Seven Doors: All Secret Doors Walkthrough

Walkthrough for the three secret doors once you complete the 7 doors before. Spoiler Alert!!!

 

The Haunt of the Witch

Tips:
  • Make sure to read and note down key points (gem types and colour, direction of placement, etc) from the note pinned to the statue and the note on the dresser
  • Find all the skulls – there are 7 of them total. Make sure to look behind objects and sometimes, you may even need to jump up to find one.
  • For the last skull – you’ll know which one – note the hint given… “can speak with the dead”. What do you think can be used to speak to the dead in the room?
  • By in “front of door”, the game meant the door you came in from and not the one you’re trying to open.

 

Solution:

Where to find the skulls
1. Amethyst/Purple – This one’s super obvious. It’s on a shelf.
2. Amber/Orange – On top of the dresser. Some jumping is needed.
3. Aquamarine/cynan/light blue – half buried under some books. This is fairly obvious.
4. Topaz/Yellow – Right next to the statue with the note; it’s on the floor.
5. Emerald/green – Underneath the hat that’s near to the chest with a “Genie lamp” on it. This is fairly obvious.
6. Sapphire/dark blue – Behind a pirate chest
7. Ruby/Red – behidn the throw pillows on the sofa

How to place the skulls
1. Place the Amethyst (purple) skull in the bowl in front of the door you came in from
2. In a clockwise direction, please the Amber (orange) skull next
3. Place the Aquamarine/cyan (light blue) skull in the next bowl
4. And the Topaz (yellow) skull in the next one. This skull should be the one in the bowl directly in front of the door you’re trying to open
5. Then place the Emerald (green) skull
6. Lastly place the Sapphire (dark blue) skull
7. Don’t forget to place the Red/Ruby skull in the bowl at the Ouija board

Screenshot of the solution

Remember to bring along your Seven Doors trophy!

Timeless Square

This is basically a hidden objects game since it’s easy enough to figure out what each statue needs from their respective poses.

Tips:
  • The location of some items (musical instrument) is hidden in plain sight.
  • For some items, you may want to look UP
  • Some items can be found in places they are typically located.
  • Some are half-hidden so you might want to keep an eye out

 

Solution:

Where to find all the objects needed
1. Gun – From the door you came in from, turn immediately right to see the gun stuck to a easel-style menu board.
2. Fiddle/musical instrument – look at the ad for the Fiddler on the Roof. The hint indicates that the fiddle is on the roof
3. Ball – in the water dispenser. This is fairly obvious.
4. Salt shaker – on the table near to the busking statue
5. Ice cream – This is super obvious. You can find it at the ice cream stand.
6. Newspaper – on the table near to the proposing statues
7. Walking cane – on the lamp post (it’s hung high up, so you’ll want to look up) near to the door you came in from.
8. Ring in a box – Among the leaves of a potted plant in between the busking statue and the “70% off” advert signboard
9. Umbrella – Hung upside down under one of the awnings near the exit door

Images of these objects’ locations will be provided upon request. I think my description is clear enough for you to find the items though 🙂

Screenshots of all the statues with their respective objects
1. Gun

2. Fiddle

3. Ball

4. Salt shaker

5. Ice cream

6. Newspaper

7. Walking Cane

8. Ring in a box

9. Umbrella

Remember to bring along your Seven Doors trophy!

The Cabin of the Fours

Tips:
  • Read the note left on the chair in the middle of the room
  • Read the pirate logs of all 4 pirates and identify important “mementos” for each Pirate. Hint: each pirate should have 4 mementos with Jack Gold having only 3
  • You’ll need to identify which chest is for which pirate. The tip here is to look at the object that’s next to or inside (somewhat) each chest. These items should help you determine which chest is for whom. The last unassigned chest can then be assigned to the remaining pirate.
  • Most of the objects are fairly easy to find. They aren’t exactly hidden.
  • Also, if you’re a rebel, feel free to drink all the rum. The effects will clear up fast enough.

 

Extra Tips – keywords from the pirate logbooks

1. Barbarossa

  • lost his leg
  • mace
  • marshal’s hat
  • retains the head (of the ship’s commander)

2. Anne Bony

  • combing her hair
  • in front of the mirror
  • oriental gadget that reveals to her where the north is
  • pregnant

3. Jack Gold

  • daily shave
  • lover of Parisian perfumes
  • preferring the nobility of the bladed weapons

4. Blackbeard

  • With a gadget he is able to detect ships at a great distance
  • sizzling fireworks
  • tips of his forefingers are burnt by gunpowder
  • drinks rum in a Viking horn

 

Solution

Where to find all the objects + the keyword that points to them
1. Barbarossa

  • lost his leg = crutch (this is indicates the chest nearby is owned by Barbarossa)
  • mace = mace; near to the cannon that’s on one of the platforms on the sides of the room.
  • marshal’s hat = marshal’s hat; it’s on the same table as the pirate logbooks (to the left).
  • retains the head (of the ship’s commander) = by now the head has decomposed into a skull. You can find it near to the cannon that’s closest to the exit. Note that the skull is placed on a table.

2. Anne Bony

  • combing her hair = comb (this is indicates the chest nearby is owned by Anne)
  • in front of the mirror = mirror; near to the cannon that’s on one of the platforms on the sides of the room. It’s right next to the mace.
  • oriental gadget that reveals to her where the north is = compass; it’s on the table near to the chests
  • pregnant = baby rattle; it’s located right next to the pirate logbooks

3. Jack Gold

  • daily shave = shaving knife; on the floor of one of the platforms on the sides of the room. The platform’s the one with the cannon on it.
  • lover of Parisian perfumes = perfume bottle; it’s on a barrel close to the exit
  • preferring the nobility of the bladed weapons = a sword; it’s on the same table as the pirate logbooks (to the left).

4. Blackbeard

  • With a gadget he is able to detect ships at a great distance = telescope (this is indicates the chest is owned by Blackbeard)
  • sizzling fireworks = fireworks; it’s near to the chests on the carpet – you can’t miss it.
  • tips of his forefingers are burnt by gunpowder = flintlock/pistol; on the table near to the chests
  • drinks rum in a Viking horn = Viking horn; it’s near to the chests on the carpet – you can’t miss it.

Screenshots of the filled chests
1. Barbarossa

2. Anne Bony

3. Jack Gold
Sorry about the blurriness… I was drunk on rum 😛

4. Blackbeard

Remember to bring along your Seven Doors trophy!

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