Into the Necrovale: All Items Guide

This is an index of unique, legendary and rare items that are currently available

 

Base notes

Seeing that I’m running out of space in my box I’d like to document what Unique, Legendary and Rare items are currently available and that might be worthwhile to somebody else. I’m including information that is relevant to me 🙂
Where ? is used I’d appreciate somebody providing the base values (I’ve since upgraded the item so don’t know base stats); it would be nice to know how given item scales, but given the amount of ember needed that falls outside my capabilities (and current intents).
Please bear in mind that I won’t be documenting things that don’t contribute to stats like Barbed Key, Bug Net, Flower etc.
Some items have an additional effect, aside for stats effect (ie. emits shards of ice) – this information will be included below; some items have flavor text (ie. provides no health, but you become incredibly difficult to hit) – this information will be omitted

Unique

– Roarke’s Kilt (Armor) – Dash: 200
– Alchemist’s Gloves (Gloves) – Potion Duration: +50%, Potion Drop Rate: +50%, Potion Effect: +50%
– Harlot’s Amulet (Amulet) – Despair Defense: +40%
– Merchant’s Boots (Boots) – Rarity Bonus: +5%
– Rohrer Crest Shield (Shield) – Block Mobility: +10%, Despair Blocking: +0%
– Coward’s Cloak (Armor) – Evasion: +?%
– Crown of Arrogance (Helmet) – You constantly emit shards of ice that seek the target, Ice Emission Damage: +?%
– Heart of Courage (Amulet) – Damage: +200%, Health modified: -90%
– Tessera (Rune) – Block mobility: +20%
– Rune of the Phoenix (Rune) – While sitting in your inventory, you are resurrected upon death. However, this rune will be destroyed in the process
– Wretch’s Memento (Rune) – Coin death loss: -?%
– Craftsman Blueprints (Book) – Item drops are of higher level; Item level bonus: +1

