It’s not like you’ll need any of it anyways.
Buffs
- Shotgun
- Grenade Gun
- Fists
- SMG
- Double Gun
- +20% HP
- Four Guns
- No Buff
- Enemies Explode
- Crit Chance 20%
- HP Is Not Draining
- Damage Up With Every Hit
- 50% Chance To Get Less Rooms
- Shield
- Ricochet Shots
- Reroll
- No Damage From Explosions
- Second Life
- Enemies Friendly Fire
- Leg is Longer With Every Hit
- Rush Through Enemies
- +20% Speed
- Overheal Up To 150%
- Double damage if HP is lower 50
- +1 Damage
- More Choice
- 33% Chance To Skip Reload
- Sawblades Spinning Around
- Explode Every 5 Seconds
- No Traps
- No Buff (Yes, there’s 2. Only 8 gives achievement, so basically if you get No Buff, there’s 50/50 chance to get the achievement)
- Less Turrets
- Double Leg
- HP Is Draining Slower
- Get More HP From Enemies
- Increase Empty Debuff Drop Chance
- 50% To Heal Full HP With Reflecting Bullet
- Slower Enemies
- Player Aura
- No Reload
- Bigger Magazine
- Crit Chance 40%
- No Weapon Switch Cooldown
- Get More HP After Entering New Room
- Longer Sliding
- Weapon Switching Boost Basic Player Speed
- Killing Enemies Boost Basic Player Speed
Debuffs
- Pixelate Image With Every Miss
- Blind Buff Choice
- No HP Display
- Random Spread
- Enemies HP Boost
- Enemies Attack Boost
- No Debuff
- HP Is Draining Faster
- Low Gravity
- Less Choice
- Random Damage
- More Enemies
- 50% Chance To Get More Rooms
- No Explosion Barrels
- Small Enemies
- 10% Chance To Heal Enemy By Shot
- Every Miss Is Damage
- No Pause In Danger Zone
- Cut 25% HP
- Moving Aim
- Increase Empty Buff Drop Chance
- Sawblades Spinning Around Enemies
- Less HP From Enemies
- Enemies Aura
- Blind Debuff Choice
- Smaller Magazine
- No Outline
- -15% Speed
- Faster Enemies
- Giant Projectiles
- Every Reload Is Damage
- Eniemies Don’t Recieve Damage From Traps
- Always Moving Forward In Danger Zone
- Bigger Explosion Radius
- Less Enemies Outline Width
- Longer Weapon Switch Cooldown
- Get Less HP After Entering New Room
- No Healing After Entering New Room