Shows CO-OP gears and effects
Explanation
As you cannot see the gears usable by a commander before you are lvl 11 and lvl 13 i thought i should make a list. The list is a copy of the gear names, commander that unlocks them, at what lvl the commander unlocks it, the usable race and the description of the gear.
FYI YOU CANNOT USE THE FIRST SLOT GEARS ON THE SECOND SLOT AND THE SECOND SLOT GEARS ON THE FIRST SLOT.
Hope it helps 😀
if any of the effects change or something is wrong/missing please comment and i will try to edit it.
Game ver G.69129 at the time of writing
Gears
Usable race: ANY
Unlocked at Warz Level 11
All melee units deal 20% bonus attack damage
Usable race: ANY
Unlocked at Blockade Level 11
Resource costs of Biological units is reduced by
30%
Usable race: ANY
Unlocked at Amara Level 11
All ranged units deal 10% bonus Basic Attack
damage
Usable race: ANY
Unlocked at Maloc Level 11
All ranged units gain 30% increased Vision radius
and 1 bonus Attack Range
Usable race: ANY
Unlocked at Auralanna Level 11
Your starting HQ starts at Tier 2
Usable race: VANGUARD
Unlocked at Blockade Level 12
Biological Units begin at Tier 3 Veterancy
Usable race: VANGUARD
Unlocked at Blockade Level 15
Luminite and Therium mining is increased by +2 per
trip
Usable race: VANGUARD
Unlocked at Amara Level 12
Increases the maximum Energy of the Top-Bar by
50%
Usable race: VANGUARD
Unlocked at Amara Level 15
Begin the game with 3 additional B.O.B.s
Usable race: INFERNALS
Unlocked at Maclo Level 12
Your starting supply is increased by 50
Usable race: INFERNALS
Unlocked at Maloc Level 15
Infernal Units gain 100% maximum White Health
capacity
Usable race: INFERNALS
Unlocked at Warz Level 12
Luminite and Therium is increased by +2 per
trip
Usable race: INFERNALS
Unlocked at Warz Level 15
New units begin with ful White Health
Usable race: CELESTIALS
Unlocked at Auralanna Level 12
Increase all Therium mining by 50%
Usable race: CELESTIALS
Unlocked at Auralanna Level 15
All flying units have their sight increased by 25%
Usable race: ANY
Unlocked at Blockade Level 13
Structures have 100% bonus maximum Health
Usable race: ANY
Unlocked at Warz Level 13
When an enemy unit or structure is killed, gain 10%
of its resources in plunder
Usable race: ANY
Unlocked at Amara Level 13
Biological units deal 25% bonus Basic Attack
damage
Usable race: ANY
Unlocked at Maloc Level 13
All units gain 20% bonus maximum Health and
50% increased Health regeneration
Usable race: ANY
Unlocked at Auralanna Level 13
All Energy-using unit bars are increased by 50%
Usable race: VANGUARD
Unlocked at Blockade Level 14
Biological units are trained 30% faster
Usable race: VANGUARD
Unlocked at Amara Level 14
Resource costs of Mechanical units is reduced by
20% and begin at Tier 2 Veterancy
Usable race: INFERNALS
Unlocked at Warz Level 14
Begin with 5 additional Imps
Usable race: INFERNALS
Unlocked at Maloc Level 14
All Infernal production structures have 1 additional
maximum charge
Usable race: CELESTIALS
Unlocked at Auralanna Level 14
Increase all Cascade Fields by 4 grid