The Sojourn: Full Walkthrough

This guide is not a move-by-move solution explanation, rather stage-specific hints that should help on any puzzles that just aren’t clicking. Each stage has a goal and the non-tutorial stages have bonus scrolls. Finishing all levels with all bonus scrolls will give all achievements, which are marked in the guide if you are not skipping any. There is a chance to revisit uncompleted bonus scrolls at the end of the game so feel free to circle back later.

Many of the solutions can be made easier by looking towards the end of the puzzle and working backwards; locking in what the final step needs to be helps narrow the remaining options. For the bonus scrolls it is helpful to check at what point the new path adds on to the original puzzle so you know if there are existing mechanics that can be ignored (a gate right before the end of the original puzzle not needed to be opened for bonus means that Statue is free to be used elsewhere).

The game has four main chapters each with their own visually distinct setting: the Desert (19 levels), the Tower (19 levels), the Well (16 levels), the Dark Hallway (18 levels), for a total of 72 levels.

Chapter One: Discovery

Step into the dark world flame. (Achievement: Welcome to Reality)

1. First Dawn
Learn to swap places with the Statue. (Achievement: Step by Step)

2. Curiosity
Learn to use swapping to conserve dark world time.

3. Anaphora
Learn to swap with the statue to refresh dark world time.

4. Small Hindrance – (Learn to use Gate Pads)
Learn to unlock Dark Gates.

5. Simple Twist
Learn to set up intermediary positions to get two things (you and Statue) in the proper places at the same time. (Achievement: Blindfold)

6. Through the Shadows
Learn that Statues can be used for opening a gate to move through and then used for other things once you don’t need the gate to remain open.

7. Consonance
Learn to use Harp Bridges.

8. Overture
Learn to use all four mechanics together by setting up the Statue so that you can maximize your dark world distance.

9. Harmony
Get both yourself and the Statue to the other side, then worry about putting it in its place.

10. Intimidation
Learn about the Wall that you can’t pass in the dark world. Chain swaps to keep your dark time up.

11. Familiar Scenery
Even though there is a dark wall, do you even need to use that path? Get the statue to where you want to be then swap to it with a fresh dark timer.

12. Ensemble
Learn that some gates require two statues in position at once.

13. Imitation
Learn about the Statue mirror. Although the tooltip says it “duplicates” the tower this is misleading, since there is still just one tower appearing in two fixed places at once it does not create a second Statue. It functions more as a mirror, where it appears to be in two places but there is still only one Statue.

14. Symmetry
Just note all the things you need to have in place at once. Where you need to be, where the Statue needs to be, and how you will get to the exit.

15. Bewilderment
Get both you and the tower to the other side, once you have that be sure not to spend the rest of the dark world time before you get across.

16. The Overlook
Statues can’t be put on stairs, so the limited real estate forces your moves to be in place before finally executing the move to the end.

17. Eagerness
Learn that visual obstacles are put in positions to force synchronizing execution of multiple mechanics.

(Achievement: Not a Child)

Challenge Scroll: Mesmerizing Symphony
This stage is the first that is larger with a few visual barriers and feels like the end of the intro stages.

If you haven’t picked up the spacing of this game before you’ll become familiar with it here: you can see the “nodes” which elements are placed on are laid out in a grid with a walkway between them, and elements such as dark time and how far you can move while the harp tower are active can be measured by this grid. For example, once you activate the harp tower you’re only able to move a set distance before it runs out, so plan your execution accordingly. Also, sometimes you don’t need to cross both harp bridges at once, and can return to an element at the start of the puzzles which may seem like it has served its purpose.
(Achievement: Curious Mind)

Challenge Scroll: Triumph
Here’s a hint: don’t take the left path first. There is a bit of inching the Statue closer to where it needs to be, then moving it over as you refresh your dark time and put it where it needs to be. You’ll feel a bit winded climbing all the stairs at once!

Chapter Two: Knowledge

Even though you’re not in the dark world that Harp Tower can still be activated. Move to it and take out its power source, the Relic, which can be inserted into interact with towers and statues as if you were in the dark world.

This chapter is a tower that has four floors, and the doorways to each level have a scroll symbol above them that becomes illuminated when you achieve the bonus objective for that stage. This method persists through the rest of the game.

