Outpost: Infinity Siege – XEN Modification Guide

A detailed guide of actual XEN values shown in percentile, with other synergies and combos explained.
For everyone wondering what on earth “slightly increases damage” means, look no further.

WIP. I am still working my way to acquiring all XEN, feel free to let me know what XEN I have to look out for and I will add them to the list.

 

What does “moderately increases damage” even mean?

This guide is WIP, and based on thorough testing in the shooting range comparing single XEN at a time for concrete % values, and then testing some in combinations with others or multiples of the same copy for further details. I will test all values myself before adding to the guide but please let me know about any synergies you have found or other XEN I should look out for to add to the list. Dedicated to all those who have often wondered; “what the hell does slightly, significantly, or moderately even mean?”.

…The short answer is, they mean nothing and there is little to no correlation between what the devs wrote in the English descriptions and what the modules truly do, so I decided it was worth finding out myself.

If you want to quickly look for some damage boosts, skip to the following categories:
Damage Focused XEN
Complex XEN and Synergies

Enjoy!

Barrels

https://steamuserimages-a.akamaihd.net/ugc/5841806006839924834/C0891295D7E110984242D9A2454A5614B56BB0FF/?imw=256&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false

Barrel
Details
Scatter Barrel
Scatter barrel causes you to do 3* ~40% damage shots.
Double Tap Barrel
Double tap causes you to do 2* ~60% damage shots.
Heavy Barrel
Heavy barrel gives ~50% damage increase, but 50% firing rate decrease (1.5x cd)
Approx damage per Attack point

(Firing Range)

0.2313624679
TBD: Turbine Barrel
  • “Approx damage per Attack point”: versus static firing range enemies, a flat amount of damage was added per attack point, shown above. This will vary against enemies with different defenses, but was worth mentioning.

Barrel Interactions with Morph XEN

https://steamuserimages-a.akamaihd.net/ugc/5841806006839924834/C0891295D7E110984242D9A2454A5614B56BB0FF/?imw=256&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false

Barrel + Morph XEN
Effect
Scatter Barrel + Pinpoint Strike
Scatter barrel lowers to x3*3, after reduced dmg is weaker. It is lowered further to x3*2 at close range. (Bug?)
Scatter Barrel + Gravity
Five hits (Pulls)(x3), then explosion.
More TBD.
  • Essentially seems that scatter barrel decreases the duration of duration based morph on top of decreasing the damage, which can really hurt the effectiveness of some morph by doubling drawbacks.
  • Need to test if similar is the case with Double Tap barrels.

Damage Focused XEN

https://steamuserimages-a.akamaihd.net/ugc/5841806006839924834/C0891295D7E110984242D9A2454A5614B56BB0FF/?imw=256&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false

