him and petrify Conroy

awakening the dynasty

-pick up the fosfos pendant from the floor
-use it on the decoration to the right above the basylian beam hole
-go back to the courtyard and swap the basylian eyes back
-take peck and the fish off the release button
-fire the de-petrifying ray

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