There are four levels on the 1st floor of the Tower.
1. Calm Echoes
There’s no way into the dark world. Using the relic is the only way to activate towers, so only one tower can be activated at a time.
—Bonus Scroll—
Now there’s a way into the dark work, and an alternate path around that gate.

2. Innocent Mind
Don’t forget to use that relic! You’ll be able to swap to a tower any time to get back into the dark world…
—Bonus Scroll—
… or use it to hold your place while you get into the dark world on foot.

3. Practice
Keep the relic with you for this one.
—Bonus Scroll—
You don’t have to cross all the bridges at once if you carry the relic as you go.

4. Endless Pursuit
A few things need to happen at the same time, figure out what the final position looks like. First figure out which Statue you need the tower in.
—Bonus Scroll—
Redo the exact same solution to take the dark bridge.

(Achievement: Level Up)

Go up to Floor 2 in the elevator. This floor has 5 challenge levels.

5. Guiding Knowledge
Learn to use the energy beams.
These are the final tower type and used to make some of the tricker puzzles.

6. Ambiguous Thoughts
Being in the dark world activates the walls, so you have to plan around that by setting up the energy beams before activating them with the relic.
—Bonus Scroll—
You can aim the energy beam at a tower so it is active, then once you get to that tower you can step into the beam right next to the tower and be in the dark world for a bit.

7. Labyrinth
After crossing the first bridge the second bridge will also need to be active when you get to it. That is to say, the first bridge doesn’t need to stay active after you cross it.
—Bonus Scroll—
Redo the same method but angled to cross the middle bridge.

8. Inquisitive Minds
Only two towers so not much complexity here. The relic does go in the energy tower to cross the bridge, and you can reset the level to get back on the other side of the wall.
—Bonus Scroll—
The Statue is more in the way at this point.

9. Twilight
The sphere around the energy tower will still put you into the dark world even if it is pointed in a different direction.
—Bonus Scroll—
The energy tower needs to be rotated to get across the bridge, but something else can happen first on that far side.
(Achievement: Scholar)

Go up to Floor 3 in the Elevator. This floor has 6 challenge levels.

10. Faith
Keep that Statue on the dark portal until you’re ready to make a break for the end.
—Bonus Scroll—
Same trick with the Statue except now it gives you a relic to put in it. The tower that it was in is not needed.

11. Chain of Rules
Only one way to get into the darkness, and if a different tower has the relic then there’s no way back in (keep the relic in the energy tower).
—Bonus Scroll—
Keep the Statue in place so the gate stays open! With that new visual barrier it’s a real pain to get it back there and the gate should be open so you can carry the relic through it for that second Harp tower.

12. Monochrome Beliefs
The first half of this puzzle is getting the Statue in the Mirror portal. The second half is using it to get across the dark wall and bridge.
—Bonus Scroll—
Repeat the same solution, except ring the harp tower before exiting the energy beam.

13. Land of Law
This one is fun, just a straight line and the little corner outside the energy beam. The relic stays in the beam, and the energy tower stays pointed straight ahead, so there’s no tricks just an order of operations with the Statue.
—Bonus Scroll—
I’m not sure what these stairs are doing here, maybe just a way to get unstuck if you put you and the Statue behind the gate?
For this part you and the Statue will stay on opposite sides of the gate, which will be closed. You just need to get into the second energy beam.

14. Defining Label
Another technical puzzle that can get a bit obscured. There is some doubling back here, so imagine what the layout needs to look like at the end and which towers you need to adjust first.
—Bonus Scroll—
The final move is the Statue being in front of the gate while standing on the gate portal. To do this there is more doubling back to the start, but not to move the Energy tower…

15. Obedience
This looks a bit more complicated than it is. First get the gate unlocked, then move through the gate.
—Bonus Scroll—
There is no relic so don’t try to chain the Energy towers together. There’s 3 bridges to cross but only two are in line with the Energy beams, so use that Statue with the dark portal to get all the way.

Go up to Floor 4 in the Elevator and this floor has 2 challenge levels and 2 challenge scrolls.

