Being a successful shark against a team of good divers can be very challenging. One issue I often see is shark players not spending their evolution points well. This guide will give a run down of how good evolutions are and which ones you should pick up for each shark to give newer players a better starting point.
Disclaimers
This guide will be divided into two main sections: one a rundown of the individual evolutions and how good they are, and the next a build guideline for each shark. For the builds section it is important to note a few things. Firstly, there will never be an absolute best build and there will always be some sort of situationality and improvisation to your builds, but I think the starting core evolutions for each shark should be basically the same every match and having a concrete build plan to follow should be helpful for less experienced players.
Lastly, shoutout to Ray and their incredible guide, How to Shark. A lot of this guide was inspired buy that guide’s evolutions and builds section. If you want some additional information on builds/evolutions and a ton of other information and tips on the game I would highly recommend that guide. It’s better than mine and the only reason I’m making this is because Ray’s isn’t fully updated for every shark.
Evolutions
Adaptive Hide – Tiger
Stalk – Lemon
Enrage – Bull
Endure – Copper
Juggernaut – Greatwhite
Tail Lash – Thresher
Knockback – Bigeye Thresher
Relentless Force – Hammerhead
Mark Prey – Mako
Bon Appetit – Blue
Terrify – Goblin
Attack/Protect – Oceanic Whitetip
Hydroacoustics – 10 Points
Electroreception – 10 Points
Hemogenesis – 20 Points
Headstrong – 20 Points
Hangry – 20 points
Killer Instinct – 20 Points
Nimble Finned – 20 Points
Razor Fins – 20 Points
Double Time – 20 Points
Minesweeper – 30 Points
Placoid Scales – 30 Points
Serrated Teeth – 30 Points
Blindside – 30 Points
Powerful Tail – 40 Points
Blood Feast – 50 Points
Ignore Pain – 50 Points
Vitalized Frenzy – 50 Points
Blood Rage – 60 Points
Adrenal Glands – 60 Points
Builds
Also another disclaimer is that I have a bit better understanding of some of these sharks than others.
Tiger Build
Core Evolutions: Powerful Tail, Nimble Finned, Hangry, Blood Rage, Killer Instinct, *Adrenal Glands (if you can’t afford Blood Rage + Killer Instinct)
FIller: Ability Level 2 and/or 3, Adrenal Glands, Ignore Pain, Vitalized Frenzy, Electroreception, Blindside, Blood Feast
Build Order #1: Powerful Tail start
1. Powerful Tail
2 + 3. Nimble Finned / Hangry
4. Blood Rage + Killer Instinct / *Adrenal Glands
5. Filler
Build Order #2: Hangry start
1. Hangry
2. Powerful Tail
3. Nimble Finned
4. Blood Rage + Killer Instinct / *Adrenal Glands
5. Filler
Hangry gets you in the action faster and gives you extra stamina, which Tiger badly wants. Powerful tail and Nimble Finned is standard for a faster shark. Blood Rage and Killer Instinct are incredible on Tiger because this combo nullifies its only weakness. If you can’t really afford the 80 points, I think Adrenal Glands is better than Blood Rage by itself in a tight match. Everything else is really fair game after that. I personally like to get ability level 2 and then get Placoid Scales because at least someone probably has bleed or toxic at this point in the game.
Lemon Build
Core Evolutions: Ability level 3, Hangry, Double Time, Powerful Tail, Nimble Finned, Vitalized Frenzy, Blood rage + Killer Instinct, *Adrenal Glands
Filler: *Nimble Finned, Ignore Pain, *Adrenal Glands, Electroreception, Blindside, Blood Feast
Build Order #1: Powerful Tail Rush
1. Double Time/Hangry
2. Ability Level 3
3/4. Powerful Tail + Nimble Finned
5. Vitalized Frenzy / Hangry/Double Time / Blood Rage + Killer Instinct / Vitalized Frenzy
6. Filler
This build is for when you find yourself dying a lot with a diver in your mouth, or just after you kill a diver. Powerful Tail and Nimble Finned help you immensely with your stealthy hit and runs. Next can be anything. Vitalized is probably the most consistent and helps you escape much easier by reactivating your ability right when you get out of the room, and helps you get kills at a faster pace. Alternatively you can go with the other one of Double Time and Hangry for either of their benefits Blood Rage or Adrenal Glands for extra stamina (Adrenal with Double Time helps you save stamina about as well as Blood Rage and Killer Instinct for the same amount of points – Lemon’s sprint barely takes up stamina).
