For those like me who enjoy having data all in one place, includes information for the Colonial Charter Mod.
Silver Pfenning & Gold Guilder
Produced At:
- Blockhouse
- Governor’s Office
- Melting House
Consumed At:
- Chartered Company
- Bootlegger
- Work Camp
- Musket Range
- Seamstress Guild
- Logging Barge
Gold Guilder
Produced At:
- Chartered Company
- Forward Post
- Melting House
Consumed At:
- Chartered Company
- Smugglers Dock
- Seamstress Guild
Homes and Housing
- Capacity: 3 people
- Materials: Wood x10 & Stone x2
- Upgrades: Tiny House
Log Cabin
- Capacity: 1 Single Family (5 people)
- Materials: Wood x30 & Stone x8
- Upgrades: Large Log Cabin
Wooden House
- Capacity: 1 Single Family
- Materials: Wood x16 & Stone x8
- Upgrades: Stone House, Country House, Nice Country House, Fancy Country House
Rustic Abode
- Capacity: 4 people
- Materials: Wood x25 & Stone x6
- Upgrades: Town Abode & Town House
Saltbox House
- Capacity: 5 people
- Materials: Lumber x20 & Stone x20
- Upgrades: None
Stone House
- Capacity: 1 Single Family
- Materials: Wood x35 & Stone x40
- Upgrades: Country House, Nice Country House & Fancy Country House
Town Abode
- Capacity: 4 people
- Materials: Lumber x20 & Stone x20
- Upgrades: Town House, Nice Town House & Fancy Town House
Country House
- Capacity: Family of 6
- Materials: Lumber x30, Building Supplies x1 & Homewares x1
- Upgrades: Nice Country House & Fancy Country House
Gable House
- Capacity: Family of 6
- Materials: Lumber x45, Building Supplies x3 & Homewares x1
- Upgrades: None
Large Residence
- Capacity: Family of 6
- Materials: Lumber x50, Building Supplies x2 & Fancy Homewares x1
- Upgrades: Manor, Mansion & Estate
Boarding House / Old Boarding House
- Capacity: 5 x 5
- Materials: Wood x90 & Stone x25
- Upgrades: None
Town Lodging
- Capacity: 7 x 7
- Materials: Wood x60, Stone x30 & Building Supplies x2
- Upgrades: None
Upgrades
- Tiny house – Wood x8 & Stone x4
- Large Log Cabin – Wood x42, Stone x12 & Homewares x1
- Stone House – Wood x35 & Stone x40
- Country House – Lumber x30, Building Supplies x1 & Homewares x1
- Nice Country House – Lumber x38, Building Supplies x2 & Fancy Homewares x1
- Fancy Country House – Lumber x50, Building Supplies x3 & Fancy Homewares x2
- Town Abode – Lumber x20 & Stone x20
- Town House – Lumber x17, Stone x40 & Homewares x1
- Nice Town House – Lumber x33, Building Supplies x2 & Fancy Homewares x1
- Fancy Town House – Lumber x44, Building Supplies x2 & Fancy Homewares x2
- Manor – Lumber x58, Building Supplies x3 & Fancy Homewares x2
- Mansion – Lumber x66, Building Supplies x4 & Fancy Homewares x3
- Estate – Lumber x74, Building Supplies x5 & Fancy Homewares x4
Homes & Housing [Row Houses]
Rear extension designed for the Family Townhouse & Officer Townhouse, but also suits the Town Abode chain.
Family Townhouse
- Capacity: 6
- Materials: Lumber x42, Building Supplies x2 & Homewares x1
Officer Townhouse
Slightly better warmth and scomfort than the Family Townhouse
- Capacity: 6
- Materials: Lumber x45, Building Supplies x3 & Homewares x1
Artisan House
Same warmth as stone homes
- Capacity: 5
- Materials: Wood x35 & Stone x40
Captain Tower
A tower extention of the Captain House, but can be used for stand-alone placement
- Capacity: ?
- Materials: Lumber x30 & Stone x10
Captain House
- Capacity: 6
- Materials: Lumber x42, Building Supplies x2 & Homewares x1
Captain Tower
A tower extention of the Journeyman House, but can be used for stand-alone placement
- Capacity: ?
