A guide for munition identification, loading, operation, and deployment of the Super Earth Armed Forces Artillery (SEAF Artillery).
Introduction
Munition Identification
Bad news, yes smoke and mini-nuke munitions look identical until you’re close enough to read their information.
Mini-Nuke: Yellow Tip – Yellow Dot
Smoke: Yellow Tip – Yellow Dot
Corporate would like your assistance in identifying this munition!
Good news though, the two type of explosive rounds can be distinguished by the color of the dot on the side. Red tip with a white dot is a High-Yield Explosive shell, while the standard explosive has a red dot.
High-Yield Explosive: Red Tip – White Dot
Explosive: Red Tip – Red Dot
Now there are two types of munitions with a distinct difference in shape. These munitions look very similar to an armour-piercing fin-stabilized discarding sabot (APFSDS). The two munitions are napalm, and static field munitions.
Napalm: Red APFSDS – ??? Dot
(I currently only have an image for the static field, bear with me)
Static Field: Blue APFSDS – Blue Dot
And there you have it, these are all of the munitions you will run across in the defense of Democracy for Super Earth!
SEAF Operation
Interact with the SEAF artillery terminal, then enter the startup code when prompted. The loading of munitions will be possible when 5 empty circles appear on the terminal.
Load Munitions
Choose you munitions and recall the order they are placed. Keep in mind, the first shell in will be first shell launched, and so forth.
Deployment
When all five munition slots are filled, you will be prompted to raise the signal level. It is easiest to do this by reaching peak signal with one mode before swapping to the next. By default, the modes are modified using the W/S and A/D keys respectively.
Once the signal is peaked, the system will finalize its setup and be ready to distribute Freedom.
Distribution of Freedom
The first munition in is the first munition launched, and so forth. In the following photo, the order will be:
First
- [1] Mini Nuke
- [2] Mini Nuke
- [3] Explosive
- [4] Explosive
- [5] Static Field
Last
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