16. Caged Mind
The relic stays in the Energy tower.
—Bonus Scroll—
Redo the same solution, except this time the final Statue swap move to the gate portal. Go back to the Statue and keep it on the dark portal to chain the dark world time but now you can take it all the way since the end of the level mass of black in the center is now gone. I think this is the only time in the game they use that as an obstacle and I think that’s pretty neat.

17. Forbidden Fruit
This looks like a boss fight for how much is going on here and since it’s the last level of this section. The first step is to take the right path to angle the energy tower towards the bridge it needs to cover. After that right part can be disregarded it makes it a bit simpler, but still challenging, but at least the energy beams stay up so experimenting is easy.
—Bonus Scroll—
Backtrack to the start and grab the relic. There might be a different solution using the tower at the start and two on the left, but I used a solution that only uses the relic with the three towers on the right path.

Challenge Scroll: Chaos
If the last level looked like a final boss then this one more than looks it. First get that Statue onto the get portal, then turn the energy tower to hit the other on the far side of the gate. That start is pretty much a setup to get the fixed Energy tower like in Defining Label. After that there’s a lot of looking ahead that needs to happen, and if messed up could lead to some frustration, so after pointing the Energy towers in useful positions the Statue needs to end up on the Mirror Portal. The Mirror Portal needs to have an energy beam direct at both sides but NOT by the one that will activate the dark wall just before the entrance.

Challenge Scroll: Enigmatic Sight
Of course the first step is to put that Relic in the Energy Tower, as usual. Now do the dance with the Statue blocking the energy beam to get over to the gate portal. And finally just have to get yourself over there too. (Achievement: Adept)

Go up the elevator to exit the Tower. (Achievement: Doubtful Mind)

Chapter Three: Vision

This chapter is made up of four wells with challenge levels and challenge scrolls.

1. Self Exploration
Learn about Dark Gates.

2. New Perspective
Learn to use the Dark Gate with the Statue and Harp towers.

3. Perception
Learn about triggering dark time while in the dark zone and carrying it through the portal. You’ll need to use the Statue to get enough dark time to make it across the bridge.

4. In Search of Truth
Put together the elements learned so far; the gate is not the end of the level. The dark gate is used only briefly at the start, and after you have gotten the Statue to the other side of the gate.
(Achievement: Opened Eyes)

5. Empty Rapture
The dark gate seems to be in the way this time instead of helpful. You can pop through it to quickly activate the harp tower then double back to cross.
—Bonus Scroll—
That Statue still has the relic in it, dip back over to the dark gate to do another quick Harp Tower activation.

6. A little bit of ring around the rosie here. Only one tower to worry about so this should feel familiar of getting it where you need to be then standing where it needs to be.
—Bonus Scroll—
Redo the same method with the Statue moved up past the gate.

7. Siren’s Lullaby
Take a lap to put the Relic in the Statue to get it on the other side of that dark wall. Double back to get it where it needs to be then take the relic and head to the exit.
—Bonus Scroll—
Put the Relic back in the Statue where it will stay. There are two suspicious looking ledges that seem perfect for moving up a Statue.

8. Hymn of Lies
This is a fun little dance moving up the Statue to just before the gate then heading back to the gate portal.
—Bonus Scroll—
The gate doesn’t need to be open, so start trying to keep the Statue moving along the new path. You’ll need to use both sides of the Dark Gate and that Energy Tower in conjunction with the Statue.

9. Artificial Virtue
Putting a Relic in a Statue in the Mirror portal activates both Statues. The final move in this puzzle is to Activate the harp statue, walk through the dark gate, swap to the Statue, then move to the exit.
—Bonus Scroll—
The gate no longer needs to be open, so the Statue can be used for something else. Surprisingly the dark gate is not used, but the solution requires the familiar carrying the rune and activating towers as you go method.

10. Veiled Dystopia
Only 3 steps in this one: Turn the Energy tower towards the other path, chain the dark time to cross the first harp bridge, then activate the second harp to walk to the end.
—Bonus Scroll—
Return to the start and use the same method of rotating the Energy beam tower to get the other Energy tower rotated, and take its Relic to use in the first Energy tower.

