LEGO City Undercover: Driving Tips and Tricks

Here is a small guide of some neat driving tricks I’ve picked up playing LEGO City Undercover.

 

Introduction

So you think you’ve mastered LEGO City Undercover?

While drastically different from most LEGO games, a lot of effort went into many of the physics and game mechanics, some of which aren’t even used in the game. A key element of this is driving. Surprisingly, I found these driving physics are different from the other LEGO games, which shouldn’t really be a surprise as the main highlight of the game is driving. The driving physics in this game are actually pretty advanced.

Here are some tips and tricks when driving in LEGO City Undercover that you may not have known about, and will help you master the game.

By the way, this guide assumes are already know how to drive in LEGO City Undercover.
But in case you forgot, here’s how to drive on a PC :

  • hold “j” (the jump key) to move
  • use left and right keys to turn left and right
  • press/hold “h” (the boost and attack key) to boost (if your vehicle has a boost)
  • press/hold “k” (the ability key) to brake
  • press “u” to enter/exit a vehicle (which is useful when driving off a cliff)

Special Features

To start off, here are a few things you can do with every car in LEGO City Undercover that you may not have known about, and I’m not talking about the brick multiplier that makes your car rainbow or the fact that there are tow trucks.

Beep Beep

Every car has some sort of horn or siren you can sound.

To honk your horn, press “Left Control” (the button to cycle backwards through disguises)

Emergency vehicles such as firetrucks and basically all police cars have sirens that can be toggled on and off by honking. All other cars have some sort of horn you can rapidly beep. Some like the Pizza Truck (the most glitchy car in the game btw) have a little jingle. To my knowledge, this has no impact on citizens, it’s just fun.

Jumping

Yes, every car in LEGO City Undercover can jump. It’s very useful in urban areas where there is a small brick wall blocking your way, or you just feel like jumping over somebody else’s car for fun.

To jump, press “space” (the button to cycle forward through disguises)

Different cars have different jump heights. Some can clear fences while others barely leave the ground. (basically giving them no jump) Most cars will be somewhere in between.

Flipping Your Car

Have you ever gotten your car stuck upside down and found there was nothing you can do except helplessly watch your $30,000 police car slowly disintegrate. What if I told you there was something you can do about it? (and I’m not talking about blasting it with a ray gun)

There is a feature, that if you press the boost key (on my PC it’s “h”) when your car is flipped over, the game will lift your car up and and drop it back down right side up. If you press boost quickly enough, you can avoid even damaging your car! Note that if the game flips your car right side up, your car may flip over again if the terrain isn’t flat.

Boost Works in Air

As the title says, your boost actually will give you momentum while you are in the air. Although this may seem like a pointless feature, it comes in handy because your tires do not work in air, so if you get your car stuck on a wall, and both wheels are off the ground, flooring the gas won’t do anything.

Also, if you are able to jump, sometimes jumping and boosting can get you unstuck.

Overheating

If you push on the gas and your car does not move, it will begin to turn red. When it reaches a certain point, your car will explode. (and launch your friend in the air if he/she’s on top)

Sailing

Cars are not boats. I’m sorry to tell you this, but your car will not float. So try to avoid driving into the ocean.

Drifting

Yes, drifting is a thing. But it’s not what you’d expect.

Drifting allows you to make very sharp turns and turn around relatively quickly.
It’s great if you are cruising down the road and need to make a sharp 90 (or 180) into an alleyway.
However, it costs a good amount of speed so it can slow you down.

How to drift :

  • Gain some momentum. Drifting relies on momentum, so more momentum = more drifting
  • Make turn and slam on the breaks
  • You should have started turning quickly. Congratulations, you’re drifting!
  • Stop drifting. If you stay drifting for too long, you’ll stop or turn too much.
  • To stop drifting, stop holding the breaks and steer.
  • You will likely need to turn in the other direction to stop turning or correct over-turning.
  • Personally, I like to immediately go from drifting to boosting to regain my speed.

Not all vehicles drift the same. Some will turn a lot and lose control when you drift, others will turn barely at all. Also, it’s a lot less exciting when you can’t boost out of a drift.

First try drifting with a high speed vehicle such as the Drakonas. Simply gain a decent amount of speed, and start turning while slamming on the breaks. Then start boosting when you have turned to the direction you want to go. (I don’t suggest practicing in the alleyway for the first time like in the picture as that is a hard turn to get on the first try)

Car Damage

If you have a boost, you can also use the damage rules control when your vehicle takes damage, which is very useful as there is no way to repair cars.

Rules about taking damage :

  • If you run straight into a wall, and are not boosting, you might take damage depending on your speed.
  • If you run straight into a wall, and are boosting, you will take damage regardless of speed.
  • You’re less likely to take damage if you hit the wall from the side and are not boosting.
  • If your car is flipped it will take 1 heart of damage every few seconds if not immediately turned right side up.
  • If any car that is boosting runs into a car that is not boosting, the car that is not boosting will take damage, not the car that is boosting.
  • If a player runs into an regular car NPC, (not in a chase) the NPC will take damage, not the player, even if not boosting.
  • If 2 players run into each other, both will take damage.
    • Unless, only one is boosting, in which case, the boosting player avoids damage.
  • The Relocator will destroy any car when boosting
  • Trains are unable to be damaged and will instantly destroy any vehicle they ram.
  • Horse can’t give or take damage. (even from trains) I guess they’re not vehicles.

In short :
– When running into wall, don’t boost and turn away. (unless turning will make you hit the wall)
– When flipped over, spam “h” (or whatever boost key you have)
– When running into cars, boost.
– Don’t get run over by a train.

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