My waifu guild: Tips for Endless Mode (How to Beat the Game)

This guide will explain the different game mechanics and give tips for clearing the game.

 

General Tips

  • Grinding is necessary, don’t get discouraged if you get beaten in a level! Just go back to a previous one and farm a bit of exp up.
  • Remember to spend your skill points! There’s no reason to hoard them, so spend them all after every run!
  • Most levels are straightforward and can be beaten by upgrading largely what you want. I’d recommend against Warrior attack though; it’s her lowest stat.
  • The final boss is significantly tougher than anything else in the regular game, so expect to grind.
  • When spending skill points, you should focus on one or two specific things, at least until you’re able to beat the final boss handily. Spreading skills too much will leave you weak.
  • Don’t be afraid to ignore upgrading specific characters during a level. If you’ve got enough damage, you won’t need to level Dryad and Priest for instance.
  • Having said that, getting everyone to L5 to unlock their aura spells is usually a good idea. Fairy, Priest and Dryad combined will beef your force up, and Demon’s aura will pushback enemies when you hit them.
  • However, once you power up your Aura Card skill you should skip getting the Demon’s aura because it’ll keep pushing enemies out of your range… It’s especially annoying for bossfights.
  • The hearts will let you see artwork and wiggling animations of the girls, but they won’t power you up in any way. 😡
  • If you’re achievement hunting you don’t need to play Endless Mode at all, just clear the main game and fill everyones hearts.
  • For some weird reason, Warrior has a unique ability where she’ll gain the ability to crit after you unlock her Aura Card at L5, and her crit rate scales off her maximum HP upgrade.
  • At the bottom left ingame is a button that lets you discard the leftmost upgrade card. It might seem useless, but if you ever reach 0 cards the game will instantly show 2 cards to you. This is useful on a long level if you have a lot of gold; just spam upgrades.

Upgrades/Skills Information

The most important part of the game is your progression by earning level ups and skill points. You need to spend the skill points upgrading your characters or the upgrade cards that appear in levels or you’ll never beat the game. Here’s a basic rundown on what each Skill does:

  • Empowered Auras: Powers up the Aura cards you get for upgrading a girl 5 times. Low priority, but can make you quite beefy later on with Fairy/Priest/Dryad. Be aware Demon’s wind can be upgraded to +100% pushback and make battles take much longer, so don’t get that card!
  • Empowered Spells: Powers up the Spell cards you get from a girl reaching L10. Very low priority upgrade because the only spells you really need are Fairy’s magic shield and maybe Priest’s heal.
  • Stamina: Gives more starting health. An utter waste of skill points, as Warrior can increase your max health with her upgrade card. Only get if you’re getting annihilated at the start of a map repeatedly.
  • Defender Cards: Powers up all upgrade cards for the Warrior and Fairy. Extremely high priority, as it means you can beef your max HP up with Warrior, and get obscene Armour to block all damage from her and Fairy. My personal best skill in the game.
  • Spirit: Increases the base healing from Dryad and Priest. Another waste of skill points unless you’re repeatedly dying at the start of a level and even then.
  • Healer Cards: Powers up all upgrade cards for Priest and Dryad. Low priority, you’re usually better off just powering up your Armour to block damage to begin with instead of healing it, especially if max HP is low. Becomes more important later on in Endless Mode when enemies start doing real damage early.
  • Critical Boost: Obviously increases damage from critical hits. Low priority initially as it only affects the attacking characters and your critrate is low, but will become useful as you level Damage Dealer cards for higher crit chances per upgrade card.
  • Upgraded Weapons: It’s a flat increase to all attacking characters base damage. That’s it. Low priority because your base stats always start low every level anyway.
  • Damage Dealer Cards: Powers up all upgrade cards for Demon, Thief, Elf, Mage and Vampire. High priority, becoming more important later on in Endless Mode. Note that it increases damage dealt, Distance for Demon upgrades AND crit chance gain.

In a nutshell, you’ll want Stamina and Upgraded Weapons in the early game if you’re struggling, but what you really want to do is funnel levels into the “Cards” family depending on playstyle, with Empowered Auras if you feel cheeky. For Endless Mode you’ll want hundreds of levels in “Cards”, Empowered Auras and Critical Boost, slapping some points into Spirit and Stamina whenever you’re struggling in the first wave.