11. Skewed Intentions
As always the relic starts in a tower that is not the right one. Get yourself and the tower on the other side of the dark gate without being in the dark world, then get the Statue to the Mirror portal.
—Bonus Scroll—
Work backwards on this one. To get to the —Bonus Scroll— you need to activate that harp tower while not being in the dark, which can only happen if the new Energy beam tower is pointed towards the Harp tower and powered with the relic.

12. Absolute Power
Having these energy beams up is just going to get in the way for now, so remove the relic and position the towers. Now which of these towers needs the relic in it, and which bridge can be crossed utilizing other methods (dark gate).
—Bonus Scroll—
There may be more than one solution here, since I didn’t need the final Energy tower since I found myself using the dark gate power at the end anyway. For the solution I found: The first Energy beam tower needs points straight through the dark gate and needs to be active, but since you can’t put the relic in it you’ll need to chain another one towards it. Then get the statue in those crossroads that have visual from both paths.

13. Death of a Dream
Time for the ‘boss’ levels; this one is frustrating because of an obscure sightline. Use the relic to get the Statue to the other side of the dark wall then put the relic in the Energy beam tower. Go back through the dark gate to the far edge that you can see down that passage where the dark tower is pointing then swap to the Statue. Head into the Energy beam and swap to the statue again to get it in position, then go back through the dark gate, swap to the statue, do some turns on the Energy beams and get the Statue to unlock the gate.
—Bonus Scroll—
This will again be alternating between moving your position as well as the Statue closer to the goal. While still on the other side of the get swap to the Statue, then move all the way back to the gate, orienting the Energy beam tower 90 degrees counterclockwise on the way. The Energy beam with the Relic in it will always have either you or the Statue in it; keep swapping between both and remember you can complete the level even after moving through the Dark Gate.

14. The Long Night
These dark walls are a problem… Another technical level, or so it would seem. From the start go through the dark gate and swap to the Statue directly ahead. Now move all the way back to the first gate portal and put that Statue in. Move through the dark gate again and swap to the other Statue to the right, then put it on the second gate portal. Activate the Harp tower and finish the level.
—Bonus Scroll—
Rotate the Energy beam tower with the relic to point down the path, then move down it and swap to the Statue to your left. Go through the Dark Gate and swap back to the Statue to rotate the Dark Energy tower then go back through the Dark Gate. Swap once more to the Statue and move to the end.
(Achievement: Expert)

Challenge Scroll: Vivid Nightmare
Intuitive hints won’t really work on a technical puzzle like this. Put the Statue on the Mirror portal, stand on the gate portal, swap to the mirrored Statue, move to the dark wall and swap to the Statue, go through the dark gate back to the start and swap to the statue, turn the dark energy tower to the left, take the relic, go back up the stairs and put the relic in the Statue. Now through a sequence of shuffling the Relic between the Energy Beam tower and Statue you can proceed to the end.

Challenge Scroll: Majestic Abomination
There has to be another solution to this using the “extra” Energy beam towers but the first part is the same: Go through the Dark Gate and swap to the Statue then go get the Relic from it. Put the relic in the Energy beam tower on the left and swap to the Statue to unlock the gate. Take the Relic and put it in the other Energy beam tower and move to the final Energy beam tower and rotate it aiming through the Dark Gate. Go back through the Dark Gate then step back and swap to the Statue. Take the Relic from the Statue and move it so both you and the statue are at the start of the stage then take the Relic. Move through the Dark Gate then step back through and swap to the Statue and use the Relic on the Harp towers to get to the end.

Follow the wisps to get to the next area. (Achievement: Tree of Lies)

Chapter Four: Redemption

This chapter is made up of 16 challenge levels and 2 challenge scrolls.
1. Awakening
THE EYE!!!! The final mechanic in the Sojourn and definitely my favorite. I found this visually well done, especially when looking at it and moving closer and farther. In this stage learn about how to use the Eye, which will appear in many of the remaining levels.

2. New Angle
Go back to basics here, but using the new mechanic. You need to do a swap to put yourself on the right path while the Statue needs to unlock the gate.

3. Forgotten Truth
Pick it up…. Go on…
This instantly puts you in the dark world and can be positioned then taken out of the dark when looking away, very useful! Use this to position both Statues and unlock the gate.

