Tyrant’s Realm: Survival Guide

Guide for surviving in the Tyrant’s Realm, covering all from gameplay basics to boss strategies, to listing available loot and equipment (SUPER UNDER CONSTRUCTION as I play through the game I’ll be adding lots to it gradually!)

 

Introduction

Welcome to my guide! It’s quite a bit of a work-in-progress at the moment, but I’ll keep improving and filling out the guide as I progress through the game myself,

Gameplay Basics

Merchant’s Lounge

Before and after boss fights, you’ll find yourself in the Merchant’s Lounge, a warm and comfortable place, in stark contrast to the places you’ve travelled through to get there.

The Lounge acts as a short respite between levels and big challenges, allowing you to refill your flasks, invest in permanent character upgrades to give you an advantage in your future runs, as well as view an Archive of the gear you’ve collected – and the foes you’ve fought,


The Merchant
At the Merchant, you can trade in your hard-earned coins to complete Equipment Blueprints you’ve found on your journey, as well as buy permanent upgrades and advantages (like shortcuts…) that apply to all of your future runs.

Generally, you should look to invest all of your coins each time you come across this fellow, as coin allocated towards the permanent upgrades carries over between runs – whereas when you die, you say goodbye to any and all coins you still have on you. Any blueprints that you’re carrying will also automatically be added to the shop’s inventory, allowing you to choose different equipment for this current run, at a price.

Upgrade
Description
Cost
Random Starting Weapon
Permanent upgrade. You will find a random weapon in the prison cell starting area.
600
Random Starting Armor
Permanent upgrade. You will find a random armor set in the prison cell starting area.
600
Random Starting Shield
Permanent upgrade. You will find a random shield in the prison cell starting area.
600
Flask charge increase
Permanently increases the maximum amount of charges the flask holds.
600

 

Shortcuts
Description
Cost
Locked Door Shortcut
Discover a shortcut that lets you bypass Torture Pit.
500

(Merchant’s full inventory pending as I complete the game~)

Fireplace
Once per run, you can approach the Fireplace and interact with it when prompted, to “Bask in the heat”, restoring your Health completely.

Training Dummy
Just like in the tutorial section, there’s a training dummy in the Merchant’s Lounge to let you try out weapon movesets and get a feel for them. You can also use it to charge up your Executioners attack! Just keep whackin it, it doesnt mind.

Flask Refill
Once per visit to the Merchant’s Lounge, you can completely refill your flasks at the station there. Make sure to use any you have remaining to top-off your health before you do, though!


The Archive
This allows you to view a- well, an Archive, of all the items, enemies and areas that you have discovered on your runs of the Tyrant’s Realm, and is great for picking up little lore tidbits or checking the passive effects of different pieces of equipment.

World Map
The World Map lets you view a simple layout of the different areas in the Tyrant’s Realm, and fills out more as you discover all of them through different runs.

Equipment Log – Weapons

Prisoner’s Club (G)
SPECIAL EFFECT: None
DAMAGE: 200
STAMINA: 250
SPEED: 100
A simple club, you’ll start off with this weapon every run. It has a simple two-swing combo and a heavy forward-thrust attack. Not really much to say about this one.

Brass Knuckles (R)
SPECIAL EFFECT: None
DAMAGE: 135
STAMINA: 180
SPEED: 200
These knuckles deal low damage, but excel with an evasive playstyle, as their fast hits also come with a lot of forward momentum, allowing you to attack from further outside an enemies range, outpacing their attacks with careful dodging and zooooming back in to take advantage of their miss. Their heavy attack is a double-handed overhead slam.

Naginata (Y)
SPECIAL EFFECT: None
DAMAGE: 200
STAMINA: 265
SPEED: 150
The Naginata is a reasonably fast thrusting weapon with good reach – it lacks any real combos but delivers with a consistent, repetitive attack. It’s strong attack is still quite fast, and is also a simple thrust forwards.

Equipment Log – Armor

Prisoner’s Mask (G)
ABILITY: None
DEFENCE: 10
SPEED: 110
This is your starting gear every run – its defence is pitiful, you’ll want to trade it out for just about anything else you’ll find. It’s a shame though – the mask is rather stylish.

Thief’s Garb
ABILITY: Loot dead enemies for gold.
DEFENCE:
SPEED:
Stand over a fallen enemy and press [L1/LB] to loot their corpse. Loots a small amount of gold, varying in amount, typically around 10-15 gold per corpse – just make sure you do actually remember to loot them before moving on!

Knight’s Armor (G)
ABILITY: Push away enemies with a shield rush
DEFENCE: 240
SPEED: 100
Knight’s Armor is a solid pick, with an effective damage-dealing skill – Shield Rush hits fast and repeatedly for its duration, which should stun the target in place as it hits.

Commander’s Armor (Y)
ABILITY: Stomp the ground to deal damage around
DEFENCE: 250
SPEED: 100
The Commander’s Armor is always a great find, as its special ability is a real stand-out. Using it allows you to stomp the ground, dealing a large amount of damage in a radius around your character – it also knocks lighter foes back a short distance.

Equipment Log – Shields

Wooden Shield (Y)
SPECIAL EFFECTS: None
BLOCK: 100
STABILITY: 80
Your basic starter shield. With how good many of the other shield’s passive effects are, you’ll likely want to trade this one out for the first new shield you find.

Reinforced Roundshield (G)
SPECIAL EFFECTS: Rolling and sprinting are stamina-free
BLOCK: 100
STABILITY: 80
Stats-wise, its identical to the shield you start your runs with, but the passive is insanely beneficial, for practically all builds. Being able to dodge around without penalty is a great not only for avoiding damage, but also for making those larger stamina-hungry weapons more tempting, as you don’t need to worry about having enough stamina left to dodge out of the way!

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