- Materials: Lumber x30 & Stone x10
Captain House
- Capacity: 6
- Materials: Lumber x50, Building Supplies x2 & Homewares x1
Homes & Houses [Colonial Houses]
- Capacity: 5
- Materials: Stone x55, Building Supplies x1 & Homewares x1
Colonial House
- Capacity: 6
- Materials: Stone x65, Building Supplies x2 & Fancy Homewares x1
- Upgrades: Barber Surgeon (Doctor)
Colonial Townhouse
- Capacity: 5
- Materials: Stone x65, Building Supplies x1 & Homewares x1
- Upgrades: Tap House (Inn)
Colonial Homestead
- Capacity: 6
- Materials: Stone x65, Building Supplies x2 & Fancy Homewares x2
- Upgrades: Bed & Breakfast (Boarding house)
Colonial Corner House
- Capacity: 5
- Materials: Stone x50, Building Supplies x1 & Homewares x1
Colonial Tunnel House
- Capacity: 5
- Materials: Stone x55, Building Supplies x1 & Homewares x1
Homes & Housing [New England Colonial Set]
- Capacity: 5
- Materials: Wood x12 & Stone x6
Half Cape
- Capacity: 5
- Materials: Wood x12 & Stone x6
Cape Cottage
- Capacity: 5
- Materials: Wood x12 & Stone x6
Double Cape
- Capacity: 5
- Materials: Lumber x20 & Stone x8
Small Colonial 1
- Capacity: 5
- Materials: Lumber x20 & Stone x8
Small Colonial 2
- Capacity: 5
- Materials: Lumber x20 & Stone x8
Hoxie House
- Capacity: 5
- Materials: Lumber x20 & Stone x8
Large Colonial
- Capacity: 6
- Materials: Lumber x30 & Stone x10
Garrison House
- Capacity: 6
- Materials: Lumber x30 & Stone x10
Georgian House
- Capacity: 6
- Materials: Lumber x30 & Stone x10
Small Lean-To
- Capacity: 4
- Materials: Lumber x5 & Stone x3
Medium Lean-To
- Capacity: 4
- Materials: Lumber x10 & Stone x5
Large Lean-To
- Capacity: 4
- Materials: Lumber x15 & Stone x7
Storage, Markets, and Trade
- Storage Barn – Wood x48 & Stone x16
- Small Barn – Wood x30 & Stone x8
- Old Barn – Wood x56 & Stone x20
- Magazine – Wood x10, Stone x48 & Building Supplies x3
- Bank Barn – Stone x50, Lumber x50 & Building Supplies x1
- Resource Depot – Stone x80, Lumber x40 & Building Supplies x2
- Distribution Barn – Wood x38 & Lumber x10
Trade Buildings
- Trading Post – Wood x140 & Stone x60
- Old Town Trading Post – Wood x140 & Stone x60
- Farm Supplier – Wood x100, Stone x60 & Lumber x20
- Industry Supplier – Wood x100, Stone x60 & Lumber x20
- Dry Goods Supplier – Wood x100, Stone x60 & Lumber x20
- Food Supplier – Wood x100, Stone x60 & Lumber x20
- Chartered Company – Stone x34, Lumber x50 & Building Supplies x1
- Bootlegger – Wood x20, Homewares x1 & Silver Pfenning x30
- Smugglers Dock – Lumber x50, Gold Guilder x10 & Hull Components x1
- Native Trader – Wood x10, Stone x24 & Lumber x30
Market Buildings
- Small Market – Wood x20 & Stone x40
- Edibles Market – Wood x35, Stone x55 & Lumber x25
- Rural Market – Wood x10, Stone x60 & Lumber x60
- Old Town Market – Wood x70, Stone x74 & Lumber x48
- Central Market – Wood x10, Stone x64 & Lumber x70
Specialized Warehouses
- General Warehouse – Stone x56, Lumber x14 & Building Supplies x2
- Other Warehouses – Stone x33, Lumber x12 & Building Supplies x1
Specialized Storage Barns
- Textile Storage – Wood x10, Stone x16 & Lumber x25
- Small Barns – Wood x30 & Stone x8
