Creepy Tale 3: Ingrid Penance – Walkthrough 100%

Walkthrough + 100% Achievement Guide (English)

As punishment for her transgressions, Ingrid is sent to hell. As she struggles through the darkness that hungers to consume her heart, she makes her way toward redemption. Her fate is in your hands…

Introduction

The end of Ingrid can change in conversations and when making decisions.
There are a total of three options:

  • Good (make only good decisions)
  • Evil (make only evil choices)
  • Classic (making good and bad choices)

If you want to unlock all Achievements, you have to play through the game several times.

Chapter I: Bread

Walk to the right and throw Grandma’s bread in the puddle.

Chapter II: Brewery

– Go left and use the bellow to light up the room.
– Take the valve on the left of the wheel and place it in the hole on the right.
– Rotate until the maggot is at the bottom and take the jar.
– The glass breaks and the demon runs after the maggot.
– Go to his bowl and pick up the chicken foot.
– Go right and pull the liana in the following order:

  • middle
  • right
  • left

– Feed the plant with the chicken foot:
good decision: go over and feed it
evil decision: throw the chicken foot

Chapter III: Waterfall


– When you talk to Mloch, your decision has consequences:
good decision: answer polite
evil decision: answer rude

Paranoia Achievement Look at your hands until the Achievement pops up (approx. 15x)

– go right and cross the lava pit:

bathing time Achievement fall into the lava (approx. 5x)
  • Go to the first stone
  • right
  • left
  • right
  • right
  • right
  • left
  • left
  • left
  • go right until you cross lava pit
Dexterity Achievement Manage to cross the lava pit

Chapter IV: Gut


– Take the garlic and the knife from the table.

Bloodthirsty Achievement Keep pulling out the knife until the achievement appears.

– Go through the door on the right (dead end).
– Go left and jump, when the elevator is above you.
– Use the knife to cut the gear out of the organ.
– Take the gear and the organ.
– Go through the door on the lift.
– Feed the first tentacle with the garlic or the organ and grab the lever.
– Feed the middle tentacle with the organ or the garlic and take the horn (on the garbage mountain below).
– Pull the liana on the left and go back through the door.
– Run against the dripping Acid to the right of the door.
– Fill the horn with the acid.
– Go through the door.
– Take another garlic.
– Take the left door and pull the bone out of the mouth.
good decision: pull out carefully
evil decision: pull out by force

evil decision: pour acid in the mouth

– Go left and use the knife to cut the thread. Walk in.
– When the demon turns around, put the bone in the gears.
– Pick up the two broken bone pieces and put them both back into the gears (acid is shutt off)
– Go all the way down and grab the gear behind the acid.
– Go down to the tentacle.

Exchange of pleasantries Achievement Feed two tentacles with garlic

– Pour acid on the last tentacle.
– Go in the slime on the right.
– Glue both gear parts with the slime together.
– Return upstairs to the mouth and insert the gears and the lever into the mechanism.
– Pull the lever (the mouth will now be fed pumpkin)

Dinner is served! Achievement Pull the lever again and set the food back to meat

– Go back down to the tentacles, the path is now clear.

Chapter V: Bridge


– When you talk to Mloch, your decision has consequences:
good decision: answer polite
evil decision: answer rude

– Cross the bridge.
– When you talk to Mloch, your decision has consequences:
good decision: answer polite
evil decision: answer rude

– Collect the feather on the bridge and go back to the door.

Chapter VI: Tree


– Go to the right

Voluntary Sleep Achievement Stand over the left red flower and wait until you fall asleep

– Look in the hole from the tree and take the purple orb
– Go to the door and put the purple orb over the valve
– Go to the right side of the door and press the middle circle with the whirl
– Turn the valve until the light points to the purple orb
– Go through the gate


Craftroom

– Go upstairs
– Take the empty glass from the shelf on the left

Picklock Style Achievement Go right and get the Flower Scissor when the owl isn’t looking

– Go down and fill the jar with the paint on the left of the table
– Go left through the gap
– Pour the blue paint over the flowers in the basket as they be lowered
– Go back and wait until the upper owl comes to discuss with the other one
– Go upstairs (take the scissors if you haven’t already)
– Cut the rope
– Go downstairs and turn right to get the purple orb behind the branch
– Leave the room and go back
– Now there should be a dream catcher in the transport system -> take it with you
– Place the orb in the door system


Library

Curiosity Achievement Look at the red book on the first bookshelf Look at the brown book to the right of the owl

