Eighteen combat and utility spells, five cosmetic ones, and a voice-recognition system that lets you rename every single one of them. That’s the full spellbook in Meowgic, and if you’re still relying on the three starter incantations you got in the tutorial, you’re leaving a lot of coins and coffin loot on the table.
This list breaks down every spell by function — utility, damage, and cosmetics — with the practical use cases that actually matter when you’re three floors deep in a dungeon and a teammate just got knocked down. Numbers included where they exist, tips included where the wiki stays silent.

Utility & Movement Spells
These are the spells you’ll cast constantly just to move through a level, not just to fight in one. Puzzle rooms in Meowgic lean hard on Fly and Push, and dark sections are unplayable without Glow Bug.

| Spell Name | Official Description | Practical Use & Tips |
|---|---|---|
| Treasure Sight | Shows nearby treasure | Full-screen X-ray vision. Highlights hidden coins, chests, puzzle levers, and heavy objects. |
| Glow Bug | Summons a tiny glowing bug for light | Portable light source in dark ruins or night levels. Solves extremely low visibility. |
| Blink | Teleports forward a fixed distance | Core movement skill for crossing gaps. Pay attention to character direction. |
| Push | Pushes target object | Generates physical force. Can push enemies or obstacles, but may accidentally push teammates off cliffs. |
| Fly | Manipulates/lifts objects from a distance | Core puzzle skill. Use mouse wheel to adjust distance. Used for moving gears, golden instruments, etc. |
| Floppy Fish | Encases target in a bubble | Crowd control/fun skill. Traps targets in a bubble. Great for pranking teammates. |
| Stop | Cancels some spell effects | Emergency interrupt. Used to stop ongoing or failed persistent spells. |
| Blaze Shield | Blocks one instance of damage | Shield skill. Provides one-time damage absorption to prevent instant death. |
| Meow | Meow 3 times to revive teammates | Core team revival skill. Meow 3 times near a downed or low-HP teammate to revive them. |
| Fast Paws | Increases movement speed | Speed buff. Helps cats traverse maps quickly or escape danger zones. |
Treasure Sight is the one most people underrate. It’s basically a full-screen X-ray that flags coins, chests, puzzle levers, and heavy objects at once — cast it the second you enter a new room instead of wasting time poking at walls.
Blink and Fly do the heavy lifting on movement and puzzles respectively. Blink’s fixed-distance teleport means direction matters more than you’d think — face the gap, not the ledge. Fly, meanwhile, is the closest thing this game has to a physics sandbox tool: scroll the mouse wheel to push objects farther away or reel them in, which is exactly how you’ll shift gears and golden instruments onto pressure plates.
Meow deserves its own paragraph because it’s not optional. Three meows near a downed teammate brings them back for free, no coins spent. Learn the timing early, because panicking and mashing it randomly wastes precious seconds when someone’s HP bar is already at zero.
Damage & Control Spells
This is the combat kit — the spells for clearing enemy waves, cracking open coffins and crates, and putting out real burst damage on bosses.

| Spell Name | Official Description | Practical Use & Tips |
|---|---|---|
| Frost Bite | Damaging ice tornado | Area-of-effect damage with persistent crowd control and freezing properties. |
| Fireball | Explosive long-range fireball | Basic explosive spell. Deals 25 HP per hit. Besides fighting, breaks coffins and crates for hidden coins and health potions. |
| Sky Strike | Targeted lightning strike at a fixed point | Very high single-target/area burst. Summons lightning at a designated spot. Be careful not to hit low-HP teammates. |
| Thunder Orb | Bouncing thunder orb | Releases an orb that bounces between walls and enemies. Ideal for clearing narrow corridors. |
| Tornado | Damaging tornado that launches targets upward | Crowd control skill with damage and strong physical knock-up effect. |
| Magnet Lasso | Similar to Fly, but pulls objects in a straight line toward you | Linear pull. Unlike Fly’s free manipulation, it quickly pulls distant items/heavy objects to you. |
| Magic Arrow | Fires two homing arrows | Automatically locks onto nearby enemies. Good for clearing high-flying or highly mobile monsters. |
| Acid Rain | Chasing green acid rain cloud that damages targets | Summons a rain cloud that seeks and continuously corrodes nearby enemies. |
Fireball is the spell you’ll cast most, and its 25 HP per hit makes it a reliable baseline against most trash mobs. Don’t sleep on its secondary function — it’s also the fastest way to crack open coffins and wooden crates, and those drop health potions and coins that you’ll want before a boss room.
Sky Strike hits the hardest in the list, full stop. That power comes with a real risk: it’s a targeted strike on a fixed point, so if a low-HP teammate wanders into your target reticle, you can down them yourself. Call it out before you cast in tight spaces.
Magnet Lasso and Fly get confused a lot because they’re both object-manipulation spells, but they work opposite. Fly gives you free control over distance and direction. Magnet Lasso just yanks the object in a straight line toward you — faster, but with zero finesse. Use Fly for puzzles, Magnet Lasso for grabbing loot or weapons off a far ledge in a hurry.
Cosmetic Spells
No combat value here — these five just change how your cat looks, either the hat or the wand itself.

| Spell Name | Official Description | Visual Display |
|---|---|---|
| Cactus Party | Obtains a hat | Wears a Sombrero. |
| Angry Viking | Obtains a hat | Wears a Viking Helmet. |
| Dress for Tea | Obtains a hat | Wears a Royal Crown. |
| Dig Tunnel | Obtains a hat | Wears a Mining Helmet with a headlamp. |
| Wand Surprise Me | Randomly switches wand appearance | Randomly switches between several different wand appearances/effects. |
Wand Surprise Me is worth flagging specifically: it currently cycles through 8 different wand variants at random each cast. If you’re going for a full cosmetic collection, expect to cast it repeatedly to see them all — there’s no way to pick which variant you get.
Core Mechanics
Two systems sit underneath this entire spell list and change how you’ll actually use it in a real run.
Custom Voice Scrolls. Buy a blank scroll from the basement merchant, then bind any official spell name to a custom voice phrase of your choosing. From that point on, saying your custom phrase out loud triggers the spell — no need to say the official name. This matters more than it sounds like, because some official names are clunky to shout mid-fight, and a shorter custom trigger cuts your reaction time.
Shared Economy & Revival. Every coin your team picks up goes into one shared pool, used to buy advanced spell scrolls for the group rather than individual players. Revival works the same cooperative way: get close to a downed teammate and meow into your microphone 3 times, and they’re back up for free. No coin cost, no scroll needed — just proximity and three meows.
Between the voice-binding system and the shared coin pool, Meowgic’s spell list isn’t just a checklist to memorize. It’s a toolkit you and your team build out together, one scroll purchase at a time.