Trove: Elysian Invitation Event Guide

The Elysian Invitation Event is back in Trove, and it is a grind. The full quest chain takes about an hour of focused play, but that is just the entry fee. The real time sink is accumulating enough Elysian Emblems to buy the event-exclusive items, and the daily cost escalation on Soul Sigils makes waiting a losing strategy. This guide breaks down every step of the quest, the exact costs for every reward, and the fastest way to clear the 30-dungeon grind without losing your mind.

 

Elysian Invitation Event Overview

The event runs as a time-limited feature in 2026, bringing back items from previous years alongside a new mount and mastery-related content. The core loop revolves around crafting Elysian Emblems, which are the event currency used to purchase rewards from three different NPCs in the hub.

The key mechanic to understand is the cost scaling. Crafting an Elysian Emblem requires Sol Sigils, Shape Stone, and Enchanted Wood. The Soul Sigil cost increases after your first craft each day, while the Shape Stone and Enchanted Wood costs remain static. This means you want to batch your emblem crafting early in the day, or ideally, plan your event progression to minimize the number of days you need to craft.

 

Quest Walkthrough

The quest chain is straightforward but has a few steps that are easy to miss if you are not paying attention. Here is the full sequence from start to finish.

1. Meet Tari in the hub.

Interact with Tari to pick up the initial quest. This is your starting point for the entire event.

2. Craft an Elysian Emblem.

You need Sol Sigils, which drop from dungeon completions. A one-star dungeon drops a single Soul Sigil; higher-tier worlds may drop more, but this is unverified. Crafting one emblem grants you 25 Sol Sigils, which is a net positive and helps offset the initial cost.

3. Defeat 100 enemies.

This is a pure kill count. Any enemy in any world counts. You will likely complete this naturally while doing other steps, but if you need to grind it out, head to a low-level world and clear mobs.

4. Speak with Lunar Cubesley.

This NPC is nearby in the hub. He offers a craftable ally item, which will be one of your potential reward purchases later.

5. Complete one delve floor.

Enter any delve and clear a single floor. This is faster than a full delve run and counts toward the quest.

6. Speak with Sir Windsor.

Sir Windsor is the event mount vendor. He sells the mount and the sail-and-boat combo, the most expensive item in the event.

7. Find High Priest Lunavic in Fay Wilds.

Travel to Fay Wilds and locate High Priest Lunavic. Interact with him to progress the quest.

8. Earn his gratitude.

Craft his requested item using critter food or the companion medkit from Geode. This grants another 25 Sol Sigils and is a simple crafting step.

9. Return to Tari.

Head back to the hub and speak with Tari to complete this segment of the quest chain.

10. Solve the hub riddle.

The riddle reads: “Upon this hub, a goddess stands, her wings outstretched, welcoming hands, tucked in her feathers, hidden from you, you’ll find one skeleton man-made crew.”

The skeleton is located behind the goddess statue, near her backside. Walk behind the statue and interact with it.

11. Speak with Lady Harasil.

She gives you an item that functions as both mounts and wings. This interaction also grants 25 Sol Sigils.

12. Clear 30 three-star dungeons.

This is the longest grind in the event. The most efficient method is to use the Shadow Hunter class and play in lower worlds, where you can shoot bosses through walls and clear dungeons in seconds.

13. Complete three dailies from hub NPCs.

You need to complete one delve, clear a couple of three-star dungeons, and kill 100 enemies. These are the same daily quests you have been doing, so they should be familiar.

14. Return to Tari for the final reward.

This grants you 5 Elysian Emblems, which is enough for the ally but not much else.

 

Rewards & Costs

The final quest reward of 5 Elysian Emblems is a starting point, not a finish line. To get the items you actually want, you need to accumulate more emblems through the daily crafting loop.

Item Vendor Cost (Elysian Emblems)
Ally Lunar Cubesley 15
Mount Sir Windsor 15
Sail and Boat Sir Windsor 20

The emblem costs themselves are not the bottleneck. The real constraint is the Soul Sigil cost escalation. After your first craft of the day, the Soul Sigil requirement increases, making it progressively more expensive to stockpile emblems. If you want multiple items, you need to plan your crafting across multiple days, which stretches the grind.

Warning: The sail and boat combo is the most expensive item at 20 emblems. If you are targeting it, budget your crafting carefully, as the daily cost increase will punish you for waiting.

Tips & Notes

The event is grindy by design, so prioritize which item you want before you start. The mount/wings item from Lady Harasil is a notable target because it fills two slots with one purchase.

For the 30 three-star dungeon grind, the Shadow Hunter class is non-negotiable for efficiency. In lower worlds, you can shoot bosses through walls, skipping the need to navigate the dungeon layout. This cuts clear time down to under ten seconds per dungeon.

Tip: The event duration may feel tight once the daily cost escalation kicks in. Plan your emblem spending early and avoid delaying your crafts, as the Soul Sigil cost only goes up.

 

Efficient Farming Routes

Soul Sigils drop from dungeon completions, but not all dungeons are equal. A one-star dungeon gives you exactly one sigil per clear. Higher-tier worlds may drop more, but the clear time penalty usually outweighs the bonus. Stick to one-star dungeons in low-level worlds for pure speed.

The Shadow Hunter class is the best pick for this grind. In lower worlds, you can shoot bosses through walls, which means you never have to navigate the dungeon layout. You just stand at the entrance, fire through the geometry, and collect your sigil. Each clear takes under ten seconds once you have the angles memorized.

For the 100-enemy kill requirement, do not waste time hunting mobs in the open world. Run a delve floor instead. The density is higher, and you will also make progress on the delve requirement at the same time. Two birds, one stone.

 

The Riddle Step

The riddle step trips up more players than it should. The text points to a goddess statue in the hub, and the skeleton is tucked behind it near her backside. Walk around the statue, not just up to it. The interaction prompt only appears when you are directly behind the statue, close to the base.

If you are standing in front of the statue and see no prompt, you are in the wrong spot. Circle around until you are between the statue and whatever wall is behind it. The skeleton is small and easy to miss, especially if other players are clustered around the area.

 

The 30 Dungeon Grind

This is the worst part of the event. Thirty three-star dungeons is a lot of repetition, and there is no shortcut around the count. The only thing you can do is make each clear as fast as possible.

Three-star dungeons in lower worlds are the way to go. The boss health pools are smaller, and the layouts are simpler. With Shadow Hunter, you can often kill the boss without even entering the boss room. Aim through the door or wall, fire a few charged shots, and move on.

Do not bother with higher-tier worlds for this step. The extra sigil drops are not worth the time spent on tougher enemies and longer dungeon layouts. Speed is everything here.

 

Final Reward and What It Gets You

The quest chain ends with 5 Elysian Emblems from Tari. That is enough for the ally from Lunar Cubesley, which costs 15 emblems? No, wait. Five emblems is not enough for anything. You need to craft more emblems on your own to reach the 15 or 20 needed for the vendor items.

The final reward is a starting pool, not a payout. Treat it as a discount on your total emblem requirement, not as the finish line.

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