– Climb up the ladder
– Grab the skull on the right
– Take the key from the remains of the skull
– Now climb up the middle ladder
– Put the key in the right head, take the sickle from the shelf
– Climb back down the right ladder and take the key from the bottom head
– Climb back up the ladder and take the key from the top head (Important!)
– Go down the middle ladder and to the left
– Look in the owl’s big book and climb up the left ladder
– Put the key in the head and climb up the ladder
– Use the sickle to remove the thorns and take the purple orb
– Go left and press on the shelf to take a vinyl (Achievement)
– Climb back down and put the key in the second head
– Take the other orb and climb down behind the owl
– Take out the left key to lock the owl and immediately climb back up
– Put the Key in the right head and exit the library

Larve Achievement Go to the left and look in the hole from the tree

Bedroom

naughty girl Achievement Lie in the bed on the right side. When the owl stops and thinks, get up and run behind the black wall on the left. If the owl moves on, then lie back in bed. Repeat until you get the achievement (about 3x)

evil decision:

Let me sleep Achievement Lie in bed and wait for the owl to choke you. Kill them with the sickle.

– Take the orb

good decision:
– Go all the way to the left and climb up the ladder
– Hang up the dream catcher and wait for the owl to come
– When the owl sleeps, take the yellow stone from its staff

who wrote this stuff Achievement Go all to the left and place the record from the library in the record player

evil decision: leave the other kids behind
good decision: solve the riddle and save the other children from their sleep

Slide the slider back and forth until the red glow is gone:
Child on the left:

  1. all the way down
  2. all the way up
  3. all the way down
  4. all the way up

Child on the right:

  1. 2nd from above
  2. 2nd from above
  3. 2nd from above
  4. 2nd from above

– leave the room


Sun room

– Wait for the owl to go downstairs
– Take the pale orb from the table and the purple one on the right
good decision: Skip all following steps and leave the room

evil decision: Take the key from the owl’s table
– Put the key in the bottom of the head on the left

Sadomasochist Achievement Turn the valve until the beam burns you

– Wait until the owl is on the right by the slider
– Turn the beam to the owl and press the lever to burn it

burn, little bird Achievement Flip the switch again to burn the owl a second time

– Take the golden ball and leave the room


Red room

evil decision: Skip all the following steps and leave the room

– Go through the left door and hide behind the box
– Take the first valve and hide again (If the owl sees you doing this, you die)
– Take the second valve
– Go back down and run all the way to the right
– Put a valve in the hole an dopen the door
– Go upstairs, put the valve in the machine and turn it
– Run back down and to the other side
– Take the last valve and wait for everything to explode
– Go back to the previous room


Sun room

If the owl is still alive:
– The owl puts the golden orb into the machine on the left
– Take the orb

– You should now have two golden orbs
– Place them in the machine at the top right

– Rotate the arrows so that the sign with the most arrows is at the maximum
– now place the transparent orb in the purple beam
– Exit the room and put the orb in the door system


Throne room


– There is a record hidden to the right of the door, listen to it in the room with the beds to activate the elevator
– For all unmusical people like me:

  • Get on the 2nd from the right
  • Get on the 2nd from the left
  • Get on the 1st from the left

– Take the elevator up and turn the crank
– After viewing the book from the librarian, you will get a template for the dream catcher
– Recreate the left one on the 2nd page
Solution:

– Lower the dream catcher and sit on the throne

Chapter VII: Nightmare

Tip: Next to the portals are glowing orbs, you will be teleported in this direction.

– How to get through the Nightmare:

  • Spin the wheel 1x and go through
  • Spin the wheel 1x and go through
  • go through the portal
  • Spin the wheel 2x and go through
  • Spin the wheel 2x and go through
  • Spin the wheel 2x and go through
  • Spin the wheel 2x and go through
  • Take the bottle from the corpse and sprinkle it on the wheel
  • Spin the wheel 1x and go through
  • Spin the wheel 1x and go through
  • Use the bottle, spin the wheel 2x and go through
  • Use the bottle, spin the wheel 2x and go through
  • Spin the wheel 2x and go through
  • Go to the right

Chapter VIII: Road

Chapter IX: Castle

– Go right and talk to the man knocking on the door
good decision: You don’t want to see anyone suffer
evil decision: you like to see people suffer
– Go further to the right (dead end)
– Go back to the man and talk to him again
– You can now switch between both characters

– Follow the steps below to solve the riddle:
O: Old timer I: Ingrid Penance
I: Lower the elevator and go in
O: Turn the crank until Ingrid is above
I: Push the lever on the left to lower the ladder
O: Climb up the ladder and go all the way to the right
I: Wait under the right ladder
O: Press the switch on the right
I: Climb up the ladder and jump over the roof to the left
Go left and hang onto the rope
O: Back out to the left until you see Ingrid
Turn the crank in the wall until Ingrid is on top
I: Go right and take a brick
O: Let Ingrid back down

Notice: Time pressure
I: Push the tooth on the left
O: Pull Ingrid back up with the rope
I: Go left to the open mouth
Put the brick in the mouth and reach inside
I: Go right and climb down the ladder
O: Go all the way right to the middle lever

Notice: Time pressure + complicated
I: Push the lever to the left of the ladder
O: Press the middle lever and immediately after that the right lever
I: Climp up the ladder and jump to the right side
O: Go left to the ladder
I: Push the top lever and jump back down
O: Push the left lever
I: Press the middle lever and immediately after that the right lever
O: Climb up the ladder and go over the bridge
I: Put the object from the mouth into the right lever and push it
O: Push the right lever
I: Climb up the ladder and go right to the old man
Done!