Rarity
XEN
Actual Observed Effect
In-Game Description
Common
Strong I
10% dmg increase. (Multiple strong mods only multiply off the base dmg.)
Minimally increases damage.
Rare
Strong II
15% dmg increase.
Slightly increases damage.
Epic
Strong III
20% dmg increase.
Moderately increases damage.
Legendary
Strong IV
20% dmg increase. Tested next to Strong III. It’s the same increase. (Likely Bugged)
Increases damage.
Epic
Condensed I
30% dmg increase, 15% cost increase.
Increases damage and slightly increases cost.
tbd
CQC I
18% dmg increase under ~5m. Bonus falls off to 0 at ~10m.
Bullet deals more damage the shorter it travels.
Epic
CQC II
Performs exactly the same as CQC I. (Likely Bugged)
Bullet deals more damage the shorter it travels.
Rare
Multiplier I
Up to 18% damage boost to enemies over ~35m away. Begins to increase damage around 10m. Max around ~35m.
Bullet deals more damage the further it travels.
Epic
Multiplier II
Up to 25% damage boost to enemies over ~35m away. Begins to increase damage around 10m. Max around ~35m.
Bullet deals more damage and gains increased efficiency the further it travels.
Rare
Critical Strike I
at 190 (numeric) crit chance, ~11% crit rate. With the mod, ~30% crit rate. Further testing needed.
Slightly increases Crit Chance when hitting an enemy weakness.
Uncommon
Backstab I
13% damage increase for hitting from behind.
Increases the damage dealt to enemies from behind.
Uncommon
Surprise I
18% increased damage to enemies above 90% HP.
Deals increased damage to enemies above 90% HP.
Epic
Surprise II
18% increased damage to enemies above 80% HP.
Deals increased damage to enemies above 80% HP.
Synergy
X*Surprise (any)
Multiple Surprise bonuses are multiplicative. (2x: 39.23%, 3x: 64.29%)
Rare
Checkmate I
13% dmg increase to enemies with less than about 25% HP.
Deals increased damage to enemies with low HP.
Legendary
Checkmate II
18% dmg increase to enemies with less than about 25% HP.
Deals massively increased damage to enemies with low HP.
Rare
Pursuit I
50% damage additional hit at 100% increased firing cost. More mods increases hits and cost. Scales off damage of the base hit.
Hitting an enemy’s weakness triggers a [Blunt Strike]. – Grants an extra attack that deals 50% damage but won’t crit.
Epic
Cascade I
13% damage increase.
Increases damage when having a single round cost of more than 120.
TBD: CQC I, Multiplier I

Non Damage / Multi Focused XEN

https://steamuserimages-a.akamaihd.net/ugc/5841806006839924834/C0891295D7E110984242D9A2454A5614B56BB0FF/?imw=256&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false

Rarity
XEN
Actual Observed Effect
In-Game Description
Rare
Trigger Finger
10% firing rate increase.
Moderately reduces firing interval.
Epic
Thrifty
13% cost decrease.
Slightly reduces ammo cost.
TBD
Intensify I
Legendary
Intensify II
30% cost increase. ? Radius
Greatly increases radius but slightly increases cost.
Epic
Elemental Rotor
10% firing rate increase. ? Elemental build-up.
Moderately reduces firing interval. Moderately increases Elemental Build-up.
Epic
Damage Rotor
10% dmg increase, 10% firing rate increase.
Moderately reduces firing interval. Moderately increases damage.
TBD or difficult to determine: Mend, Release

Complex XEN and Synergies

https://steamuserimages-a.akamaihd.net/ugc/5841806006839924834/C0891295D7E110984242D9A2454A5614B56BB0FF/?imw=256&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false

