Introduction
This guide contains explanations, directions and advice for collecting all present achievements in God of Weapons.
I should preface this by saying that Steam achievements are tied to unlocks on the Monolith of Wishes in the hub area. This means that some achievements cannot be acquired until one or more unlocks before it are completed, even if you’ve met the requirements. Achievements will not be credited until you unlock them.
Another thing is that currently the text for some in-game achievements and the ones on Steam do not match, so I’ll be using the in-game ones as the most credible.
General
These achievements do not require you to play a specific character and can be completed by just playing the game normally.
Stacking enemy amount on higher difficulties is also a good choice.
Also, enemies don’t seem to have any build ups or resistances, so you can literally stunlock enemies with shock if you have high attack speed.
One good strategy through recovery is by using Priestesses with Cross Wands, which give a stacking bonus to adjacent recovery items. Her Commandment of Swords can also turn armor into recovery items, adding to the bonus.
Another is to tank your Exp Gain and Damage on later Floors and focus on weapons with strong Knockback or Shock to keep enemies away.
One good strategy through recovery is by using Priestesses with Cross Wands, which give a stacking bonus to adjacent recovery items. Her Commandment of Swords can also turn armor into recovery items, adding to the bonus.
Stat Based
Inventory
These achievements require you to perform certain actions involving your inventory or weapons in it.
There is also a King unique item that makes all adjacent weapons a Tier higher, but I don’t know if you can trick the game into actually thinking them to be higher Tier.
Characters
These achievements require you to do something during a run while playing a particular character or aspect. Most of them can be done in a single run, often without even trying too hard.
You can spawn Elites using the items below:
- Dragonblood Elixir – Increases one of your stats by 5 and spawns one Elite on the next floor.
- Dust of Enlarging – Increases the size of your inventory by 3 and spawns 2 Elites on the next floor.
- Bloody Teeth – spawns 1 Elite every Floor as long as it remains in the inventory. Killing an Elite gives you a stacking bonus of +5% Damage and +2 Armor, even after Bloody Teeth are removed from your inventory.
- Malevolent Observer – Increases your Range by 40, but spawns 1 Elite every Floor.
Note that these items stack with each other and on repeated uses, as well as with Elites guaranteed to spawn due to Difficulty.
Second, upgrade Gold Start, Free Reroll and Selling Items stats at the Statue as much as possible.
During the run, try to save up as much money as possible, as you’ll be rerolling a lot. Masterwork Arrowhead is a Tier 3 item, so it will be rare and expensive, and there is a good chance that its place will be taken up by other loot. When I did this achievement, I’ve got all 3 of my Arrowheads right on the last 2-3 Floors, but you might not get that lucky.
This is also one of those achievements that have different descriptions on Steam and in the game.
I would not recommend doing it on lower difficulty, since there is a chance monsters won’t beat you up fast enough.
Do not take Wolf’s Fang or any other healing items. Refund your levels in “Health Gains per Floor” stat at the statue. “Pickup Range” too, so you don’t accidentally pick up a healing item or invulnerability.
Walk into enemies, explosions or stand on spikes until you get to a comfortable 30-40% HP. Projectiles are both your friends and enemies as they tend to deal far more damage than regular attacks or touch damage.
You can try to stack up on Luck and fish for a Vampire Heart in the Store.
Completing Runs
These achievements require you to reach a certain milestone or complete a run with certain conditions. Note that for character specific achievements you first need to unlock them before you can start making progress, meaning that none of your previous runs count. However, if you reach the unlocking criteria during the run and then complete it, then it will be credited towards the achievement.
Bosses
These achievements require you to kill a boss on the last Floor of the run.
Defeat the First Boss on Difficulty 1. Poor guy doesn’t even gave a name.
This Boss has 3 attacks, 1 melee and 2 ranged:
- The Boss begins to spin in place and charges forward, walk away or dash if necessary.
- The Boss begins to spin and shoot projectiles in a spiral pattern. Maneuver or dash through if necessary.
- The Boss shoots forward tracking projectiles in a zigzag pattern. Gather them together and walk to the side.
Blessed
Defeat Zhor, the Overlord at Difficulty 2.
At the moment, Zhor is the only boss for Difficulty 2 and above, so you will become quite familiar with him. He has 4 attacks:
- A charge attack with a large hitbox, dashing is recommended.
- A series of ranged wave projectiles.
- Zhor stops and starts chasing the player, while his swords spin in a wide circle around him. Walk away or dash if necessary.
- Zhor sends his swords in the air and throws them at you, marking the landing spots with red circles.
This section may be updated, if more bosses are added in the future.