O: Go all the way to the right and push lever 2x
I: Go right, pick up the fallen tooth and stand on the elevator
O: Push the lever and let Ingrid take the elevator up
I: Go all the way left and pick up the switch
Go back to the elevator, put the switch in the big tooth and press it
Push the little tooth (time freezes)
O: Let the elevator go up (time flies)
I: Push the little tooth (time freezes)
O: Let the elevator go down
– Repeat until the clock hits 12

O: Get in the Elevator
I: Press the small tooth and then the switch from the big tooth
O: Take the elevator upstairs and go all the way to the left
Use the crank in the tower to bring down the second elevator

– Let them both get on the elevator and enter the building

Chapter X: Auntie


– Move left and right until you come out of the mouth
– Hide in the right cabinet with the hole
– When the dentist is past the closet, come out and go all the way to the right
– Run through the door and go right into the kitchen
– Hide behind the barrel until the dentist has passed

It always has the same process:

  1. Standing by the pot in the kitchen
  2. Go into the bedroom and read on the chair
  3. examine the mouths of the captured children in the basement

– Take the bread from the stove
– Take the red candy with the tooth in it from the sack
– If the coast is clear, go to the basement
– Take the tool on the left of the table
– Take the tong from the bucket in the right room
– Put the candy in the fake teeth and collect the tooth that falls out
– Go to the bedroom and use the tool to open the box on the right
– When the dentist is reading in her chair, hit the bucket of water in the kitchen
– Hide to the left of the door
– When the dentist runs into the kitchen, go to the reading room and steal her book
– Hide in the closet
– When the woman has passed you, then go out of the closet and onto another floor
– The doctor now opens a new room on the left to get a new book

boring book Achievement Go to the kitchen and throw the book in the cauldron

– Blow out the candles in the corridor (The guard monster then falls asleep)

Trap Achievement Stay in the room and let the monster eat you once the dentist has lit the candles again

– Feed the bread to the monster (It’s no longer a threat from now on)
– Throw the child’s tooth from the candy into the machine
– Try to use the tool to crack the showcase with your teeth
– There are still 7 more teeth missing:

evil decision:
– Go to the basement and pull out the remaining teeth of the children
– For the 66 achievement you have to pull the teeth in the following order:
– 3x from the first child
– 2x from the second child
– 2x from the third child
This will give you the maximum amount of Evil

good decision:
– Collect the 4 other teeth hidden in the house

  • On the middle floor in a sack in the hallway
  • In the room next to the kitchen in the painting with the tongs
  • Take a cube of cheese from the kitchen
  • In the basement on the far left behind the children

– Go back to the long hallway and place the two jewels on the woman’s painting
– Combine the red and blue rays and light up the whole frame with the shapes
– The glowing shapes are the code for the tooth machine

good decision:
– The demon should now be sitting in the kitchen
– If you talk to him, you can get two teeth from him (keep going back to the aisle and throw all the teeth into the machine)
– For the last tooth you have to go back to the long corridor
– Stand in front of the mirror and use the tong to pull out a tooth

– Throw the children’s teeth into the machine until all 8 are in it
– Enter the code from the painting

  • Square
  • Circle
  • Rhombus
  • Rhombus
  • Circle
  • Triangle

– You get a gold tooth from the machine
– Place the tooth in the painting

– Move each element as in the screenshot and escape from the house

Chapter XI: Cemetery


– Go right and then down into the tomb
Gang 1: Only move when the light is on
Gang 2: Stop when you hear noises
(Go into the coffin to activate the teleporter)

– Go right to the old man and get a wooden figure

Heartfelt Conversation Achievement Talk to the wooden figure until the Achievement pops up

– Go left past the gravedigger

Harvest Achievement Let the gravedigger kill you with the shovel several times

– Pick up the paperweight from the desk
– Take the glowing stone from the skull’s eys (Only needed for good decisions)

Mimic Achievement Climb into the box when the gravedigger enters the room and has sen you

– Hide in the box and exit the tomb through the coffin
– Take the piece of wood that flies away when opening the coffin (only for achievement and good decisions)
– Go outside and then to the right to collect the medallion piece next to a tombstone
– Go left to the crypt
-Rotate the stone circles
(The knock must match the number of dots on the stone)

