Indivisible: Incarnations Side-Quest Guide

A guide on how to complete the side-quest for each Incarnation. Each character will list the locations you have to visit next to their names so you can appropriately plan what order you want to do the side-quests in. There is also a reward for completing every side-quest, which will be listed at the conclusion of this guide as to not spoil those reading the overview. Most of these side-quests will probably at some point delve into spoiler territory, and I’m not going to go through and spoiler every other word, so read at your own risk.

 

Baozhai (Iron Kingdom, Tai Krung)

Baozhai, when spoken to, is ever so curious as to the fate of her pirate comrade from years ago, Barbarossa, after he was captured fleeing the Iron Kingdom and left behind (which Baozhai says that’s what he would’ve done too so it’s fine).

When going back to the Iron Kingdom and asking Princess Mary, she says her father did soul transposition experiments even before she did, and Barbarossa’s soul was probably in a robot somewhere in the factory.

From the factory’s main room, traverse through like you’re going to the Slime Queen boss arena again, but right before the smokestack, take a left (shown on the map here):
Here you’ll find and fight a red robot with Barbarossa’s soul in it, and he’s angry.

Once defeated, Thorani suggests you bring his soul to the Ocean of Milk so he may rest. You do so by travelling to the Tai Krung ohma basement and going to where you find Thorani after re-visiting Tai Krung for the first time. Baozhai and Barbarossa get closure, Thorani suggests they talk over drinks, and Baozhai’s side-quest is complete.

Ginseng & Honey (Tai Krung, Port Maerifa, Kaanul)

Ginseng is feeling a bit homesick and wants to go talk to and catch up with their parents. Once you take them back to Tai Krung, you find out their dad has the Mosaic Virus (at least it’s not the Collage Virus) and not him or Tai Krung’s doctors know how to cure it. Ginseng suggests that Ajna go to the Tower of Wisdom to ask Angwu for help, and Angwu tells them there was a cure from a now-extinct parasitic mushroom. It used to be found in Kaanul, so Ajna and Nuna suggest they go ask Nuna’s sister Nijone.

She says when she was a kid 16 years ago, she saw them sometimes near monsters in an eastern cave, and when travelling to this eastern cave, you’ll fight a blue and orange monster (located on the map below):
Once defeated, Ginseng will look around for a bit and find a frozen mushroom, and then suggests they wait for it to thaw at their parents house in Tai Krung.

Once you reach Ginseng’s parents, you find out that Ginseng has already started thawing the mushrooms and there are now mushrooms growing in your brain. Ginseng pulls two mushrooms out and feeds them to their dad, who immediately starts feeling better cause of the mushroom’s potent healing powers and from Ajna’s iddhi that helped thaw them. Ginseng gives another to their mom, and asks to return to the Tower of Wisdom to give some to Angwu. She archives it in her database, and Ginseng names it after Ajna: Cordyceps Ajna. And with that, Ginseng’s side-quest is complete.

Hunoch & Xiboch (Kaanul)

After being taken under your wing as their coach, Hunoch and Xiboch feel advanced enough to challenge the Lords of the Underworld again. Their match will be held in the Tlatchlibol Arena in Kaanul, against Xiquiripat & Cuchumaquic. You fight them in a pre-game brawl, and after beating them, they allow you to join their team. However, Hunoch and Xiboch decide they have more important things to deal with, like being stronger than the Lords of the Underworld, defeating Kala, and marrying Nuna (not by choice). With the Lords of the Underworld out of the way, nobody can beat Hunoch and Xiboch at Tlatchlibol, and their side-quest is complete.

Kampan (Port Maerifa, Almutah Sands, Iron Kingdom)

Kampan decides to tell you her backstory: how her parents slaved away for the Iron Kingdom, got sick from the cheap cleaners they had to use, and just when Kampan had done enough dirty work for Princess Mary and saved up enough money for her parent’s treatment, the money was stolen and her parents died. Now Kampan seeks revenge on the one who stole from her: the King of Thieves, who is rumored to be staying at Port Maerifa.