Rarity
XEN
Actual Observed Effect
In-Game Description
Epic
Chain
70% cost increase. 70% firing rate decrease. (slower) +1 Hits
Trigger an extra Morph XEN when hit.
Uncommon
Light Strike
Adds a 21% of initial dmg extra hit. Damage is based off the initial hit, with bonuses from other XEN.
Deals additional low-strength damage.
Synergy
2*Light Strike
Adds another hit, all strikes +15% dmg (flat increase). ~24.2% dmg added by each mod.
Deals additional low-strength damage.
Synergy
3*Light Strike
Adds a third hit, all strikes +30% dmg (flat increase). ~27.4% dmg added by each mod.
Deals additional low-strength damage.
Synergy
4*Light Strike
Adds a fourth hit, all strikes +45% dmg (flat increase). ~30.5% dmg added by each mod.
Deals additional low-strength damage.
Synergy
5*Light Strike *Hyp
Adds a fifth hit, all strikes +60% dmg (flat increase). ~33.6% dmg added by each mod.
Deals additional low-strength damage.
Synergy
6*Light Strike *Hyp
Adds a sixth hit, all strikes +75% dmg (flat increase). ~36.8% dmg added by each mod.
Deals additional low-strength damage.
Synergy
7*Light Strike *Hyp
Adds a seventh hit, all strikes +90% dmg (flat increase). ~39.9% dmg added by each mod.
Deals additional low-strength damage.
Uncommon
Entangled State
Self explanatory but has interesting synergy with additional light strikes. Each light strike added will hit the initial target plus the additional two targets (2+1 hits added per light strike) and the standard damage increase for multiple light strikes applies to them as well. (+15% Multiplicative damage to all Light Strikes). Additionally, 50% increased firing cost.
Hitting an enemy applies [Light Strike] to 2 other nearby enemies.
Epic
Elemental Entangle
Same as with Entangled State, but doesn’t increase the cost as well as adding elemental build-up, making this a very strong ability.
Hitting an enemy applies [Light Strike] and [Elemental Build-up] to 2 other nearby enemies.
Synergy
ES/EE + 1*LS
Adding 1 Light strike adds ~53.43% more dmg. (total ~117.93% over base)
Synergy
ES/EE + 2*LS
Adding 2 Light strikes adds ~120.4% more dmg. (total ~213.06% over base)
Synergy
ES/EE + 3*LS
Adding 3 Light strikes adds ~200.25% more dmg. (total ~326.48% over base)
Synergy
ES/EE + 4*LS
Adding 4 Light strikes adds ~271.24% more dmg. (total ~427.32% over base)
Epic
2*Elemental Entangle
The two other targets both take two light strikes. With each light strike, two hits will be added to the additional two targets. (4+1 hits added per light strike)
Hitting an enemy applies [Light Strike] and [Elemental Build-up] to 2 other nearby enemies.
Synergy
2*ES/EE + 1*LS
Adding 1 Light strike adds ~71.03% more dmg. (total ~214.85% over base)
Synergy
2*ES/EE + 2*LS
Adding 1 Light strike adds ~159.48% more dmg. (total ~377.67% over base)
Synergy
2*ES/EE + 3*LS
Adding 1 Light strike adds ~264.32% more dmg. (total ~570.67% over base)
Uncommon
Torment I
Piercing damage is 1% of the enemy’s *remaining* HP, making it weaker as you weaken the enemy.
Hitting an enemy’s weakness triggers 2 [Piercing]. – Deals damage equal to 1% of the enemy’s Max HP.
Epic
Torment II
Functions as stated.
Hitting an enemy’s weakness triggers 4 [Piercing]. – Deals damage equal to 1% of the enemy’s Max HP.
Rare
Apex Predator I
Functions as stated.
Damaging enemies with more than 80% HP remaining applies [Piercing] 4 times.
Synergy
Piercing Synergy
Piercing effects trigger off every hit bullet, so it is very easy to maximize these for example with the scatter morph and scatter barrel, quickly reducing any enemy to very low HP. Can be great to chunk high health enemies down, but won’t be very effective after the first hit if using apex predator, but with torment is very powerful, provided the enemy has a weakness easy to hit. (Or at all, like beacons.)
Uncommon
Pinprick
15% dmg increase to Light Strikes. No noticable effect when used with torment. You get the same dmg increase from multiple Light Strike XEN, but no increased amount of hits, making this worthless unless you lack Light Strikes early on.
Increases the damage of [Light Strike] and [Piercing].
Uncommon
Unstable I
Variance in damage appears to be from -15% to +30-35%, with something like 10% chance of dealing exactly double damage (separate from a crit).
Damage and efficiency fluctuate randomly and slightly.

Light Strike 5-7 “*Hyp” for Hypothetical, using already determined math.

XEN Morph List

https://steamuserimages-a.akamaihd.net/ugc/5841806006839924834/C0891295D7E110984242D9A2454A5614B56BB0FF/?imw=256&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false