4. Call for Unity
The eye will serve you better keeping it at the start instead of moving it further, since you will swap back to the beginning. Put the eye and statue together just in front of the Harp bridges.

All right here we go, the final chapter begins in earnest. (Achievement: Unity)

5. The Alliance
Take the Eye and move the Statue to it for each platform, then put the Statue on the Mirror portal and swap to the goal.
—Bonus Scroll—
Get the Eye and the Statue back on the first platform together. You’ll need to move up the right side while keeping the Statue and Eye on the left side and swapping and going in and out of the dark world when appropriate.

6. Vanguards
Three parts to this one. Put the Eye on the right so you can see it from the exit. Loop around to get to the other side without being in the dark world. Look at the Eye and walk backwards to the exit.
—Bonus Scroll—
Repeat this method by moving the Eye to the corner in line with the exit.

7. Confrontation
This Eye can’t be picked up and can only be seen from a few sightlines, which makes things a little easier. Don’t forget to move left across the bridge while looking at the Eye to line up a new sightline.
—Bonus Scroll—
Before returning to the other side of the gate swap to the Statue with the relic. Now hug the Harp towers and look into the Eye to activate them.

8. Judgment
Can’t pick up the eye in this one either. Only one movie to make at the start: swap to the Statue. Rotate the Energy tower to put the Statue in position then the exit is right there.
After crossing back over the bridge there is no reason that Energy beam tower needs to stay that way. Also that one and the eye are the only things needed to get to the —Bonus Scroll— here.

9. Generosity
This level is the one that made me look up a guide and realize that there were none for this game so hopefully this helps you since it was tricky for me. I think the Energy Beam Tower is not necessary so just leave it alone. Use the Eye to get the Statue on the Dark world portal, then put the eye in the middle. Then go to the Statue and move to the bridge, then swap to refresh your time and swap back and go as far as you can before ringing the Harp and running to the exit.
—Bonus Scroll—
For the bonus to cross the final dark bridge you need to have that dark beam tower active, and the only way to do that is with the rune. In carrying the rune there is no way to get back into the dark after leaving it, so you must stay in the dark. When getting as far as you can in the dark with the rune, is it necessary to cross both harp bridges at once?

10. Equality
At least you don’t have to worry about moving the eye again. The first objective is to get the relic from the Energy Beam Tower in the corner and point it somewhere useful instead of off the stage. Now all that’s left is to put the Relic in a tower that will be useful.
—Bonus Scroll—
Ok well now that beam is acting like a roadblock (if you did it the way I did, there may be a second solution on this one). Take the relic out and now look at what is required to reach the end. To get to the end the Energy beam tower needs to be activated, but getting past the dark wall requires that it not be powered. This means that there will be two trips to that tower: one to turn it away using the Relic in one of the previous towers, and the second trip to get to it while carrying the relic.

11. Endeavor
This was my favorite puzzle because of its simplicity. One way to enter the dark, one way to stay in it, and one way to swap. Try this one without any hints, it is a very good late game stage. .
—Bonus Scroll—
This is where it gets good; it is the same method that was just used but more of it. This stage feels very similar to Law of Land back in chapter two but with an extra dimension! The Statue will sometimes need to block the energy beam so you can progress, or be out of it so you can cross the bridge.

12. Evolution
Don’t immediately turn the Energy beam straight down the middle, that is the last step. Keep it turned to the right so that you can swap Statues and get the Eye in position, then while looking at the Eye walk backwards into the beam so to make it possible to look at the other Statues and swap to them.
—Bonus Scroll—
I’m sure there’s an intended solution here that requires moving that Energy beam tower to face the Harp tower and shuffling some Statues, but you could also just leave everything as is, ring the Harp tower and make a dash for it by cutting some corners.
(Achievement: Master)

13. Rejuvenation
At the start look at the goal, there is a rock that you can jump off and land right at the exit.
Just kidding, I still don’t know why they have the ability to jump in this game.
The eye won’t move here, and the exit is behind a gate. Even the first part of this puzzle isn’t straightforward!
Ok, so point the first Energy toward down towards the second, then stand in it and look at the Eye, then activate the harp tower and run to it, and while standing on it use the Eye to activate it again. Phew, ok now pretty much use that same tactic again and swap to the Statue while standing on the gate portal.
—Bonus Scroll—
What’s the last step? They give you a new harp with a relic, but after that is a dark bridge that is walled off from all sources except one. You have to take the relic all the way from that last tower to the first, then get to the end again. Simpler than it sounds and a very enjoyable late game puzzle.

