2a. In round 2 it is rest, special, rest, rest, basic
2a. In round 3 it is rest, special, rest, basic
2a. In round 4 it is special, rest, basic (max mode)
4a. In round 1 she uses three potions. In round 2 it is four potions. In round 3 it is five potions. And in round 4 (max mode) it is six potions.
4b. Potions get used at the next basic attack. They can only be removed with a Hammer or with a Mushroom. Potions can be moved around like other stones, but cannot be matched with anything. Making matches next to a potion randomly changes the type of potion (see below for types of potions).
4c. Once a potion gets used, it leaves behind an empty vial. Empty vials are like Eris’ exploded bombs. they can be moved. They can be removed with adjacent matches, Hammers, and Mushrooms.
4d. Potions come in 7 types:
+Green = Heals 50 HP to Player
+Tan = Damages 50 HP to Betty
+Blue = Adds Mana to Player
-Red = Adds 100 Attack power to Betty for the rest of the round (cumulative)
-Yellow = The next attack is Vampiric (damage to you directly heals her)
-Purple = Removes Mana from Player
-Gray = Heals 100 HP to Betty
5a. Use Hammer. A lot. Potions and empty vials can fill the board quickly.
5b. If you cannot Hammer all of the potions, then target the Red ones first. Those are cumulative and add up quickly and can make Betty’s basic attack a major challenge.
5c. Be really careful about matches when you leave potions on the board. That Green potion that would heal you can turn into a Gray potion that heals Betty instead!
5d. If the board gets too full of vials and potions, then you can lose to a “no-match” situation like with Agnes (and sometimes Yuria). This is where a Mushroom can bail you out and give you some breathing room.