- Grain Silo – Stone x48 & Lumber x42
- Root Cellar – Stone x26 & Lumber x30
- Meat Locker – Wood x24 & Stone x16
Town Servies
- Well – Wood x4 & Stone x40
- Gazebo – Stone x10, Hardwood x15 & Bronze x8
- School House – Wood x55 & Stone x26
- One Room Schoolhouse – Wood x10, Stone x20 & Lumber x45
- Town Arrival – Wood x20
- Town Hall – Wood x20, Stone x70 & Lumber x105
- Colonial Hall – Lumber x120, Building Supplies x8 & Homewares x1
- Court House – Stone x42, Lumber x78 & Building Supplies x3
- Governor’s Office – Lumber x50, Building Supplies x6 & Fancy Homewares x2
Worship and Remembrance
- Parish House – Wood x10, Stone x16 & Lumber x25
- Seafarers Shrine – Wood x45 & Stone x30
- Small Chapel – Wood x90 & Stone x60
- Chapel – Wood x20, Stone x80 & Lumber x90
- Old Church – Wood x200 & Stone x100
- Central Church – Wood x20, Stone x80 & Lumber x170
- Cemetery – Stone x1 per unit of length
- Abbey – Wood x10, Stone x24 & Lumber x30
Produces either Ale, Blueberries or Herbs
Health and Healing
- Hospital – Wood x10, Stone x60 & Lumber x40
- City Hospital – Wood x13, Stone x78 & Lumber x52
- Herbalist – Wood x30 & Stone x12
- Apothecary – Stone x31, Lumber x20 & Building Supplies x1
– Healing Broth: 1 Wine, 1 Root & 1 Glassware
– Healing Oil: 1 Seed Oil, 1 Ginger & 1 Glassware
– Healing Oil: 1 Vegetable Oil, 1 Ginger & 1 Glassware
– Healing Poultice: 1 Honey, 1 Bonemeal & 1 Cloth
Food Production
- Hunting Cabin
– Materials: Wood x34 & Stone x12
– Product: Duck Meat, Feathers, Leather, & Venison - Fishing Dock
– Materials: Wood x30 & Stone x16
– Product: Fish - Gatherers Hut
– Materials: Wood x30 & Stone x12
– Product: Roots and Berries - Apiary
– Materials: Wood x60 & Stone x24
– Product: Beeswax and Honey - Tidal Pool
– Materials: Wood x10, Stone x20 & Lumber x25
– Product: Crayfish, Mussel, Oyster, Pearls & Seaweed - Hunting Blind
– Materials: Wood x25 & Reeds x20
– Product: Duck Meat, Feathers & Fish - Wharf & Ship
– Materials: Stone x30, Lumber x30 & Hull Components x10
– Product: Lobster, Seal Meat, Whale Meat / Blubber
Food Refining
- Small Windmill – Wood x10, Stone x20 & Lumber x40
- Large Windmill – Stone x30, Lumber x50 & Building Supplies x2
- Watermill – Stone x40 & Lumber x40
- City Windmill – Stone x36, Lumber x60 & Building Supplies x3
All Mills make Flour
- Old Dairy
– Materials: Wood x60 & Stone x14
– Product: Butter, Cream and Cheese from Milk (x15) - Milking Barn –
– Materials: Wood x36 & Domesticated Animals x12
– Product: Milk - Dairy Parlour –
– Materials: Wood x60 & Stone x14
– Product: Butter, Cream and Cheese from Milk - Oil Press – Wood x10, Stone x40 & Lumber x20
– Chili Oil: 275 Chilies
– Lamp Oil: 75 Vegetable Oil or 100 Whale Blubber
– Seed Oil: 250 Conola or 100 Cotton or 100 Flax or 250 Kernels
– Vegetable Oil: 275 Olives - Bakery – Wood x60 & Stone x40
– Bread: 15 Flour & 10 Butter
– Cheese Bread: 15 Flour & 10 Cheese
– Fruitcake: 15 Flour & 12 Apricots
– Hardtack: 5 Flour
– Nutbread: 15 Flour & 12 Walnuts
– Sugar Cookies: 15 Flour & 10 Sugar - Preservist – Stone x24, Lumber x40 & Building Supplies x1
– Fruit Jam: 5 Glassware, 6 Sugar & (insert fruit)
