Full explanation and strategy to solve the last game in the game
Game mechanics
- basically the game consists of 55 fields aranged in 5 rows and 11 columns
- each field can have one of 2 states (black=inactive / white=active)
- clicking on a field changes its state and also changes the state of up to 2 adjacent fields
- the changed fields are always in the same row or column
- the goal of the game is to activate all fields
- the whole game can be solved on a sheet of paper
- for the solution a single field is clicked once or never
Preparation
first step:
- draw the grid with at least 0.5” or 15mm edge length per field
- click each field in the game and mark the direction of changing cells on the sheet
my preference: vertical or horizontal line in the cell
second step:
- mark on each active field that it’s active (remember that the state will change)
my preference: a tally on the bottom right corner of the field
(empty = inactive; | = active; || = inactive; ||| = active)
third step:
- a field could be switched by 5 fields (self + 4 adjacent)
- it’s not neccessary but comfortable to mark how many fields still can switch a field
- because the switches decrease during the solution, better mark how many adjacent fields can not switch a field; it’s easier to add a stroke on a drawing than remove it
- fields on the grid edge have at least 1 irrelevant switch (no field outside of the grid)
- fields in the grid corners already have 2 irrelevant switches
- any adjacent field with a (green) line not pointing to the current field is also irrelevant
- a field that is already set as pressed or not pressed is also irrelevant
my preference: a tally on the top left corner of the field
Solution
General Rules:
- in each step choose one field to click or not to click (set click indicator = CL)
- the chosen field and the adjacent fields (in direction) get 1 to switch indicator = SW
- if a field is set as clicked, this field and the adjacent fields (in direction) get 1 to activity = AC
Here is a small example to explain the rules
Rule 1:
- a field with SW4 that is not active must be clicked (field 1 in initial image)
- a field with SW4 that is active must not be clicked (field 2 in step 1)
changes drawn in bold black
Rule 2:
- 2 fields pointing each other with SW3 each must have the same activity state
- if 2 fields pointing each other with SW2 and SW3; the field with SW2 can be raised from another field
step 2 to 3:
– field 4 & 5 pointing each other
– field 7 can raise field 4
– field 7 must be clicked to set state of field 4 & 5 equal
step 3 to 4:
– field 8 & 9 pointing each other
– field 6 can raise field 9
– field 7 must not be clicked to keep state of field 8 & 9 equal
changes drawn in bold black
Rule 3:
- a field with SW4 that has a CL forces one adjacent cell to get a CL
step 4 to 5:
– field 7 has SW4 and CL but is not acive (AC2)
– field 8 is pointing at field 7 and must be clicked
changes drawn in bold black; in this small example all fields are solved directly
Final
- the 3 rules above usually can solve at least the half game
- possibly there will be some fields that can not be solved with the rules
- every field without CL now should have SW3
- set one random CL and solve further with the rules
– start with clicked or not clicked does not matter; the result just flips
At this point chose any field with random CL
Thanks to +SG+ Schladde for his great guide, all credit to his effort. you can also read the original guide from Steam Community. enjoy the game.