Build Order #2: Vitalized Frenzy Rush
1. Double Time/Hangry
2. Ability Level 3
3/4. Vitalized Frenzy
5. Hangry/Double Time / Nimble Finned + Powerful Tail
6. Adrenal Glands / Filler
If you don’t need Powerful Tail to get kills and escape consistently, you can just get Vitalized for its immense benefits. You can get Ptail and Nimble after or forego them completely if you still don’t really need them, going for Hangry/Double Time and Nimble Finned (because of Lemon’s horrible lunge cooldown, Nimble is still very nice to have without Powerful Tail). Without Powerful Tail you don’t need the extra stamina as much so this build is generally more flexible than the first in easier matches.
Bull Build
Core Evolutions: Ability Level 3, Vitalized Frenzy, Hangry, Double Time
Filler: Nimble Finned, Powerful Tail, Blood Rage, Ignore Pain, Adrenal Glands, Killer Instinct, Electroreception, Blindside
Build Order:
1. Ability Level 3
2. Vitalized Frenzy
3. Hangry / Double Time
4. Filler
Going all in on your ability usage is highly advised for Bull, even over Hangry and Double Time, because Level 3 and Vitalized are the reasons why Bull is so good. Next Hangry or Double Time both work. Hangry gets you there faster but Double Time still works because of Bull’s great sprint and allows you to drag away divers easier without Powerful Tail. If you plan on getting Ptail, I would say Hangry is the better option. If you really want to you can get both because Bull has a lot of points to spare. At this point you can really do anything you want. I like Powerful Tail and Nimble Finned because it helps you avoid nets and strong single shot weapons. Nimble is also helpful by itself if you are missing some attacks. Blood Rage or Adrenal Glands gives you even more stamina on top of your ability and Vitalized Frenzy, which is always nice. Killer Instinct isn’t really that necessary with Blood Rage on Bull because of how much instant stamina you get. Ignore Pain synergizes well with your huge stamina and health pool from your ability. Blood Feast isn’t very good on Bull because you can just use your ability again with Vitalized for more health.
Copper Build
Core Build: Hangry, Powerful Tail, Nimble Finned, Serrated Teeth, Razor Fins, Adrenal Glands
Filler: Ability Level 3, Blood Rage + Killer Instinct, Electroreception, Blood Feast, Blindside
Build Order #1: Budget Tiger
1. Hangry
2. Powerful Tail
3. Nimble Finned
4. Adrenal Glands
5 and 6. Serrated Teeth / Razor Fins
7. Filler
Build Order #2: Trying to make Copper work
1. Hangry
2. Serrated Teeth
3. Razor Fins
4. Adrenal Glands
5. Nimble Finned
6. Powerful Tail
7. Filler
Hangry is standard and gets you in the action faster. Powerful tail and Nimble Finned get you in and out without dying and dropping the diver in your mouth. Adrenal allows you to escape easier and is better than Blood Rage because escaping after a kill won’t be a problem anyways. Serrated Teeth and Razor Fins let you do the most possible damage with your ability.
Great White Build
Core Build: Double Time, Ability Level 3, Adrenal Glands, Vitalized Frenzy
Filler: Nimble Finned, Blood Feast, Ignore Pain, Hangry, Powerful Tail, Electroreception, Blindside
Standard Build Order:
1. Double Time
2. Ability Level 3
3/4. Adrenal Glands + Vitalized Frenzy
5. Filler
Double Time is mandatory to start because of how long GW takes to reach the divers, and it also helps you drag divers away while thrashing. Getting your ability to level 3 should be your next priority because it improves your tanking ability and helps keep you safe from nets. Adrenal Glands is incredible on Great White and helps you keep up your sprint while thrashing despite your awful stamina, and lets you get in and out very quickly. Vitalized can be taken before to spam the ability constantly and become the bulkiest thing in the sea, while also being near immune to nets.
Fast Great White Build Order:\
1. Double Time
2. Adrenal Glands
3/4. Powerful Tail + Nimble Finned
5. Ability Level 3
6. Vitalized Frenzy / Filler
Thresher Build
Build Order
1. Ability Level 2
2. Powerful Tail
3. Nimble Finned
4. Ability Level 3
5-8. Hangry / Vitalized Frenzy / Blood Rage + Killer Instinct
*Electroreception
Thresher struggles a lot with its immediate damage before upgrading its ability, and the first ability upgrade is very important to do half of a diver’s health immediately and get faster kills. Without being able to sprint while thrashing and its poor health leaves it extremely vulnerable to divers with decent aim while thrashing, so powerful tail and nimble finned let you avoid being easily killed and also let you bring your diver into someone else and do damage to multiple divers. Next I max the ability for the last damage increase and to destroy consumables. Hangry, Vitalized Frenzy, and Blood Rage + Killer Instinct area tossup and depend on the situation. If I don’t think I’ll get enough points to make use of the two expensive ones I just get Hangry. Unfortunately thresher is so bad early game I find you need to wait this long for Hangry or sometimes forego it completely. Vitalized is if I need to play faster to win and will also have enough points to get it and use it well. Thresher is basically useless without its ability and the recharge wait usually makes you play extremely slow. Blood Rage and Killer Instinct work well if I would rather save extra lives than play faster with Vitalized. Electroreception is starred because I basically get it at any random time when I might have a bit of points leftover and feel like there are a lot of weakened divers around.