Legendary

– Rift Conduit (Helmet) – All nearby enemies are electrified taking +50% more damage; Electrified range: 110
– Balor Mask (Helmet) – Flame Spread: 40
– Void Mask (Helmet) – Looking at enemies freezes them; Freezing range: 60
– Whiteout Crown (Helmet) – Frozen enemies emit shards of ice, damaging nearby enemies; Ice Shard Damage: +20%
– Crown of Storms (Helmet) – When you hit an electrified enemy, lightning strikes them; Lightning Damage: +20%
– Hellfire Crown (Helmet) – When a flaming enemy dies, it explodes, damaging and igniting nearby enemies; Fire Burst Damage: +20%
– Monk’s Robe (Armor) – Evasion: +45%
– Ritter’s Aegis (Armor) – Defense While Attacking: +30%
– Reflective Shell (Armor) – Evading an enemies projectile sends it back at them; Reflection damage: +100%
– Tiarna’s Mantle (Armor) – When an enemy does damage to you, they are hit by lightning; Lightning ward: +10%
– Links of Carnage (Armor) – A buzzsaw orbits around you, tearing into any enemy it touches; Buzzsaw damage: +10%, Buzzsaws: +1
– Matador’s Mandoletinas (Boots) – Any evasion effect is amplified; Evasion: +20% (this effect applies only per other items, ie – if only MM is equiped, then Evasion is 0%)
– Winklepickers (Boots) – Amulet effects: +1
– Winged Sandals (Boots) – Speed modifier: +20%
– Redoublers (Boots) – Damage: -40%, Sequence: +1
– Fleetfoot Boots (Boots) – Attack Rate: +10%, Speed Modifier: +10%
– Golden Fingernail (Gloves) – Damage: -?%, Attacks: +1
– Grenadier Gloves (Gloves) – All of your attacks explode; Explosion damage: +20%
– Viperfists (Gloves) – Attack rate: +?%
– Avalanche Gloves (Gloves) – Damage gain: +40%
– Shattertips (Gloves) – Frozen enemies have a chance to shatter when hit; Shatter chance: +2%
– Manhandlers (Gloves) – When you hit an enemy, they are knocked back. If they hit a wall, they take extra damage; Knockback: +40, Poise Damage: +100%, Collision Damage: +20%
– Exploding Heart Technique (Gloves) – Enemies at low health spontaneously die; Kill threshold: +5%
– Third Eye (Amulet) – Damage: -60%, Attacks: +2
– Cobra Necklace (Amulet) – Damage: -40%, Extra targets: +1
– Conductive Chain (Amulet) – Lightning Chains: +1
– Mirrored Locket (Amulet) – Damage: -60%, Fork Depth: +1, Projectile Forks: +1
– The Tosspot (Amulet) – Potions are consumed immediately instead of being picked up; Potion Guzzler: Enabled, Potion Effect: +100%
– Pyromaniac’s Choker (Amulet) – Burning Rate: +200%
– Black Ice Charm (Amulet) – Frozen enemies turn into pillars of ice when they die; Ice burst damage: +20%
– The Warrior Poet (Book) – Power generation: +50%
– Crusader’s Dirge (Book) – Hope per kill: +0.1
– Desiderata (Book) – Blessing Effect: +40%
– Achemical Codex (Book) – Potion Drop Rate: +50%
– Rune of the Sparrow (Rune) – Despair defense: +?%
– Rune of the Snake (Rune) – Attack rate: +?%
– Rune of the Boar (Rune) – Damage: +?%
– Rune of the Worm (Rune) – Health Steal: +?%
– Potent Reagent (Rune) – Potion Duration: -80%, Potion Effect: +40%
– Carved Crystal (Rune) – Blessing Effect: +5%
– Cobra Bow (Bow) – Damage: ?, Extra Targets: ?, Attacks per second: ?
– The Deadeye (Bow) – Visibility: +?%, Damage gain: +?%, Damage: ?, Pierce chance: +?%, Attacks per second: ?
– Bomba Bow (Bow) – Explosion Damage: ?%, Damage: ?, Attacks per second: ?
– Hammer of Wotana (Club) – Dash: 240, Damage: 20, Attacks per second: 2, Power gain: +100%
– O’Haleighgong (Club) – Knockback: +50, Damage: 60, Attacks per second: 1
– Cleghorn’s Block (Club) – Damage: 60, Poise damage: +200%, Attacks per second: 1
– Hooked Claw (Fists) – Damage: 24, Attacks per second: 2.5
– Executioner’s Axe (Axe) – There is a chance that you will instantly kill an enemy on hit, but gain despair; Damage: 40, Execution chance: +5%, Attacks per second: 1.5, Execution Despair: +1
– Baylo Blade (Sword) – Dash: +180, Damage: 20, Poise damage: -90%, Attacks per second: 3
– Wind Sword (Sword) – Dask: +240, Damage: 60, Attacks per second: 1
– Flamejet Staff (Staff) – Damage: 4, Attacks per second: 15, Burning damage: +20%, Inaccuracy: +20%
– Crusher Staff (Staff) – Damage: 60, Attacks per second: 1
– Apocalypse Staff (Staff) – Sequence: +3, Damage: 40, Attacks per second: 0.5
– Mountain Shield (Shield) – Blocking an enemy stuns them; Block mobility: +?%, Stun time: +?
– Wall of Suffering (Shield) – When you block an enemy, they are hit with a flame column; Flame block damage: +?%, Block mobility: +?%

