How to use styles to get a series of zoned buildings (growables) to appear in the correct location.
It is admittedly not the easiest thing to do, but I found the result worth it.
Step 1: Subscribe
Ensure every level is present for every asset.
The zones/densities (and specializations) can be mixed in the list since the zoning will control what grows where.
Note: Chances are you will have to create your own growing sets, at least for now, since most creators know the game won’t follow a progression and so don’t bother creating such sets. Then you will have to upload them to the Workshop so you can subscribe to them, because only subscribed assets can be added to a Style.
Step 2: Create Style
Step 3: Create District
Use the smallest “brush” to create the district for your preferred building and apply the style.
Leave room around your style district or the neighbors will copy (even if one cell of the neighboring lot overlaps, it can be included) – the buffers are one way to handle it.
Using a district to control the appearance progression of a single building is not for the faint of heart. But for those who chose such a labor of love, there is a method that can be followed to make a city a little more unique and awesome.