Kampan knows the bartender Felicity in Port Maerifa (found in the same room that you find Zahra before she becomes an Incarnation), and knows she’ll have a lead to follow and track the King of Thieves. She tells you the King of Thieves hid his treasure somewhere in the Almutah Sands, and while travelling to the right of Port Maerifa, look for a sandy downdraft moving through a tunnel above (located on the map below):
To travel against the wind, you have to be in Heruka form, which you can do by getting a running start, then jumping and wall-jumping upwards. The treasure lies to the left behind a giant spike pit, guarded by the King of Thieves himself (not Altun). Once you beat him, Kampan suggests you take the treasure and spread it amongst the poor folks in the Iron Kingdom.

You find 3 townspeople around the Iron Kingdom that are in need of funds: a man who can’t afford a treatment for his sick parents, a man who’s hungry and can’t buy food (and forgot that you can buy food), and a man who lost his home. You give them money to solve all their problems (locations in the maps below):
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After that, Kampan is feeling so generous that she goes and buys herself a golden arm to cure her “not-having-enough-gold” disease, and furthermore completes her side-quest.

Kushi & Zebei (Lhan, Tai Krung, Sumeru)

When spoken to, Kushi and Zebei show interest in helping to re-build Lhan after it’s destruction, and it’s only natural that Ajna would help in doing so (you know, since she’s the one who landed on it). When returning to Lhan, you’ll trigger a cutscene by climbing out of the hole, and walking to the left past the giant spike balls (which can be broken with World Splitter, Savage Divide, or Sky Splitter) once you reach the fallen bell and crumbled ruins. There, while grieving over Lhan’s destruction, Kushi finds a shard of their bell, and says they can repair it. The one who made the bell in the first place was a drunken monk who lived mostly in Tai Krung, and only visited Lhan when he was summoned.

He’s relatively easy to find, hanging out just outside of Mara’s Den (he’s found on the map below):
He tells you that he can repair the bell, but he needs a rare metal only found from a turtle that lives in Mount Sumeru. The turtle can be found here:

Once you beat the turtle and gather up it’s remains, you can return to the monk in Tai Krung and ask him to re-build the bell. He’ll travel back to Lhan and re-build it (and in record time I might add), telling the group how seeing their passion to fix the bell gave him purpose again. He also unveils that he’s one of the highest-ranking monks of Lhan, and promotes Zebei to Captain, who in-turn promotes Kushi & Altun to full-fledged official Protectors, completing their side-quests.

Lanshi (Ashwat, Sumeru)

When talking to Lanshi, he will sense something amiss in Ashwat (based off your scent of course), and once you go there you’ll find an Asura Child that won’t stop crying. Lanshi takes interest in Thorani, leading you to visit Sumeru. After you scale Sumeru to this point (pretty much climb all the way up Sumeru while hugging the left perimeter),
you’ll find a lone flower that Lanshi thinks you should bring to the crying Asura Child. When handed the flower, she’ll stop crying and tell you about how she feels homesick, and after a bit of talking, realize that her father’s soul reincarnated into Lanshi (didn’t see that coming). After your conversation, Lanshi’s side-quest will be complete.

Latigo (Kaanul, Almutah Sands)

Latigo finally talks to us for I think the second time ever, telling us that he wants to track down his former ally Vasco. While he has no leads, he knows a Caballero in Kaanul that might, which is where we’re going.

Go to the common areas of Kaanul (with all the villagers like Nijone hanging out around the save bell) and look for a cowboy dude named Sage (should be easy to spot to the left of the bell) who will tell you that Vasco took one of their boys hostage until Latigo showed up at the Almutah Sands.

Better get used to running because Vasco is all the way to the right of the desert: just keep running right until you hit the end of the map and he’ll be there. Simply destroy the tank he’s cowering in, kill his lackeys, then wait for Latigo to duel him and win (in a cutscene of course). Vasco’ll feel bad for what he did, and, after being forgiven by Latigo, die, bringing Latigo’s side-quest to a close.

Leilani (Port Maerifa)

Leilani is hungry, and also wants to thank the group for picking her up, so she wants to make some Seafood Stew for everyone. She needs Kukui sold by a spice merchant in Port Maerifa. The merchant is the orange-basket man found here on the map:
A bit of an odd ingredient since the merchant will give it to you for free because no one wants to buy a laxative.