  • Spin the left 3x
  • Spin the middle 1x
  • Spin the right 2x

– Examine the crack in the floor
– Send the wooden figure into the gap
– Place both medal pieces in the slot on the right
Sun Riddle:
– Press left
– Press right immediately afterwards
– Count to 3 and press up

– Take the scroll and give it to the demon
good decision: ask polite to read
evil decision: ask rude to read
– Go all the way to the right and talk to the man

evil decision: Trick the ghost boy and let him fly into the jar
good decision: Go back into the crypt and solve the skull riddle
Skull Riddle:

  • Press up
  • Press right immediately afterwards
  • Count to 3 and press left

– The sarcophagus can now be opened
– Put the jar on the ground and the opal in it to catch the ghost

– Give the man the jar with the soul
– Trade the paperweight for the book
– Give the book the demon
– Trade the book for the mask
– Go back to the gravedigger
– Walk all the way to the left (Mask will be put on automatically)
– Climb all the way down
– Take the lantern and carry it to the left
– Take the Key from the dirt pile
(Achievement: Try to free the old man with the key 1/2)
– Climb back to the top and put the key in the skull in the wall
– Climb all the way down again
– Place the lamp to the right between the ladder and the beam
– Climb a ladder to the top
– Use the hints from the book to destroy the correct urn Throw the urn with the sun from 1524 on the ground
– Take the key and climb back to the top

Why are there so many keys? Achievement Try to free the old man with the Key

– Go back to the surface

good decision:
– Trade the mask for the coin
– Go to the gravedigger and put the coin in the baby head money box
– Use the key to free the old man
– Take his golden chisel
– Take his carpentry tool (Only needed for Achievement)

– Trade the mask / carpentry tool for the Gargoyle statue
– Take the lighter and go to the crypt
– Put the statue on the pedestal by the door and go down the stairs

An insidious ritual Achievement Burn the wood from the coffin. Burn the carpenter’s tool.

– Burn the wooden figure
– Put the key in the ground and take the bottle

A deal, there is a deal Achievement Bring the man his lighter back

– Go to the demon and tell him you have everything
– Go to the crypt

Chapter XII: River

Finished!

All Achievements

Special Achievements

These achievements require you to play through the game multiple times

Little evil Achievement Do all possible evil deeds in the game until you reach 66
Evil Achievement Do far more evil deeds than good ones
On the good path Achievement Do all possible good deeds in the game until you reach 33 (7 schlechte Taten können trotzdem nicht vermieden werden)
Goodness Achievement Do far more good deeds than evil ones
Classic Achievement Do about equal amounts of good and bad deeds
To know everything Achievement Reach all possible endings
Imperceptible Achievement Complete the game without dying (As long as the game hasen’t saved you can exit and reload)
Save mission Achievement Save all 6 Children in the owl’s lair Tell Molek that you saved the children
Pain lover Achievement Die very often
Inspector Achievement Look at your hands through the hole game (about 50 times)

Remaining Achievements
Paranoia Achievement Look at your hands until the Achievement pops up (approx. 15x)
bathing time Achievement fall into the lava (approx. 5x)
Dexterity Achievement Manage to cross the lava pit
Bloodthirsty Achievement Keep pulling out the knife until the achievement appears.
Exchange of pleasantries Achievement Feed two tentacles with garlic
Dinner is served! Achievement Pull the lever again and set the food back to meat
Voluntary Sleep Achievement in the main room: stand over the left red flower and wait until you fall asleep
Picklock Style Achievement In the Craftman room: go right and get the flower Scissor when the owl isn’t looking
Curiosity Achievement Look at the red book on the first bookshelf Look at the brown book to the right of the owl
Larve Achievement After the Library room: go to the left and look in the hole from the tree
naughty girl Achievement Lie in the bed on the right side. When the owl stops and thinks, get up and run behind the black wall on the left. If the owl moves on, then lie back in bed. Repeat until you get the achievement (about 3x)
Let me sleep Achievement Lie in bed and wait for the owl to choke you. Kill them with the sickle.
who wrote this stuff Achievement Go all to the left and place the record from the library in the record player
Sadomasochist Achievement Turn the valve until the beam burns you
burn, little bird Achievement Flip the switch again to burn the owl a second time
boring book Achievement Go to the kitchen and throw the book in the cauldron
Trap Achievement Stay in the room and let the monster eat you once the dentist has lit the candles again
Heartfelt Conversation Achievement Talk to the wooden figure until the Achievement pops up
Harvest Achievement Let the gravedigger kill you with the shovel several times
Mimic Achievement Climb into the box when the gravedigger enters the room and has seen you
Why are there so many keys? Achievement Try to free the old man with the Key from the dirt pile Try to free the old man with the Key from the urn
An insidious ritual Achievement Burn the wood from the coffin. Burn the carpenter’s tool.
A deal, there is a deal Achievement Bring the man his lighter back

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