(x10 Apples / Blackberries / Blueberries / Quinces / Red Mulberries or Strawberries)
– Pickled Eggs: 5 Glassware, 10 Eggs & 1 Salt
– Pickled Vegetables: 5 Glassware, 1 Spirits & (insert vegetable)
(x10 Beetroots / Cucumbers / Onions / Peppers or Radishes)
– Potted Meat: 5 Pottery, 10 Chicken or Duck Meat, 1 Salt - Smoke house – Wood x10, Stone x24 & Lumber x40
– Beef Jerky: 10 Beef Cuts, 5 Wood, 1 Barrel
– Charki Jerky: 10 Charki Cuts, 5 Wood, 1 Barrel
– Hangikjot: 10 Mutton Cuts, 5 Wood, 1 Barrel
– Kielbasa: 10 Pork Cuts, 5 Wood, 1 Barrel
– Pemmican: 10 Bison or Venison Cuts, 5 Wood, 1 Barrel
– Smoked Cheese: 10 Cheese, 5 Wood, 1 Barrel
– Smoked Cheval: 10 Cheval Cuts, 5 Wood, 1 Barrel
– Smoked Chili: 10 Chilies, 5 Wood, 1 Barrel
– Smoked Fish: 10 Fish, 5 Wood, 1 Barrel
– Wedding Pemmican: 10 Cherries, 5 Wood, 1 Barrel, 10 Tallow - Salting house – Wood x10, Stone x30 & Lumber x30
– Brined Cheese: 10 Cheese, 5 Salt & 1 Barrel
– Corned Beef: 10 Beef Cuts, 5 Salt & 1 Barrel
– Corned Bison: 10 Bison Cuts, 5 Salt & 1 Barrel
– Corned Charki: 10 Charki Cuts, 5 Salt & 1 Barrel
– Corned Cheval: 10 Cheval Cuts, 5 Salt & 1 Barrel
– Cured Vension: 10 Venison Cuts, 5 Salt & 1 Barrel
– Haggis: 7 Mutton Cuts, 5 Salt, 1 Barrel & 6 Onions
– Salted Cod: 10 Fish, 5 Salt & 1 Barrel
– Salted Pork: 10 Pork Cuts, 5 Salt & 1 Barrel
– Surstromming: 10 Fish, 5 Salt & 1 Barrel - Sugar House – Stone x20 & Lumber x40
– Maple Syrup: 20 Maple Sap
– Sugar: 20 Maple Syrup or 20 Sugar Beets or 20 Sugar Cane - Tinneries (Tinned / Canned Foods) – Lumber x55, Building Supplies x2 & Tin x10
– Tinned Meat: 1 Tin & (insert Meat) - Butcher Stalls – Wood x10, Stone x2 & Lumber x8
- Animal Pens – Wood x12 & Domesticated Animals x4
- Crop Fields: Wheat, Chickpeas, Barley, Bean, Beetroots, Blueberries, Blackberries, Broccoli, Cabbage, Canola, Carrots, Chilies, Corn, Cucumber, Eggplant, Herbs, Kale, Leeks, Lettuce, Rockmelon, Field Onions, Parsnips, Peas, Pepper, Potato, Pumpkin, Radishes, Raspberries, Tye, Sorghum, Soybeans, Spinach, Squash, Strawberries, Sugar Beets, Sunflower, Tomatoes, Tulip, Turnips, Watermelons, (Anything in Plantations can be placed in Crop Fields)
- Plantations: Bamboo, Cotton, Flax, Hemp, Sugar Cane, Tabacco Leaf
- Orchard: White Mulberry, Apple, Apricots, Cherry, Chestnut, Coffee, Figs, Grapes, Maple, Red Mulberries, Olives, Orange, Peach, Pear, Pecan, Plum, Quinces & Walnuts
Resource Production
- Materials: Wood x12, Stone x68 & Lumber x18
Copper Ore Mine Shaft
- Materials: Wood x28, Stone x10 & Lumber x32
Tine Ore Mine Shaft
- Materials: Wood x13, Stone x13 & Lumber x45
Stone & Salt Mine
- Materials: Wood x65
Iron Ore & Coal Mine
- Materials: Wood x65
Precious Mine
- Materials: Wood x10, Stone x70 & Lumber x30
Placer Mine
- Materials: Wood x10, Stone x5 & Lumber x10
Saltworks
- Materials: Wood x15, Stone x5 & Lumber x45
Silkworm Hut
- Materials: Lumber x50, Stone x30 & Silkworm Eggs x10
- Product: Silk Cocoons, Silkworms, Silkworm Eggs
Shore House
- Materials: Wood x40
- Product: Sand, Clay, Turtles, Frog Legs, Reeds
Wild Sheperd
- Materials: Wood x40
Stables
- Materials: Lumber x50 & Domesticated Animals x2