Bigeye Thresher Build
Core Build: Hangry, Ability Level 3, Nimble Finned, Electroreception, Powerful Tail, Blood Rage, Killer Instinct
Filler: Vitalized Frenzy, Blood Feast, Blindside
Build Order:
1. Hangry
2. Ability Level 3.
3. Nimble Finned
4-7. Electroreception, Powerful Tail / Blood Rage + Killer Instinct
8. Filler
Bigeye has bad stamina and takes a while to get to the divers, so you will want to start with Hangry. Maxing out your ability’s damage is then a given, followed by Nimble Finned for the great maneuverability during drive by. Electroreception is a great pickup to get easy ability or thrash kills on weakened divers. You will normally want to minimize how much you grab divers with Bigeye, but divers often counter Bigeye by going open water which will require you to get thrash kills, leaving you an easy, slow target while thrashing. Powerful tail maximizes your open water killing potential and lets you get thrash kills easier on divers inside as well. If you don’t need Powerful Tail, Blood Rage + Killer Instinct is amazing if you can save up for it to make up for your bad stamina. It helps a ton with drive by. If you can afford all the core builds there isn’t much of a reason to get anything else as Bigeye.
Hammerhead Build
Filler: Vitalized Frenzy, Blood Rage + Killer Instinct, Adrenal Glands, Blindside
Build Order:
1. Hangry
2. Powerful Tail
3. Nimble Finned
4. Ability Level 3
5. Filler
Hammer only really needs its core abilities to get all the maneuverability, stamina, and health it needs. Start with Hangry because of your slower speed and lower stamina. Powerful Tail next as it is the best ability for Hammer. It lets you smash divers into walls way more consistently. Next is Nimble of course, because it works so well with Powerful Tail. Next you want to max your ability for the extra stamina and health from smashing into walls. For filler you only really need one of the three options for extra stamina. I prefer Vitalized Frenzy because it gives you extra stamina AND health, but the other two work perfectly well. As discussed earlier, Blindside is a pretty solid option of Hammer and even if you haven’t tried it before I would recommend picking it up and practicing with it if you have the evolutions.
Mako Build
Core Build: Ability Level 3, Powerful Tail, Nimble Finned, Hangry, Blood Rage + Killer Instinct, Ignore Pain, Blood Feast, Adrenal Glands
Filler: Blindside, Electroreception
Build Order:
1. Ability Level 3 / Powerful Tail + Nimble Finned
2. Hangry
3. Blood Rage + Killer Instinct
4. Ignore Pain
5. Blood Feast / Adrenal Glands
6. Filler
Because of how many evolution points you get the only real question with Mako is the start. Do you upgrade your ability first or get Powerful Tail? Mako barely has any health so it struggles early game until you get Powerful Tail. A lot of players go for Ptail and Nimble first to get out of that early game struggle as fast as possible. Without upgrading your ability, it takes 4 or 5 kills to get this combo depending on how many are marked. On the other hand, upgrading your ability first helps later in the game in exchange for a tougher start. If you upgrade your ability first, the least kills you can get Ptail and Nimble with is 5 if you use your marking and upgrades efficiently, but it’s likely you only manage 6. In my opinion since it’s only a one kill difference, I think starting out by maxing your ability is the best way to go because it doesn’t impact your start much and helps your later game. However, mako is already very good later in the game so if you don’t care about the long term upside of starting with max ability Powerful Tail + Nimble Finned start is a great choice as well. It’s basically preference. Next you want Hangry for gold denial, faster play, extra stamina, etc. You don’t need to start with Hangry because Mako struggles early game and it already gets to the divers pretty fast anyways. After Hangry go for the legendary Blood Rage Killer Instinct combo and you are well on your way to becoming a super shark. With all that extra stamina and Mako’s huge base pool, Ignore Pain is a surprisingly great option to secure kills, negate bleed damage, and save some lives. Next Adrenal Glands and Blood Feast can be gotten in either order to complete the super soldier build. Adrenal makes Ignore Pain even more broken and Blood Feast saves some trips to get seals. Your choice which comes first. Blindside is a great filler option on Mako but might require a bit of practice.
