First off make sure you’re on the lowest settings in game and have frame rate smoothing enabled.
Bloodhunt Ultimate Optimization Guide
Now for the config stuff:
Browse to
\AppData\Local\Tiger\Saved\Config\WindowsNoEditor
Open GameUserSettings.ini and replace everything with
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[ScalabilityGroups] sg.ResolutionQuality=100.000000 sg.ViewDistanceQuality=0 sg.AntiAliasingQuality=0 sg.ShadowQuality=0 sg.PostProcessQuality=0 sg.TextureQuality=0 sg.EffectsQuality=0 sg.FoliageQuality=0 sg.ShadingQuality=0 sg.HeightFieldShadowQuality=0 sg.IBLQuality=0 sg.TrueSkyQuality=0 sg.GroundClutterQuality=0 [/script/engine.gameusersettings] bUseVSync=False bUseDynamicResolution=False ResolutionSizeX=1920 ResolutionSizeY=1080 LastUserConfirmedResolutionSizeX=1920 LastUserConfirmedResolutionSizeY=1080 WindowPosX=-1 WindowPosY=-1 FullscreenMode=1 LastConfirmedFullscreenMode=1 PreferredFullscreenMode=1 Version=5 AudioQualityLevel=0 LastConfirmedAudioQualityLevel=0 FrameRateLimit=0.000000 DesiredScreenWidth=1280 bUseDesiredScreenHeight=False DesiredScreenHeight=720 LastUserConfirmedDesiredScreenWidth=1280 LastUserConfirmedDesiredScreenHeight=720 LastRecommendedScreenWidth=-1.000000 LastRecommendedScreenHeight=-1.000000 LastCPUBenchmarkResult=-1.000000 LastGPUBenchmarkResult=-1.000000 LastGPUBenchmarkMultiplier=1.000000 bUseHDRDisplayOutput=False HDRDisplayOutputNits=1000 [ShaderPipelineCache.CacheFile] LastOpened=Tiger [D3DRHIPreference] bPreferD3D12InGame=False
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Open Engine.ini and add this after [core.system]
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[/script/engine.renderersettings] r.MaterialQualityLevel=0 r.Fog=0 r.MotionBlurQuality=0 r.DontLimitOnBattery=1 r.LensFlareQuality=0 r.BloomQuality=0 r.TranslucencyLightingVolumeDim=24 r.LightFunctionQuality=1 r.HighQualityLightMaps=0 r.IndirectLightingCache=1 r.LightMaxDrawDistanceScale=0.5 r.LightCulling.Quality=0 r.DefaultFeature.LightUnits=1 r.RayTracing.Reflections.DirectLighting=0 r.RayTracing.Reflections.EmissiveAndIndirectLighting=0 r.RayTracing.SkyLight=0 r.RayTracing.SkyLight.Denoiser=0 r.RayTracing.SkyLight.EnableTwoSidedGeometry=0 r.RayTracing.SkyLight.MaxRayDistance=0 r.RayTracing.SkyLight.SamplesPerPixel=0 r.RayTracing.SkyLight.Sampling.StopLevel=0 r.RayTracing.StochasticRectLight=0 r.RayTracing.StochasticRectLight.IsTextureImportanceSampling=0 r.RayTracing.StochasticRectLight.SamplesPerPixel=0 r.RayTracing.Translucency.DirectLighting=0 r.RayTracing.Translucency.EmissiveAndIndirectLighting=0 r.RayTracing.Reflections.Shadows=0 r.RayTracing.Shadows.EnableMaterials=0 r.RayTracing.Shadows.EnableTwoSidedGeometry=0 r.RayTracing.Translucency.Shadows=0 r.ReflectionEnvironmentLightmapMixBasedOnRoughness=0 r.ReflectionEnvironmentLightmapMixing=0 r.ReflectionEnvironmentLightmapMixLargestWeight=0 grass.DisableDynamicShadows=1 Landscape.ShadowMapWorldUnitsToTexelFactor=0.5 r.ContactShadows=0 r.DFShadowQuality=0 grass.densityScale=0.1 r.DefaultFeature.Bloom=False r.DefaultFeature.MotionBlur=False r.DefaultFeature.LensFlare=False [/script/engine.engine] bSmoothFrameRate=true MinDesiredFrameRate=60 SmoothedFrameRateRange=(LowerBound=(Type=”ERangeBoundTypes::Inclusive”,Value=60),UpperBound=(Type=”ERangeBoundTypes::Exclusive”,Value=144)) MaxPixelShaderAdditiveComplexityCount=128 MaxES2PixelShaderAdditiveComplexityCount=45 TimeBetweenPurgingPendingKillObjects=30 bDisablePhysXHardwareSupport=True