Rare

– The Mollusk (Helmet) – Standing defense: +20%
– Helm of Command (Helmet) – Range: +15%, Attack size: +20%
– Beautiful Armet (Helmet) – Poise: -50%, Defense: +20%
– Gossamer Hood (Helmet) – Health modifier: -95%, Barrier: +25
– Mask of Shame (Helmet) – Damage: +20%, Despair gain: +20%
– Chieftain’s Headress (Helmet) – Damage: +20%, Poise Damage: -50%
– Crown of Elation (Helmet) – For each active potion, you deal more damage; Damage per effect: +5%
– Illusory Cloak (Armor) – Moving Evasion: +?%
– Verglas Coat (Armor) – When you take damage, emit frozen shards; Icestrike: enabled, Ice shard damage: +10%
– The Slubberdegullion (Armor) – Enemies drop far more health globs; Health drop rate: +250%
– Warding Robe (Armor) – Barrier: +5
– Celebratory Tunic (Armor) – You are healed whenever you evade an attack; Evasion heal: +2
– Ghostly Pendant (Amulet) – Evasion: +10%, Dodge evade: Enabled
– Elemental Whirlwind (Amulet) – For every status effect on an enemy (burning, freezing, electrified), they take more damage; Extra Damage: +10%
– Contagious Laughter (Amulet) – Electrified enemies damage other nearby electrified enemies; Laughter Damage: 5%
– Mark of the Tyrant (Amulet) – Knockback Time: +50%, Knockback Distance: -90%
– Hopeless Emblem (Amulet) – Health Steal: +0.5%, Despair per kill: +0.2
– Vengeful Amulet (Amulet) – Damage: +50%, Damage Taken: +50%
– Splenetic Amulet (Amulet) – Power per kill: +0.2
– Monsters Guide (Book) – Enemy Health: -10%
– The Yadomejutsu (Book) – Your attacks reflect projectiles; Reflected damage: +200%
– Makar’s Banned Verses (Book) – Burning Damage: +20%
– Brumal Edda (Book) – Ice Attack Damage: +20%
– Vernal Edda (Book) – Electric Attack Damage: +20%
– Atumnal Edda (Book) – Fire Attack Damage: +20%
– Slippers (Boots) – Barrier: +2
– Stonesouls (Boots) – Poise: +50%
– Bullhooves (Boots) – Power Gain: +20%
– Kingly Boots (Boots) – Attack Size: +40%
– Firewalkers (Boots) – You leave a trail of fire behind you; Fire trail damage: +20%
– Mucklucks (Boots) – Damage: +20%, Range: -65%
– Heartseekers (Gloves) – Projectiles seek out enemies; Seeking: Enabled
– Monkey Hide Gloves (Gloves) – Your projectiles bounce off walls, increasing their damage; Bounce damage: +50%
– Silken Gloves (Gloves) – Barrier: +2
– Heavy Strap (Gloves) – Pierce chance: +40%
– Rune of the Horse (Rune) – Speed modifier: +5%
– Rune of the Hawk (Rune) – Electrified effect: +5%
– Rune of the Wolf (Rune) – Freezing effect: +5%
– Rune of the Lizard (Rune) – Burning damage: +5%
– Hotshot (Bow) – Sequence: 4, Damage: 15, Attack per second: 1, Burning Damage: +20%
– Wo Mur Ran (Bow) – Damage: 30, Bounce Damage: +20%, Attacks per second: 2
– Chaff Launcher (Bow) – Attacks: +12, Damage: 5, Attacks per second: 1, Inaccuracy: +20%
– Shock Sticker (Spear) – Spear length: 30, Damage: 30, Poise damage: +200%, Attacks per second: 2
– Maulers (Fists) – Damage: 30, Poise damage: +50%, Attacks per second: 2
– Razorice Blade (Sword) – Instantly freezes all enemies you hit; Icestrike: Enabled, Damage: 40, Attacks per second: 1.5
– Lava Chopper (Axe) – Damage: 30, Attacks per second: 1
– Dancing Axe (Axe) – Damage: 15, Attack Mobility: +35%, Attacks per second: 4
– Cretin’s Poker (Spear) – Damage: 24, Attacks per second: 2.5
– Obsidian Staff (Staff) – Damage: 20, Attacks per second: 1.5
– Arc Staff (Staff) – Fork Depth: +2, Projectile Forks: +2, Damage: 20, Attacks per second: 1
– Crystal Staff (Staff) – Damage: 30, Attacks per second: 1

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