Blue Build
Filler: Ignore Pain, Adrenal Glands, Blindside, Electroreception
Build Order:
1. Powerful Tail
2. Nimble Finned
3. Hangry
4. Ability Level 3 / Blood Rage + Killer Instinct
5. Filler
Unlike Mako, Blue doesn’t have a ridiculous amount of points to spend and doesn’t have anything to compete with a Powerful Tail start. Go for Ptail and Nimble first, followed by Hangry, for the same reasons as Mako. Next you should go for a max ability and Blood Rage + Killer Instinct combo, with the order depending on if you would rather support your teammate (ability, but it still does help yourself too) or be more self servant (Blood Rage). Both of them are great choices and it doesn’t really matter which order you get them. Maybe you like upgrading your ability to Level 2, then get Blood Rage and Killer Instinct, and then going back for level 3. Ignore Pain is a great filler option like with Mako because of your giant stamina pool, and synergizes very well with your ability. You can be almost dead with a marked diver in your mouth, barely survive for the kill because of Ignore Pain, and then get back to full health after your kill just in time. Blood Feast is basically a waste of points because you can just use the ability for health instead.
Goblin Build
Core Build: Double Time, Hangry, Powerful Tail, Nimble Finned, Blood Rage + Killer Instinct, Ability Level 2
Filler: Vitalized Frenzy, Ability Level 3, Serrated Teeth, Electroreception, Blood Feast, Adrenal Glands, Blindside
Build Order 1: Standard Shark
1. Double Time / Hangry
2. Powerful Tail
3. Nimble Finned
4. Ability Level 2 / Blood Rage + Killer Instinct
5. Filler
You’ll want to start with either Double Time or Hangry. Double Time is very good on Goblin because it is the fastest sprinting shark in the game (it’s only good stat) and sprinting doesn’t take up much stamina. It also speeds up your hallucinations too and helps you secure some kills while saving for Powerful Tail. Double Time is probably optimal but Hangry still gets you in the action faster so it a viable option. Powerful Tail and Nimble should be next because Goblin has bad health and lunge cooldown. These two combined with Double Time and it’s sprint speed make it actually pretty solid at dragging away divers for kills. I like to upgrade it’s ability to level 2 just so the hallucinations have more than 1 health and take slight effort for the divers to kill, and Blood Rage + Killer Instinct combo for extra stamina is always very helpful. Adrenal Glands works if you would rather pay 60 points than 80 but it doesn’t have very good health. After that you kinda just want filler. Serrated Teeth and Electroreception are better options than usually because you’ll probably be dying with people in your mouth with this bad shark and you want as easy kills as possible.
Build Order 2: The Troll
1. Double Time
2. Ability Level 2
3. Vitalized Frenzy + Killer Instinct
4. Ability Level 3
5. Filler
This build is not good or serious in any way. You basically are existing to spam your ability as often as possible. Double Time start to be helpful with gold denial and securing kills early game to give you enough points for your troll build, and it will buff your hallucinations’ speed for later anyways. Next you probably would want level 2 ability so the ghosts have extra health. Then you want to get Vitalized Frenzy and Killer Instinct so you can just swim around eating seals while constantly ♥♥♥♥♥♥♥♥ out hallucinations to piss off the divers and help your teammate slightly. Maybe you want to go get two more kills to max your ability health too. I wrote filler on the list but at that point you probably have no interest in getting any more kills.
Oceanic Whitetip Build
Filler: Blood Rage, Adrenal Glands, Ignore Pain, Blood Feast, Double Time, Blindside
Build Order:
1. Hangry
2. Ability Level 3
3. Powerful Tail + Nimble Finned
4. Blood Rage + Killer Instinct / Adrenal Glands
5. Vitalized Frenzy + Electroreception
6. Filler
Whitetip has a pretty simple but effective build order. Hangry start because it has bad stamina and bad sprint, and you need to get to the divers quickly. Level 3 ability for the damage increase as well as extra tanking ability in defense mode. Powerful Tail and Nimble Finned to secure kills and save lives, as well as mitigate your terrible lunge cooldown. Next, your stamina is pretty bad (you will inevitably have died several times at this point due to lack of stamina) so you want either Blood Rage + Killer Instinct or Adrenal Glands. Both are perfectly viable on Whitetip. BR + KI is a better but if you don’t want to spend 80 points Adrenal Glands works well with Whitetip’s solid defensive stats. The rest of the abilities aren’t particularly useful so Electroreception and Vitalized Frenzy worked well. Vitalized might come in handy a few times, letting you change between your two modes more often after a kill. Electroreception is surprisingly effective on Whitetip because you can pinpoint divers that are at low health and can be killed while staying in defense mode. There’s not really any reason not to get Electroreception because of how cheap it is and how the other options aren’t too useful. Blood Feast barely gives Whitetip any health back and you can get kills at low health because of your very high thrash damage anyways. Placoid Scales isn’t even too useful because defense mode already negates most of that damage. Razor Fins might help against nets but attack mode already helps you shred those faster. I guess you can save for the second stamina evolution or go for Ignore pain maybe? Try out blindside a little or get Double Time for a bit of extra speed?