Next she needs some ‘Awa, a spirit (strong distilled liquor). Baozhai says she knows a bartender that specializes in odd drinks, and who else is it but Felicity, the lady who helped Kampan find the King of Thieves. You can find her directly above where you got the first ingrediant (where Zahra was hanging out before she became an Incarnation). She gives Baozhai the drink for free because no one will buy it (perhaps it’s because when you drink the ‘Awa it turns your tongue numb?).

The last ingrediant Leilani needs is a Sea Cucumber, which can be found simply by talking to Leilani who is standing in-front of the Teotul at Port Maerifa. You’ll be put on the ship with only Leilani, and when you move towards her (to the left) you’ll start a conversation which leads into a battle with the “Sea Cucumber” (weird way to spell Giant Pink & Purple Sea Crocodile).

After all is said and done, Leilani cooks it in your inner realm and invites everyone to the ship’s deck to try it, and it’s surprisingly good based on the ingredients used to make it. Everyone thanks Leilani for her excellent stew, and her side-quest is completed.

Naga Rider (Tai Krung)

He is here! Naga Rider wants to return to Tai Krung to check out the area, see if anyone’s still in need of his help. Ginseng suggests Naga Rider asks their parents for any recent goons scuttling about. They tell him that the Tai Krung Smasher is back and is smashing windows instead of statues this time. They say they saw the Smasher last at the docks, past the Teotul (because there are so many windows at the docks), and that’s where you’ll find him, overcome by an Ohma addiction. Once you fight and defeat him, Thorani and Ajna will cleanse him and Ginseng will give him a new purpose: smashing things around Lhan when it comes times to clear the rubble and re-build. After dubbing Ginseng as “Owl Rider,” Naga Rider feels relatively at-peace once more, and his side-quest will be complete.

Nuna (Kaanul)

Nuna is feeling a bit more responsible and wants to do something to give back to her village, so she suggests asking her sister Nijone for help. Nijone says the villagers have all kind-of grown accustomed to living in the Kaanul Caverns, and that it’s be easier if they could grow their own food. She suggests the empty cave to the east of Kaanul (lowest circle on the map below). Once there, Nuna asks Ajna if she can break some holes in the ceiling to let sunlight in so the plants can grow, and you’ll find three glowing spots in the map that you must break from top to bottom (in these general areas):
Once broken, sunlight will shine into the cavern, the plants will grow within seconds, Nuna and Nijone will tell Ajna how they can turn into vegetables, and Nuna’s side-quest will be complete.

Phoebe (Port Maerifa)

Phoebe, after a booming greeting, wants to go back to Port Maerifa to check up on her children, and maybe even show them some new moves. They can be found directly to the right of the Tower of Wisdom (look for the purple hair). They will tell their mom how they’re almost out of study material, so Phoebe suggests a demonstration outside of town in the desert.

Travel to the right of Port Maerifa, up to the oasis-looking area close to town, where you’ll find everyone waiting (somehow they got there faster than you). Not only will you fight Phoebe this time but also Tungar. After the fight, Phoebe’s kids learn a good bit of information, including “Nobody is a match for Ajna,” and “You and Tungar sure do move well together.” With that out of the way, Phoebe’s children show interest in learning Tungar’s fighting style, and Phoebe’s side-quest is completed.

Qadira (Port Maerifa, Kaanul, Iron Kingdom)

Qadira desperately wants to know more about her brother’s whereabouts, or if he’s even alive at this point. She knows no info, and no one who might, but Kampan steps in saying she knows someone in Port Maerifa who might know for a high price (I’m gonna take a shot in the dark and say it’s Felicity again). The mystery person is found high up in Port Maerifa, where you find Zahra before she becomes an Incarnation (it’s Felicity again). She says she knows, but in exchange for the information, she wants Qadira’s (or her brother’s) sword, which is not gonna happen. Instead of the sword, Felicity has a client that wants the heart of Cherufe, a lava monster found in Kaanul (specifically here on the map below):
After defeating it, you need to bring its heart back to Felicity, who will then tell you someone with a distinct green scarf was captured about a year ago in the Iron Kingdom by the docks, which is where you’ll go next.

