Potion Craft Alchemist Simulator: Potion Price Composition (Version 1.0.5)

This guid contains the base prices of all potions, the formula to calculate the price a customer gonna pay and some tips to increase the price.

 

Base Potion Prices

The Potions are sorted by price.

Name
Price
Necromancy
237
Luck
170
Anti-Magic
154
Inspiration
140
Levitation
132
Shrinking
121.5
Hallucinations
120
Enlargement
118
Invisibility
115
Libido
112
Fear
110
Rejuvenation
98
Magical Vision
92
Curse
90
Rage
87
Lightning Protection
83
Fire Protection
79
Frost Protection
77
Acid Protection
76
Charm
75.5
Acid
72
Fragrance
70
Slipperiness
68.5
Slowness
66
Stench
64.5
Gluing
64
Lightning
61.5
Light
54.5
Poison Protection
51.5
Sleep
49.5
Stone Skin
49.5
Swiftness
48
Dexterity
46
Explosion
43.5
Mana
36.5
Wild Growth
33
Strength
29
Fire
24.5
Frost
20
Poisoning
13
Healing
10

Price Formula

(Price * Strength + Additional) * Special Request Multipliers * Trading Talent * Popularity
Lastly the price is rounded down to the next natural Number.
Price: base price of the potion listed in the table
Strength: the strength of the potion (I, II, III) but can also be the speacial request for a strong or weak potion.
Additional: If the customer is accepting different effects to fulfil his request also the base price of the other effect will be added Additional is just like another Price * Strength (up to 3 more Additionals is possible if all effects are desired by the customer).
Special Request Multipliers: If the customer has any special restrictions for you and you meet those.
Trading Talent Multiplier: The bonus multiplier you get from the skill.
Popularity Multiplier: The bonus multiplier you get with a good Popularity.

Strength
Multiplier
Tier 1
1
Tier 2
1.75
Tier 3
2.5
Special Request Weak
3
Special Request Strong
3.75

 

Special Request
Multiplier
Don’t use Ingredient X
1.5
Use atleast once Ingredient X
1.5
Mainly use Ingredient X (equal or greater than 50% of the ingrediens)
2
Maximal 1 type of Ingredien
3
Maximal 2 type of Ingredien
2
Maximal 3 type of Ingredien
1.5
Additional fitting Effects 2nd
1.25
Additional fitting Effects 3rd
1.2
Additional fitting Effects 4th
5/3 (1.66)
Additional fitting Effects 5th
2

Haggling is calculated afterwards (also rounded down).

Difficulty
Minimal Multiplier
Maximal Multiplier
Very Easy
1.0
1.2
Easy
0.9
1.3
Medium
0.8
1.4
Hard
0.75
1.45
Very Hard
0.7
1.5

 

Examples

The customer is a mage and wants a potion to use after an exhaustive battle. He accepts a healing potion but could also accept a mana potion. As special requests:
he doesn’t want Ingredient X in his potion
likes atleast one Ingredient Y in his potion

We have unlocked Trading VII (70%) and our Popularity gives a bonus of 20%.
The potion we craft is a Mana III, Healing II Potion with both special requests fulfilled then the filled formula would look as followed:
(36.5 * 2.5 + 10 * 1.75) * 1.5 * 1.5 * 1.7 * 1.2 = 499
(Base Mana Potion Cost * Tier 3 Multiplier
+ Base Health Potion Cost * Tier 2 Multiplier)
* Request Fulfilled No Ingredient X Multiplier
* Request Fulfilled Atleast Onece Ingredient Y Multiplier
* Trading VII Multiplier
* Popularity Multiplier

The customer wants a healing potion. Special request:
fitting additional effects

We have unlocked Trading IV (40%) and our Popularity gives a bonus of 30%.
The potion we craft is Healing I, Strength I, Dexterity I, Swiftness I and Stoneskin I. Those are all fitting effects besides healing but none of them would satisfy the customer alone so we have none Additional part in the formula.
(10 * 1) * 1.25 * 1.2 * 5/3 * 2 * 1.4 * 1.3 = 91
(Base Healing Potion Cost * Tier 1 Multiplier)
* Additional fitting Effects 2nd Multiplier
* Additional fitting Effects 3rd Multiplier
* Additional fitting Effects 4th Multiplier
* Additional fitting Effects 5th Multiplier
* Trading IV Multiplier
* Popularity Multiplier

(132 * 3) * 2 * 1.5 * 1.25 * 1.2 * 5/3 * 2 * 2 * 1.5 = 17820 Haggling => 26730
(Levitation Potion Base Price * Request Weak Potion)
* Mainly use Ingredient X Multiplier
* Maximal 3 type of Ingredien Multiplier
* Additional fitting Effects 2nd Multiplier
* Additional fitting Effects 3rd Multiplier
* Additional fitting Effects 4th Multiplier
* Additional fitting Effects 5th Multiplier
* Trading X Multiplier
* Popularity 50% Multiplier
Haggling Very Hard (*1.5)

Tips and Remarks

There may be multiple effects suitable to solve the customers problem. Using the most expensive solution as Tier 3 and 2nd expensive as Tier 2 should maximise the price but consider Ingredient cost and there may be two suitable effects close to each other that may be a better choice.

The multipliers of required and optional requests are the same. Also not doing an optional request has no negative effect on the price.

A customer will buy any potion with additional effects if atleast 1 effects solves the problem and the effects are compatible but won’t pay for those they didn’t requested (Example: wants to start a fire => fire T1 = fire T1 poison T1 = Fire T1 Poison T2 = Fire T1 Poison T1 Frost T1 = Frost T3 Fire T1 (Yes Frost and Fire are compatible)).

You can put an infinit number of acceptable potions on the scale but can only have 2 mistakes (the customer leaves with the 3rd mistake).

As Legendary Alchemist you should know how to create gold with alchemy

By Riku

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