Are you stuck? Well here’s the best tips, tricks and answers on the market!
Useless Room
All required is to find the room and enter it. It is across the hall from the escape ships.
The ship Part 1/3 (Code)
Please note; If you and your crew mate are in the input room together you can be locked in together.
If you get the code wrong it changes.
The Ship 2/3; (Lights)
The dot chart is asking your partner where you need to light up certain doors and other floor plates.
You need to light up certain ones.
The Ship 3/3 (Too many numbers at 15:00)
One
Two
Three
Four
2 The Desert (Chest Match)
One board changes direction
another moves
3 Plate (should be called dungeon)
Hidden Start 1
Hidden Start 2
Path 1
Path 2
4 Statues (They may creep you out)
If you are between the poles of the second photo you will notice something along these lines
If you play with the switches you find the different colours and symbols popping up
For an easier time
5 Ocean
1. You need to charge the batteries
2. Just swap the batteries
3. You need to follow the colour code
4. Put the batteries in order
6 Underwater (Tone whisperer)
1st satelite:
Move – Right, Up
Lights
1010
or
RLRL
2nd satellite:
Move – Down, Right(x5)
Lights
0001
or
LLLR
3rd satellite:
Move – Right(x3)
Lights
0010
or
LLRL
4th satellite:
Move – Right(x5)
Lights
1011
or
RLRR
7 Plant (Green & Yellow)
If so worry no more!
Like many I was stuck there for two long till I saw a discussion post saying
Thank you!
However if you want to skip figuring that out
K – Green
Fish Yellow I call this fish.
P – Green
K – Yellow
K – Green
P – Yellow
Fish – Green
I believe in you!