I have run Farmer-heavy compositions across dozens of production maps in the current patch, and I can confirm that the numbers genuinely back up the hype. What follows is my personal breakdown of why this 40c unit is the strongest in the game, when it falls short, and how I route around its weaknesses.
Why the Farmer Is the Strongest Unit in the Current Patch
Let me state my conclusion upfront: on standard production maps in the current version, the Farmer is the strongest unit in the game. I will explain the reasoning below, but if you are the type who skips long explanations, just remember these three rules before you queue into your next match:

- Mass-producing Farmers is powerful on its own.
- Pairing them with Hunters and Mages makes them even stronger.
- If an enemy unit has an attack power of 9 or below, just beat it down with Farmers.
That alone will let you feel the strength firsthand in your own matches. I know I did.
Price Efficiency: How Many Farmer Squads Fit in One Enemy Squad’s Budget
The following comparison shows how many Farmer squads you can hire for the price of one squad of each other unit. This is where the cost advantage becomes impossible to ignore.
| Comparison Metric | What It Reveals |
|---|---|
| Farmer vs. other units (cost) | For the price of one enemy squad, you can field multiple Farmer squads |
| Farmer cost-effective advantage | Holds a pricing edge over every opponent except the Fighter |
| Soldier and Scout | Cannot one-shot a Farmer, so they cannot wipe out your swarm |
| Fighter | Strongest against Farmers, but only by a narrow margin |
| Knight and Assassin | Roughly even matchups against Farmer swarms |
Editor Warning: I learned this the hard way—do not assume “cheap” means “expendable.” The whole point of this table is that the Farmer wins the cost war even when it loses the stat comparison. If you are reading the numbers as “Farmers die easily, so they are bad,” you have the logic inverted. It is the volume that wins.
Combat Power: Can Farmer Swarms One-Turn Enemy Squads?
This next comparison answers two questions: how many Farmer squads you need to kill an enemy unit in a single turn (with the Farmer striking first), and how many Farmers survive after the fight. In my own runs, the pattern held up consistently.
The key finding is that Farmers maintain a pricing advantage against every opponent except the Fighter. Against Soldiers and Scouts—units that cannot one-shot a Farmer—your swarm simply cannot be cleared out. Even the Fighter, the strongest counter to Farmers, only wins by a slim margin. The next-best options, Knight and Assassin, are nearly an even fight. The takeaway I keep coming back to is simple: Farmers reliably achieve a cost-efficiency advantage against other units.
Capture Ability: Why Farmers Are Also Top-Tier Capturers
Because Farmers are cheap and still carry a solid capture value, they double as excellent capture units. A single Farmer squad takes 3 turns to capture a tile, but since you can produce them in bulk so easily, they are the ideal choice for grabbing facilities that do not need to be secured immediately—like Villages and similar low-urgency holdings.
Even after finishing a capture assignment, when they rotate to the front lines, Farmers still deliver the best cost-to-performance ratio of any unit you could send. Soldiers with high movement and Flag Bearers with high capture power are useful when you want to rush a high-priority objective like a Hidden Treasury, an Egg, or a Golden Banana—but that is a situational call, not a default plan.
Effective Defense: Why Numbers Beat Armor
In this game, there are almost no tools for wiping out weak units in a single sweep, which means raw unit count translates directly into effective defense. Losing an expensive unit to a powerful attack is a painful loss. But losing one Farmer squad—even to the strongest attack in the game—costs you only 40c. That is the entire justification for using Farmers as escorts and walls for ranged attackers like Bowmen and Mages. Their effective durability as a screen is genuinely strong, and I lean on this constantly when protecting my backline.
Farmer Weaknesses You Must Respect
Farmers are extremely strong, but they are not without flaws. I have lost games by ignoring these, so treat them as hard constraints.
- Units that can fight Farmers head-on: Against a Fighter, Farmers are at a disadvantage. Against large units like the Knight that trade near-evenly, repeatedly throwing Farmers into them in suicide waves is rarely worth it.
- Movement 4 = cannot cross rivers: In this game, a ground unit with movement 5 can step onto a water tile. A Farmer only has movement 4, so it cannot enter water tiles through normal means. On maps with narrow water tiles that severely restrict movement, consider deploying Infantry (movement 5) or an Infantry-Farmer hybrid instead.
- Not enough Forts: The only way to produce Farmers for 40c is from a Fort or a leveled-up Castle. On maps with few or no Forts, mass-producing Farmers may be flatly impossible.
Units That Pair Well With Farmers
These are the two synergies I rely on most when building around a Farmer core.
- Hunter & Mage: Ranged units and Farmers have outstanding synergy. Ranged attackers provide the heavy damage output against the large units that Farmers struggle with, while the Farmer swarm blocks enemies from closing in on your ranged units. On some maps, this combination alone is strong enough to win the match.
- Assassin: The Assassin can cheaply kill the Fighter—the natural predator of the Farmer—and can one-shot an enemy Assassin after your Farmers chip it down first. On low-income maps where you cannot easily afford Hunters, this shines in the early game. It struggles against Knights, which mirrors the Farmer’s own weakness, so keep production small and targeted rather than massing them.
Commanders That Synergize With Farmers
If you want to lean fully into Farmer-centric play, these two commanders are the ones I recommend.
- Kabal: Offers a fixed +5 attack increase and a Grit/Endure-style buff, among other skills that are highly valuable for cheap units.
- Rereri: Has an ultimate skill that supercharges Farmers beyond their normal limits.