Rarity
XEN
Observed Effects and Synergies
In-Game Description
Availability
Rare
Pinpoint Explosion
Hits the initial location from above five times. Number of strikes is lowered by scatter barrel to 2(close range) or 3.
Hitting a target will call in artillery strikes that buffet the area.
Shows up on Rare Marksman Core Guns.
Rare
Suppression Field
Hitting a target will continuously slow enemies within the area.
Obtained by reforge. (Citation needed)
Uncommon
Spray
Fires high-speed XEN rounds.
Common drop.
Epic
Splitter
A XEN that allows one bullet to split into five homing bullets.
Obtained by reforge. (Citation needed)
Rare
Scatter Grenade
Hitting a target spawns several landmines that detonate after a short dealy.
Shows up on Uncommmon Drum Mag Core Guns.
Heroic
Gravity
Hits (Pulls) twelve times, then explodes. No damage on the pull hits unless you use Light Strike or other hit adding XEN.
Creates a black hole when hit, which pulls enemies in and deals damage to them over a period of time.
Shows up on Legendary Rapid Core Guns? (Citation needed)
Epic
Inferno
The rate of fire decrease seems to be flat, if you slow down your ROF the top speed will not be good, but if you increase it, the benefits are extreme.
High damage, with a gradually increasing rate of fire.
Shows up on Drum Mag Core Guns.
Rare
Light
Fires XEN rounds at extreme speeds at a fraction of the power.
Commonly found on Core Guns.
Rare
Slingshot
Creates a jump pad when hit. Enemies who step on it will be ejected into the air and have 2 stacks of [Vulnerability] until they land on the ground. – Reduces damage and resistance by 10%.
Obtained by reforge. Shows up on ? Core Guns. (Citation needed)
Legendary
Scatter Shot
Essentially a shotgun, has quick damage drop over range and bullets will disappear after around ?15m.
Shoots 8 bullets in random directions, whose damage decays as they travel.
Shows up on Epic Cavalry Core Guns.
Legendary
Missile
Strongly pushes the player back, with a scatter barrel can launch yourself extremely high into the air.
Launches a missile.
(Citation needed)
Legendary
Energy Arc
Shoots two floating slow speed tethered orbs with energy arcing between them, hits everything it passes through. Fades out after around ?20m.
Shoot an arc that pierces enemies. [Pure]: Does not deal weakness damage.
(Citation needed)
Uncommon
Divine Might
Hitting a target deals an extra random valued damage. [Elemental Reaction]: Morph XEN has different effects when coupled with different Element XEN.
Shows up on Rare Standard Core Guns. Common drop.
Uncommon
Mark
Hitting an enemy target will mark the target and lower its Defense.
(Citation needed)
Heroic
Chain
Hitting a target will continuously cause a random enemy in the vicinity to take high damage.
Rare drop after city.
Rare
Heavy
Fires a large calber marksman XEN round.
Shows up on Marksman Core Guns.
Legendary
Spray Cannon
Fires light missiles at a rather high firing rate.
Shows up on Legendary Drum Mag Core Guns.
Rare
Grenade
Launches a grenade that explodes on contact.
Common drop.
Epic
Focus
Continuously fire a beam that slowly increases in power. [Corporeal]: XEN effects are not affected by certain barrel effects. [Pure]: Does not deal weakness damage.
Shows up on Rare Command Core Guns.
Uncommon
Explosive Arrow
Launches an explosive projectile with a delayed fuse.
Shows up on Uncommon Standard Core Guns. Common drop.
Epic
Elemental Ball
Unleashes a forward-rolling elemental ball with speed that scales with your own movement speed.
Shows up on Rare Cavalry Core Guns.
Common
Regular
Fires military-issue XEN rounds.
Obtained by reforge or from basic Core Guns.
Uncommon
Harden
Hitting a target increases the Defense of the Outpost Components within range.
Obtained by reforge.
Rare
Beam
Launches a piercing laser that applies Booster XEN effect to the first target hit. [Pure]: Does not deal weakness damage.
Obtained by reforge.
Rare
Barrier
Hitting a target generates a shield.
Obtained by reforge.
Rare
Load
Hitting a turret restores ammunition for it.
Shows up on Epic Command Core Guns.
Epic
Healing Range
Hitting a target heals all allies within range and grants 5 stacks of corresponding elemental resistance.
Shows up on Epic Command Core Guns.
Rare
Adrenaline – Mobility
Hitting a target restores Stamina to friendly targets and greatly boosts their movement speed.
Shows up on Epic Cavalry Core Guns.
Rare
Adrenaline – Melee
Hitting a target restores Stamina to freindly targets and greatly boosts their melee damage.
Shows up on Epic Cavalry Core Guns.

