Papers, Please: All Endings (1-20)

Basic Guide to learning the ropes, simple techniques, and strategy.

 

All 20 Endings

How to get ending 01?

“This occurs if the inspector runs into debt (i.e. the inspector has a negative balance at the end of the day).”

How to get ending 02?

“This occurs at any point if the inspector’s entire family dies from sickness because the inspector fails to provide food, heat and medicine for his family.”

How to get ending 03?

“On day 12, an M.O.I. investigator M. Vonel visits the booth asking for information about EZIC. If the inspector gives him the EZIC documents received earlier, he is immediately arrested.”

How to get ending 04?

“On day 11, a strange man brings 1000 credits at the end of the day. The inspector may take them or burn them. If the money is burned, the man brings 2000 credits on the following day. If either of these gifts is accepted (i.e. not burned) the neighbors will report the inspector and his savings will be confiscated on day 13 pending investigation. EZIC will then try to help the inspector by sending an agent to interfere with the investigation. If the agent is not allowed to enter on day 14, the investigation will proceed and M. Vonel will arrest the inspector at the beginning of day 15.”

How to get ending 05?

“Triggered if the inspector shoots a bystander (i.e. someone who is not a guard or an attacker) with a sniper rifle. ”

How to get ending 06?

“Triggered if the inspector shoots a bystander (i.e. someone who is not a guard or an attacker) with a tranquilizer gun.”

How to get ending 07?

“Triggered if the inspector shoots a guard with a sniper rifle.”

How to get ending 08?

“Triggered if the inspector shoots a guard with a tranquilizer gun.”

How to get ending 09?

“The inspector shoots the man in red with a sniper rifle when EZIC creates a diversion.”

How to get ending 10?

“The inspector shoots the man in red with a tranquilizer gun when EZIC creates a diversion.”

How to get ending 11?

“The M.O.A. supervisor inspects the booth on days 10, 20 and 30. If he finds any unauthorized wall hangings (the family photo, the Arskickers Pennant, or Son’s Drawing) , he will give the inspector a warning. If he finds any issues for a second time, this ending is triggered and the inspector is sentenced to hard labor.”

How to get ending 12?

“If the inspector detains Shae Piersovska on day 25, the M.O.A. supervisor will arrest the inspector next morning. This will also happen if the inspector was previously warned regarding unauthorized wall hangings on day 20 and denies Shae Piersovska.”

How to get ending 13?

“The inspector must have completed fewer than four EZIC tasks. During the attack on day 31, the inspector only shoots the lower attacker and lets the other attacker blow up the wall (the upper attacker can be shot after the wall has been destroyed). Next day, the inspector is arrested for failing to defend the border.”

How to get ending 14?

“The inspector must have completed at least four out of five EZIC tasks. If this is the case, an EZIC messenger will arrive on day 31 and tell the inspector to hold his fire. If the inspector decides to shoot the attackers anyway and the wall remains intact, this ending is triggered next morning.”

How to get ending 15?

“The inspector must have completed at least four out of five EZIC tasks given throughout the game. If this is the case, an EZIC messenger will arrive on day 31 and tell the inspector to hold his fire during the attack. If the inspector shoots at least one of the attackers but the wall is blown up, this ending triggers immediately. EZIC takes over and the inspector’s fate is unknown.”

How to get ending 16?

“The inspector escapes to Obristan on his own or with some (but not all) of his living family members. The fate of the family members who stay behind is unknown.”

How to get ending 17?

“The inspector must have completed one to three EZIC tasks given throughout the game. On day 31, the wall must remain intact (i.e. both EZIC attackers must be neutralized) and the inspector must not escape to Obristan afterwards. His connection with EZIC is then discovered in the information audit and he is put to death.”

How to get ending 18?

“The inspector escapes to Obristan with all of his living family members. As a prerequisite, the inspector needs to (illegally) confiscate enough passports from Obristan citizens. This ending does not require the entire family to be alive and can thus be achieved even if only one family member is alive and escapes with the inspector.”

How to get ending 19?

“The inspector must have completed at least four out of five EZIC tasks given throughout the game. If this is the case, an EZIC messenger will arrive on day 31 and tell the inspector to hold his fire. EZIC attackers blow up the border wall and EZIC gains power. If he sleeps at the end of day 31, they make the inspector their agent and move his family to a better apartment.”

How to get ending 20?

END.

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