Guides for optimizing your gaming experience
Section 1: Overview and Spoiler Warning
If you’ve made it here, first of all; Welcome! It should go without saying, but if you missed the title, there are major SPOILERS in here, so take a moment to consider that. In this guide, I mainly tackle the complex nature of Advanced Cycle Production facilities, and how one’s outputs can be mapped to another’s’ inputs for automated production. PLEASE NOTE: This was fully operation with Patch III from the developers. Future updates may break, or otherwise render this guide less efficient.
Second, this was done on Easy mode, so your results may also be affected by the difficulty level you select.
Section 2: Understanding Building Flowchart (Inputs/Outputs)
For 100% capacity, you will need the following workforce (includes 4 fully staffed Mines);
Oh course, you’ll likely be able to reduce your workforce in the Quarries, as your stockpiles will fill rather quickly. Alternatively, if you have so many people that it doesn’t really matter, just set a cap on those resources. Below is the workforce (minus the Mines, as the were scattered over the map).
Section 3: Plat-map, where to put your buildings
With this layout, you can produce “roughly” the following. I stress roughly because choices you make earlier in the game have an effect on output. Example; I choose Enhanced Safety Regulations, so I’m getting a penalty for that now.
Please note that my screenshot example looks quite messy, and that’s true. There’s conveyors everywhere 🙂
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This produces the following PER DAY;
Section 4: Additional Production Opportunities
Factory Input: Tin Ingot -> Canned Food
Factory Input: Wire, Motor, Tin Ingot, Steel ->Machinery.
There may be others, and as noted in the flow chart, there is an opportunity for the Devs to add a Wire input into the Motor Factory, but as of this writing, it provides no additional benefit. In truth, it actually provides a -10 penalty for the workers to sort out the wire.
Section 5: Conclusions
Of course, none of this is actually necessary, you can simply just build multiple lower level buildings with less skilled workers and get the same results. It just requires a lot of oversight.