Once you arrive at the Iron Kingdom, walk to the right until you meet someone with long white hair wearing a newsboy hat and circle-rimmed glasses named Emily. She’ll tell you she did remember someone who had a scarf and eyes similar to Qadira’s who worked at the factory before “…the whole thing went belly-up.”

Make a long trek up to the pathway that leads inside the factory. Along the path you’ll find a woman named Malina casually standing in-front of a tank. She’ll tell you Qadira’s brother led the uprising, saved as lot of lives, and that he’ll probably be found in the slums (specifically here on the map below):
Qadira has finally been reunited with her brother, Husam, who has also answered everyone’s burning question. Does Qadira have lips? “Ol’ no-lips we used to call her.” Now that everyone can actually focus on the game’s story, Qadira’s side-quest is complete.

Razmi (Port Maerifa, Sumeru)

Razmi will finally spill a little backstory for you: she used to summon lesser demons for fun, but after she summoned a greater demon, Dueoksini, it possessed her pet tiger Bom and almost killed everyone in her village if Razmi hadn’t killed Bom herself. Turns out Dueoksini’s soul wasn’t completly purged from Bom’s soul and is getting anxious to leave Razmi’s lantern, and she wants to kill Dueoksini’s soul without killing Bom’s soul too.

After travelling to the Tower of Wisdom and asking Angwu for help on the matter, she gives Razmi the spell to release Dueoksini’s soul, and Ajna suggests they release it at Sumeru so it doesn’t kill everyone when the soul is released. Scale through the inside of Sumeru until you reach this save point:
Once you’re there, scale up and to the left until you find a big opening. A cutscene will start and Razmi will release your next opponent: Dueoksini. After defeating him, Razmi’s side-quest will be complete.

Ren (Port Maerifa, Tai Krung)

Turns out Ren cane from an island of assassins, and was sentenced to death for failure during one of his last missions, so he fled and did odd-jobs to make a living. Now he wants to check back in with his old informant at Port Maerifa (I’m gonna take another wild guess and say it’s Felicity). After travelling to Port Maerifa and scaling up to the peak, you’ll talk to the blue-dress girl named Felicity (hoo boy who could’ve seen this coming? Certainly not me!) who tells Ren that a woman/witch is tracking him using a strand of his hair.

Ajna wants to go confront her at Tai Krung instead of fleeing like Ren wants, so off to Tai Krung the group goes. She can be found at Mara’s smashed dinner table (on the map below):
After defeating her, she’ll reveal herself to be Ren’s mother, talk to Ren about his failures, then disappear/die (I’m not really sure to be honest), completing Ren’s side-quest.

Thorani (Tai Krung, Sumeru)

Thorani is still worried about the folks in Tai Krung, and wants to help them in any way necessary. She requests Ajna go check-in with Ginseng’s parents to see if they have any issues that might be fixed. There’s a Hungry Ghost, or a Thirsty Ghost, floating around the city stealing everyone’s drinks and hanging around Mara’s Den (specifically here on the map below):
Thorani recognizes it as Mara reincarnated, and wants to see if she can save him in this state, requesting you take her to the base of Sumeru (and by the base, she of course means halfway through Sumeru) to try and jog his memory. The group travels to this location specifically:
After fighting off a long-legged horse-thing, she finds a glass Mara gave her. She fills it with her purifying water, and requests to travel back to find Mara in Tai Krung. Once he is found (in the same location as last time), he’ll drink the water, feel calm and shame, then leave. After checking back in with Ginseng’s parents, they say Mara/the Hungry Ghost has recruited others into a gang, but not to steal everyone’s food/drink, and instead to eat everyone’s garbage. With that, Thorani’s side-quest is finished.

Tungar (Tai Krung, Ashwat)

Tungar is worried about his fallen warriors. When Lord Ravanavar wiped out all but him, Tungar suspects their souls and metals infused itself into the metal monster Ajna and the group fought the first time they scaled Mara’s Den. Tungar requests that they visit Tai Krung and find out all they can. Of course, Ginseng’s parents have the scoop, saying it’s attacking people in Ashwat.