- Product: Domesticated Animal x200 Oats / Barley / Corn / Wheat / Sorghum / Rye
Refined Resources
- Wood Cutter – Wood x24 & Stone x8
- Chopper – Wood x12 & Stone x4
- Bundling Shed – Wood x30 & Stone x10
– Fire Bundle: Corn / Sugar Cane / Hemp / Bamboo / Sorghum / Reeds / Candle - Stacks Burner – Stone x35 & Lumber x15
– Charcoal: x5 Wood
– Coke Fuel: x5 Coal
Clothing and Fabrics
- Tailor – Wood x45 & Stone x50
– Hide Coat [Leather], Wool Coat [Wool], Survival Coat [Reeds + Feathers], Full Coat [Cloth] & Dress Coat [Linen] - Tailoring Company – Stone x40, Lumber x30 & Building Supplies x2
– Everything from Tailor including Peacoat [Leather + Wool], Full Livery [Silk + Linen], Frock Coat [Leather + Cloth], Full Suit [Linen + Wool], Buff Coat [Cured Leather] & Cloth Down Coat [Cloth + Feather] - Seamstress guild – Wood x60, Stone x45 & Lumber x30
– Leather Coat [10 Firewood], Dress Coat [40 Silver Pfenning] & Frock Coat [4 Gold Guilder] - Weavers – Wood x10, Stone x30 & Lumber x30
– Linen [Flax], Cloth [Cotton], Silk [Cocoons], Rug [Cotton / Wool / Cured Leather] - Fiber Watermill – Stone x60, Lumber x70 & Building Supplies x2
– Produces the same as the Weavers but faster - Bedding Maker – Stone x24, Lumber x24 & Building Supplies x1
– Bedding [Feather + Cloth] / [Cotton + Cloth] / [Wool + Cloth] / [Feather + Linen] / [Cotton + Linen] / [Wool + Linen] - Tannery – Wood x10, Stone x20 & Lumber x20
– Cured Leather [1 Leather + 1 Water + 3 Salt]
Crafting
- Statue Carver – Wood x20, Stone x10 & Lumber x30
– Wood Statue [Wood], Stone Statue [Stone], Jade Statue [Jade] & Marble Statue [Marble] - Chandlery – Stone x20 & Lumber x40
– Candles [Beeswax / Whale Blubber / Tallow] - Potter – Stone x20 & Lumber x40
– Pottery [8 Clay + 3 Furnace Fuel] - Joiner – Wood x10, Stone x40 & Lumber x40
– Furniture [Wood] & Fancy Furniture [Hardwood] - Ropery – Wood x15, Stone x10 & Lumber x40
– Rope [Flax][+] / [Hemp][++] / [Reeds][+] - Glassworks – Stone x30, Lumber x20 & Sand x40
– Glass [23 Sand + 4 Furnace Fuel] / [23 Sand + 3 Coal]
– Glassware [23 Sand + 4 Furnace Fuel] / [23 Sand + 3 Coal] - Cooper – Wood x25, Stone x14 & Lumber x30
– Crate / Barrel / Cask [Wood]
Construction
- Saw Pit – Wood x15
– Lumber [Log]
(Very Slow method) - Lumber Yard – Wood x40 & Stone x15
– Lumber [Wood / Hardwood]
– Firewood [Wood] - Sawmill – Wood x80 & Stone x30
– Same as Lumber Yard - Waterwheel Sawmill – Wood x80 & Stone x30
– Same as Lumber Yard & Sawmill - Ship Yard – Stone x10, Lumber x60 & Building Supplies x4
– Hull Component [Lumber + Rope + Linen or Cloth] - Brickworks – Stone x40, Lumber x15 & Clay x60
– Bricks [13 Clay + 3 Furnace Fuel]
– Charcoal [5 Wood]
– Coke Fuel [5 Coal] - Homewares Supplier – Wood x15 & Stone x30
– Homewares [4 Furniture + 8 Copperware / 8 Tinware / 5 Rug / 4 Pottery / 3 Lamp Oil / 5 Bedding or 17 Glassware]
– Fancy Homewares [4 Fancy Furniture + 7 Pewterware or 5 Silverware] - Building Supplier – Wood x10, Stone x12 & Lumber x60
– Building Supplies [12 Brick + 1 Joist + 20 Log or 5 Stone]
– Building Supplies [12 Brick + 1 Copper Pipe + 20 Wood]
– Building Supplies [12 Brick + 6 Glass + 9 Iron]