14. Fate of Our Own
This final chapter has the best puzzles in my opinion. Here the Eye has the most freedom to be moved around that we have seen yet.
The three parts of this puzzle can be done separately without interfering with each other: getting the two Statues in place and moving to the exit.
The meat of this stage is laid out similar to a dice face where the important nodes are on an X with sightlines that are diagonal. To get the Statues in position they need to be set up across from their gate portal in line with the Eye so when you are standing on it you can swap using the Eye while looking at the Statue. You can do these each individually, then get the Eye in position with the Harp tower and Energy beam and move to the exit.

—Bonus Scroll—
This seems like there could be multiple solutions due to the flexibility of the elements on this puzzle. The way I did it was to get one of the Statues positioned just before the Harp bridge, then going to the Energy Beam tower and ringing the Harp then quickly moving right to swap to the Statue and crossing the Harp bridge.

Chapter 4 continued

15. Grand Overhaul
Get the Statue to the middle, then put the Eye with it. Use the Eye and Statue to ring the Harp then move to the Gate portal then swap to the middle. Move to the corner before the next Harp and again swap with the Statue to ring the Harp using the Eye then swap back to cross.
—Bonus Scroll—
Put the Statue just before the dark wall. Move to the Eye and swap with the Statue, then turn the Energy tower towards the middle. Go back to before the dark wall and swap to the Statue again, picking up the Eye as you move through the dark gate and swap to the Statue to get to the end.

16. Revolution
Do you ever get the feeling that you’re being… watched…? Specifically from the upper right! That will be useful later but is something I missed since there is already a Dark Gate and Energy tower to use.
Looking at the final obstacles you need to be not locked in the dark world by the portal gate but in the activated energy beam moving across the dark bridge then able to step out of it to go past the dark wall. This means that Energy beam must end up facing down the path as well as the Statue keeping the gate open. I think there are multiple solutions here, but the fun one involves setting up the Energy beam towers and then looking at the eye to activate them.
—Bonus Scroll—
Snag the relic from the Energy beam tower and turn it towards the pathways. The Statue will now be used to push progress instead of keep the gate open, so don’t worry about the gate anymore. Looking at the end there is a dark bridge that needs to be crossed, and it is in line with an Energy beam tower, but also you could get the statue there and then use the Dark Gate and swap to it.

Challenge Scroll: Infinite Roots
For one of the two final stages this one felt very balanced using almost all of the mechanics in the game. As an overview of the final movement: the Energy Beam tower needs to be pointing towards the gate, the gate needs to be unlocked, and there are two Harp bridges that needs to be crossed.
The first objective is to get to the Energy beam tower at the end of that long path and turn it towards the Gate portal. Next get the Statue positioned on the other side of the dark wall. Pick up the relic since you will need it to activate the second part of the Harp bridge, and face the Energy Beam tower down towards the gate. Don’t forget about the Eye if you find yourself stuck at the last dark bridge.

Challenge Scroll: Eternal Hopes
Much of this puzzle is obscured at first, but taking it in sections isn’t too difficult. There is an Energy beam tower that needs to be rotated to aim down the middle path, and getting over there just requires the Statue to unlock the gate as the harp and dark wall can be easily activated by stepping backwards into the Dark Gate to activate and then coming back out. With the Eye positioned in the crossroads get to the Energy Beam tower and swap to the Statue that kept the gate open. Now I am not sure if this is the intended solution, but the puzzle is practically over. Take the Eye across the bridge and put it in the very corner of that platform on the left. The objective here is to stand on the other side of the weeds closest to the exit and look at the Eye then turn the Energy beam tower to face the end.
(Achievement: Sage)

The Garden of Merits
Here you can revisit any stages where you have not gotten the —Bonus Scroll—. If you have all of them you can activate the scroll in the center pedestal to complete the game.
(Achievement: Eternity, Perfection)

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