Once at Ashwat, keep travelling left like your going to Ajna and Indr’s training grounds, and you’ll encounter an enemy on your way there. After defeating it, Tungar will be at ease after releasing his allies’ souls, completing his side-quest.

Yan (Port Maerifa, Iron Kingdom, Tai Krung)

Yan, after being freed as a dancing slave, wants to dance for herself and for others out of her own free-will. After a fantastic dance piece for Ajna and Thorani, she suggests dancing for a bigger audience. They decide on using Mara’s Den as the venue, and putting up one poster in the Iron Kingdom, Port Maerifa, and Tai Krung each. All the poster locations are pretty close to the port of each location, specifically in these locations:
– Port Maerifa –
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– Iron Kingdom –
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– Tai Krung –
Once every poster has been put up, You can make your way back to the dance floor of Mara’s Den where a cutscene will start (note: if you want the cutscene to play out properly, walk on the ground from either the left or right onto center-stage, do not jump from the top platform on the right to center-stage. For some reason when I did so, Yan got stuck underneath the bottom platform throughout the whole cutscene and the camera was following nothing). After her dancing, Yan is congratulated by Ajna and Thorani, and a mysterious man talks to and recognizes Yan, who reveals himself to be her father that lost her 16 years ago. With her dance being shown to the world and after being reunited with her father, Yan’s side-quest is complete.

Zahra (Ashwat)

All Zahra wants to do is spread her music to the world, and what better opportunity to do so than by playing for those trying to re-build their homes in Ashwat. After arriving in Ashwat and walking into town a little bit, Zahra will play some music in a cutscene. A townsperson will thank Zahra for her wonderful performance, and also tell her about a monster from Ravanavar’s army in the forest that’s attacking villagers. It can be found at Razmi’s hut, and is very easy to kill. All you have to do is hit it once, then a cutscene will play where Zahra takes control of it using her music, and it self-destructs. After returning to Ashwat, the townsperson that talked to you before will say she heard your music from the forest, and, being an old music teacher herself, would love to re-build the school and teach Zahra’s music to everyone. Zahra agrees, completing her side-quest.

Zebei & Kushi (Lhan, Tai Krung, Sumeru)

When spoken to, Zebei and Kushi show interest in helping to re-build Lhan after it’s destruction, and it’s only natural that Ajna would help in doing so (you know, since she’s the one who landed on it). When returning to Lhan, you’ll trigger a cutscene by climbing out of the hole, and walking to the left past the giant spike balls (which can be broken with World Splitter, Savage Divide, or Sky Splitter) once you reach the fallen bell and crumbled ruins. There, while grieving over Lhan’s destruction, Kushi finds a shard of their bell, and says they can repair it. The one who made the bell in the first place was a drunken monk who lived mostly in Tai Krung, and only visited Lhan when he was summoned.

He’s relatively easy to find, hanging out just outside of Mara’s Den (he’s found on the map below):
He tells you that he can repair the bell, but he needs a rare metal only found from a turtle that lives in Mount Sumeru. The turtle can be found here:
Once you beat the turtle and gather up it’s remains, you can return to the monk in Tai Krung and ask him to re-build the bell. He’ll travel back to Lhan and re-build it (and in record time I might add), telling the group how seeing their passion to fix the bell gave him purpose again. He also unveils that he’s one of the highest-ranking monks of Lhan, and promotes Zebei to Captain, who in-turn promotes Kushi & Altun to full-fledged official Protectors, completing their side-quests.

Conclusion

Once a characters side-quest is completed, they will get a stat buff and/or another misc. buff (for example Latigo can now use all 6 rounds of his revolver instead of 5, can’t think of any other specific examples or if there’s even more than that), and they will get a unique illustration that shows during the game’s end credits. Completing all the side-quests awards you with the “Indivisible” achievement (I believe, I’ve been told this by a few different folks but I’m going to be fulfilling these requirements on-stream when I beat the game, so I’ll update this guide when I do so). Hope this guide helped you out! Please let me know if I got anything wrong in the comments.

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