– Building Supplies [30 Brick + 18 Lumber]
– Building Supplies [6 Glass + 12 Brick + 11 Iron]
– Building Supplies [6 Glass + 2 Joist + 15 Stone]
– Building Supplies [6 Glass + 2 Copper Pipe + 15 Stone]
Tools and Forge
- Blacksmith – Wood x32, Stone x55 & Iron Ore x32
– Rough Tools [Log + Iron Ore]
– Iron Tools [Log + Iron]
(Upgrades: Country Smithy & Large Smithy) - City Blacksmith – Stone x40, Lumber x40 & Building Supplies x1
– Rough Tools & Iron Tools
– Steel Tools [Wood + Iron + Coal]
– Musket [Iron + Wood + Furnace Fuel] - Small Iron Smelter – Wood x25 & Stone x25
– Iron [Iron Ore + Furnace Fuel] - Metalsmith – Wood x20, Lumber x55 & Building Supplies x1
– Canteens [6 Tin + 1 Furnace Fuel]
– Copper Pipes [10 Cooper + 4 Furnace Fuel]
– Tinware [10 Tin + 2 Furnace Fuel]
– Copperware [10 Copper + 2 Furnace Fuel]
– Pewterware [10 Pewter + 2 Furnace Fuel]
– Silverware [10 Silver + 2 Furnace Fuel] - Forge – Wood x12, Stone x50 & Lumber x18
– Iron [Iron Ore + 1 Furnace Fuel]
– Silver [1 Silver Ore + 1 Furnace Fuel]
– Gold [1 Gold Ore + 1 Furnace Fuel]
– Copper [1 Copper Ore + 1 Furnace Fuel]
– Tin [1 Tin Ore + 1 Furnace Fuel]
– Bronze [3 Copper Ore + 1 Tin Ore + 1 Furnace Fuel]
– Pewter [3 Tin Ore + 1 Copper Ore + 1 Furnace Fuel]
– Joists [20 Iron + 6 Coal]
– Cannon [16 Iron + 1 Furnace Fuel]
– Iron Statue [20 Iron + 1 Furnace Fuel]
– Bronze Statue [20 Bronze + 1 Furnace Fuel]
– Bronze Tool [1 Bronze + 1 Wood] - Foundry – Wood x20, Stone x50 & Lumber x40
– Same as Forge but slightly more efficient
Industrial Fuel Production
- Fuel Refinery – Wood x45 & Stone x40
– Furnace Fuel [Firewood / Firebundle / Charcoal / Coke / Coal] - Small Fuel Refinery – Wood x20 & Stone x30
Precious Items Production
- Gemcutters – Stone x12, Lumber x26 & Building Supplies x3
– Polished Gemstone [1 Rough Gemstone] - Melting House – Stone x45, Lumber x25 & Building Supplies x1
– Gold Guilder [1 Gold + 1 Furnace Fuel]
– Silver Pfenning [1 Silver + 1 Furnace Fuel]
Luxuries Production
- Small Tavern – Wood x10, Stone x20 & Lumber x20
- Tavern – Stone x30, Lumber x30 & Building Supplies x1
- The Local – Stone x30, Lumber x30 & Building Supplies x1
- Inn and Garden – Stone x44, Lumber x48 & Building Supplies x1
- Coffee House – Stone x20, Lumber x60 & Building Supplies x1
Productions
- Brewery – Stone x20 & Lumber x30
– Ale [Berries / Cherry / Peach / Pear / Pumpkin / Wheat / Oats]
– Mead [Honey] - Winery – Stone x16 & Lumber x40
– Wine [Grape / Strawberry / Watermelon / Plum / Red Mulberry / Blackberry / Raspberry] - Distillery – Stone x30, Lumber x20 & Building Supplies x2
– Cachaca [Sugar Cane + Glassware + Furnace Fuel]
– Applejack [Apple + Glassware + Furnace Fuel]
– Baijiu [Sorghum + Glassware + Furnace Fuel]
– Raki [Fig + Glassware + Furnace Fuel]
– Krauterlikor [Herbs + Glassware + Furnace Fuel]
– Vodka [Potato + Glassware + Furnace Fuel]
– Whiskey [Barley / Rye + Glassware + Furnace Fuel]
– Berry Gin [Berries + Canteen + Furnace Fuel]
– Flip [Pumpkin + Canteen + Furnace Fuel] - Curing Barn – Stone x12, Lumber x30 & 2 Rope
– Pipe Tobacco [Tobacco Leaf] - Pub Kitchen – Wood x15, Stone x40 & Building Supplies x1