 

Heroic
Chain Reaction
Deals damage in a large area when hitting an enemy. Damage scales up the more enemies are hit. Shows up on Rare Explosive Core Guns.

Ordered by in-game sorting for simplicity. Chain Reaction I have in an old locked gun and can’t remove to check where it lands.

TBD XEN Effects

https://steamuserimages-a.akamaihd.net/ugc/5841806006839924834/C0891295D7E110984242D9A2454A5614B56BB0FF/?imw=256&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false

Rarity
XEN
Values to Test
In-Game Description
Uncommon
Mend I
Healing value, synergies.
Hitting a friendly building moderately heals it.
Rare
Mend II
Healing value, synergies.
Hitting a friendly building heals it.
Common
Release I
Radius.
Slightly increases radius.
Rare
Release II
Radius.
Moderately increases radius.
Legendary
Release III
Radius.
Moderately increases radius.
Rare
Mighty Swing I
Nothing to test?
Hits against an enemy with full HP are guaranteed to crit.
Epic
Mighty Swing II
Test how much the crit damage increase is.
Hits against an enemy with full HP are guaranteed to crit with slighty increased Crit Damage.
Rare
Purify I
Build-up test?. Test damage reduction.
Slightly increases Elemental Build-up and slightly reduces damage.
Epic
Cascade I
Damage test.
Increases damage when having a single round cost of more than 120.
Rare
Pursuit I
Blunt strike damage and synergy test.
Hitting an enemy’s weakness triggers a [Blunt Strike]. – Grants an extra attack that deals 50% damage but won’t crit.
Legendary
Elemental Hunter
Build-up test?
Damaging enemies with more than 80% HP remaining additionally triggers Elemental Build-up.
Uncommon
Cryo Affinity I
Elemental Affinity.
Minimally increases the damage of Cryo Element.
UNOBTAINED
Cryo Affinity II
Elemental Affinity.
Uncommon
Pyro Affinity I
Elemental Affinity.
Minimally increases the damage of Pyro Element.
UNOBTAINED
Pyro Affinity II
Elemental Affinity.
UNOBTAINED
Energy Affinity I
Elemental Affinity.
Epic
Energy Affinity II
Elemental Affinity.
Increases the damage of Electro Element.
Uncommon
Extract I
Slightly increases Elemental Build-up.
UNOBTAINED
Extract II
Epic
Extract III
Build-up test?
Increases Elemental Build-up.
Epic
Advanced
Tried testing, saw no effects.
Increases XEN efficiency.
Epic
Recovery I
Recovery chance and amounts.
Hitting a mechanical enemy grants a chance of recovering the bullet.
Legendary
Recovery II
Recovery chance and amounts.
Hitting a mechanical enemy grants an even higher chance of recovering the bullet.
Epic
March On II
Speed test.
Increases the bullet’s initial travel speed.
Rare
March On I
Speed test.
Slightly increases the bullet’s initial travel speed.
Epic
Detonate I
Radius. Firing speed decrease.
Increases radius but slightly increases firing interval.
Rare
Pull
Test combinations, functions like gravity morph.
Hitting a traget pulls enemies in a small radius toward the center.
Rare
Cryo
*Element XEN* Increases Cryo Elemental Level of the slot, or converts the slot to Cryo Element.
Rare
Pyro
*Element XEN* Increases Pyro Elemental Level of the slot, or converts the slot to Pyro Element.
Rare
Electro
*Element XEN* Increases Electro Elemental Level of the slot, or converts the slot to Electro Element.

XEN Listed here that I have obtained, but not tested or filtered into other categories yet.

Leave a Comment

ArabicEnglishFrenchGermanItalianJapaneseKoreanPortugueseSpanish