Stats Breakdown

It’s a bit confusing trying to figure out what the stats mean ingame without a guide, but I’ve worked it all out now so here’s my findings. God I love bullet points. :3

On character mouseover:

  • Level: The character’s level. It increases as you upgrade that character and unlocks Aura cards at L5 and Spell cards at L10 per character. Has no other effect.
  • Sword icon: Attack power. This is how much damage your character does every attack. Healer types can’t attack.
  • Cross icon: Healing power. This shows how much health that character will replenish when the cooldown’s done.
  • Clock icon: Cooldown timer. Shows how long in seconds it takes for that character to attack, heal or shield you.
  • Hook icon: Critical hit chance. Shows the % chance you have for an attack to critically hit and deal extra damage. No heal crits, sadly.
  • Dis: Attack distance. Only Demon can upgrade this, and it makes her attack trigger from further away the higher it is.
  • Shield icon (Fighter): Armour value. Directly reduces all incoming damage by this amount. If your Armour is above their damage, you don’t take any damage at all.
  • Shield icon (Fairy): Shield value. When her cooldown is ready, Fairy buffs you with a shield that absorbs a set amount of damage. If enemies deal more damage before her next cast, you’ll take damage as normal but if they can’t outdamage it she’ll refresh it and you’ll be invincible.

On upgrade cards:

  • Clock icon: Cooldown timer. Choosing this card lowers the time between attacks, healing and shielding. Note that it’s a fixed amount unaffected by any Upgrades.
  • Heart icon: Maximum health. Choosing this card from Warrior will increase your max health for the rest of the level.

The other upgrades are straightforward and directly linked to the girls stats. Remember that the “Cards” skill upgrades directly power up all of these stats, depending on the character, with the sole exception of Cooldown which is always fixed.

Here’s a simple example: If I upgrade Defender Cards skill, then Warrior upgrades will give more max HP, more attack, more armour and more crit rate. Fairy will be able to shield more damage with each recast, but her -1.1 cooldown upgrade will stay the same. None of the other characters upgrades will change.

Ultimate Farming

Beating the final boss is difficult, but moving from him to Endless Mode is a leap in difficulty and then some. Endless Mode ramps up VERY quickly with each level, so you’re going to need to be cheeky and find a good way to grind.

Some of you already know, but the best place in the game to grind by FAR is the final boss at the graveyard. This is because while you fight him, the game sends a constant stream of monsters at you too. Unlike the slime boss though, these monsters give full gold and exp!

It might be slower, but the most effective way to grind is the same as the most effective way of beating the boss; focus entirely on levelling up your defences with the Fairy shield and Warrior armour, and some focus on healing too. You want to keep your attack low because you’ll be able to farm monsters off the final boss more before killing him.

Doing it this way will take a good 10 minutes to beat the level, but when you’re sure you’re tanky enough you can just afk and go do something. Watch Vtubers on the internet or whatever; the game will keep going even if it’s not the active window. :3

Special Tip: If you can, try to get to Endless Mode L10 first; it’ll unlock the ability for Exp booster cards to appear in both modes! They’re pricey at 60-70-80 gold each, but each one adds a +100% exp multiplier after you finish the level. If you get +300% and farm the graveyard, you’re looking at a sweet +200 skill points per run!

Endless Mode Game Mechanics

Endless Mode isn’t quite what I thought it would be, but I still think it’s a pretty cool mode. It’s substantially different from regular Adventure mode though, and requires different strategies. First of all the base difficulty is far harder, and it scales harder for every level you pass through. As in “You will struggle past L20 Endless Mode even if you are over L1000”.

You pick a level, and you start with the Archer, Priest and Warrior. If you want the other girls, you have to wait for RNG to make them appear and save up the gold for them. This immediately makes Endless Mode more brutal, because you’re going to want Fairy for shielding ASAP. Unlike in Aventure mode, you can absolutely get mauled in the 1st wave by poor RNG or not upgrading your healing enough.

Apart from that, it’s like a normal level. You go through waves, beat a random boss at the end and the level’s done. Once you beat a level, going back to previous ones gives you less exp but the exp is so poor I don’t know why you would anyway.

One important thing to note is the cards on the right. As you hit Endless Mode L10, L20 and L30 you’ll permenantly unlock special cards that will appear in both game modes randomly. The Exp card gives you +100/200/300% gained experience after a level ends and unlocks at L10. The L20 unlock is for +20/40/60% gained gold during the level and is kind of a noob trap because you’ll want it earlier for more money but you’re also not gaining upgrades and characters then. And the L30 unlock allows you to instantly heal to full health if you hit 0 health somehow, with a 90 second cooldown time.

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