– Fill Canteens [Canteen + Water]
– Fish & Chips [Fish + Potato]
– Lamb Stew [Mutton + Carrot]
– Scrambled Egg [Eggs + Milk]
– Roast Beef [Beef + Mushrooms]
– Pork Chops [Pork + Salt]
– Sweet Chicken [Chicken + Honey]
– Deer & Mash [Potato + Venison]
– Charki Salad [Charki + Lettuce]
– Boiled Horse [Cheval + Water]
– Chili Bison [Bison + Chili]
– Pecan Duck [Duck + Pecans]
Theme Sets
- Quayside House – Lumber x30, Building Supplies x1, Homewares x1
– Houses 5 - Quay Barn – Wood x50 & Stone x45
- Quay Locker – Wood x10, Stone x20 & Lumber x12
- Quay Textile Storage – Wood x10, Stone x20 & Lumber x30
- Quay Fishery – Wood x10, Stone x16 & Lumber x20
- Quay Brewery – Stone x15, Lumber x25 & Building Supplies x1
Docks and Buildings for the water area
Homes and Town Services
- Dock Shanty – Wood x30
– Houses 4 - Dock Home – Wood x38
– Houses 5 - Dock Small Market – Wood x50
- Dock Market – Wood x115
- Dock Trading Post – Wood x140
- Water Shrine – Wood x60
- Small School – Wood x45
- Herb Grower – Wood x45
- Herb Mender – Wood x30
Storage, Industry & Food
- Dock Small Storage – Wood x40
- Dock Large Storage – Wood x50
- Dock Fuel Storage – Wood x29
- Dock Wood Storage – Wood x29
- Dock Wood Finder – Wood x29
- Ricewine Still – Wood x35 & Stone x5
- Dock Workshop – Wood x45
- Water Scavenger – Wood x45
- Dock Fishery – Wood x45
- Dock Chicken Breeder – Wood x28 & Eggs x12
- Reed Farm – Wood x20
- Rice Planter – Wood x20 & Rice x100
- Driftwood Scavenger – Wood x20
Native Items
- Native Tipi – Wood x8 & Leather x14
– Upgrades: Native Tipi Residence or Storage for Arrowheads x20 - Native Tent – Wood x8 & Leather x14
- Native Wigwam – Wood x28 & Leather x2
– Upgrades: Native Wigwam Housing or Storage for Arrowhead x25 & Musket 2x - Native Hut – Wood x28 & Leather x2
- Native Longhouse – Wood x80 & Leather x4
– Upgrades: Native Longhouse Housing or Storage for Native Artifact x1 - Totem Pole – Wood x10
^ Arrowheads & Native Artifacts can be found at Ceremonial Grounds ONLY if you choose the New Frontier or Native Village starting conditions!
Modular Buildings
Modular Residence
- L1 Urban House – Wood x32 & Stone x40
- Urban House – Wood x32 & Stone x40
- L2 Urban House – Wood x32 & Stone x40
- L2 Urban House Cap – Wood x32 & Stone x40
- L3 Urban House Cap – Wood x32 & Stone x40
^ all have a Family Size of 6
- Urban Storage Barn – Wood x40 & Stone x10
- Urban Food Market – Wood x40 & Stone x10
- Urban Market – Wood x40 & Stone x10
- Urban School – Wood x40 & Stone x10
- Urban Hospital – Wood x30 & Stone x30
- Urban Chapel – Wood x40 & Stone x10
- Urban Herbalist – Wood x40 & Stone x10
- Urban Tailor – Wood x30 & Stone x30
- Urban Blacksmith – Wood x30 & Stone x30
- Urban Wood Cutter – Wood x30 & Stone x30
- Urban Butcher – Wood x30 & Stone x30
- L1 Urban Bakery – Stone x30, Lumber x30 & Building Supplies x1
- Urban Windmill – Wood x40 & Stone x32
- Old Castle – Wood x100, Stone x250 & Lumber x150
(A Large welled storage building)
Note: Some information was taken from this website https://www.silisoftware.com/tools/banished-colonial-charter/building
By Cookieheart