Prey: Mooncrash Character Abilities List

Simple list of Mooncrash character abilities.

 

Character Abilities

Couldn’t find a simple list of abilities on the internet. So here it is.

Volunteer

Name
Andrius Alekna
Starts with
T-Ration, Psi Hypo
“Volunteer”
Psionic Aptitude I
Increase your psi pool by 50.
Psionic Aptitude II
Increase your psi pool by 50.
Psionic Aptitude III
Increase your psi pool by 50.
Neurostimulant I
Increase the effectiveness of psi hypos by 50%.
Neurostimulant II
Increase the effectiveness of psi hypos by 100%.
Metabolic Boost
Doubles both the duration of the Well Fed bonus and the health gained by consuming food.
Piloting
The ability to pilot complex aircraft and shuttles.
“Typhon”
Kinetic Blast I
Create a physical blast that deals up to 50 damage and pushes away anything within 5 meters of the targeted area.
Kinetic Blast II
Create a physical blast that deals up to 75 damage and pushes away anything within 6 meters of the targeted area.
Kinetic Blast III
Create a physical blast that deals up to 100 damage and pushes away anything within 7 meters of the targeted area.
Lift Field I
Manipulate gravity to create a column of upward force up to 7m tall that lasts 15 seconds and can trap enemies.
Lift Field II
Manipulate gravity to create a column of upward force up to 12m tall that lasts 15 seconds and can trap enemies.
Backlash I
Create a shield for 20 seconds which prevents the next enemy attack from damaging you. Enemies that attack the shield are repelled.
Backlash II
Create a shield for 20 seconds which prevents the next 2 enemy attacks from damaging you. Enemies that attack the shield are repelled.
Backlash III
Create a shield for 20 seconds which prevents the next 3 enemy attacks from damaging you. Enemies that attack the shield are repelled.
Superthermal I
Create 1 trap of super-heated plasma that deals up to 75 fire damage within 3.5 meters when triggered. Organic enemies will continue to burn for several seconds.
Superthermal II
Create 2 trap of super-heated plasma that deals up to 100 fire damage within 4.5 meters when triggered. Organic enemies will continue to burn for several seconds.
Superthermal III
Create 3 trap of super-heated plasma that deals up to 125 fire damage within 5.5 meters when triggered. Organic enemies will continue to burn for several seconds.
Regeneration I
Regenerate up to 10 health immediately after taking damage.
Regeneration II
Regenerate up to 25 health immediately after taking damage.
Burrow I
Travel beneath any surface up to 15 meters away. Nearby enemies are knocked back when you emerge.
Burrow II
Travel beneath any surface up to 25 meters away. Nearby enemies are knocked back when you emerge.

Director

Name
Riley Yu
Starts with
Psi Hypo, Psychoscope
“Director”
Stealth I
Enemies take longer to detect you when you are sneaking or crawling.
Stealth II
Walk and run without making noise.
Stealth III
Sprint without making noise.
Psionic Aptitude I
Increase your psi pool by 50.
Psionic Aptitude II
Increase your psi pool by 50.
Psionic Aptitude III
Increase your psi pool by 50.
Neurostimulant I
Increase the effectiveness of psi hypos by 50%
Neurostimulant II
Increase the effectiveness of psi hypos by 100%
Psychotronics I
Increase scanning speed on your Psychoscope.
Psychotronics II
Increase damage done to marked enemies.
Psychotronics III
Use the Psychoscope to detect hidden Mimics and submerged Moon Sharks.
Necropsy
Recover more valuable organs from Typhon remains. Typhon organs can be recycled for exotic material, which is used in the fabrication of Neuromods.
Piloting
The ability to pilot complex aircraft and shuttles.
“Typhon”
Mimic Matter I
Camouflage yourself by taking the form of a nearby object. Uses 2 psi per second.
Mimic Matter II
Camouflage yourself by taking the form of a nearby object. Mimic slightly more complex machines such as turrets. Uses 2 psi per second.
Mimic Matter III
Camouflage yourself by taking the form of a nearby object. Mimic complex machinery such as Operators. Uses 2 psi per second.
Phantom Genesis I
Create a phantom that will fight for you from a human corpse.
Phantom Genesis II
Create a more powerful Phantom to fight for you from a human corpse. Phantom type is randomly determined.
Psychoshock I
Execute a direct attack against biological targets for 45 damage and nullify psi abilities for 10 seconds.
Psychoshock II
Execute a direct attack against biological targets for 65 damage and nullify psi abilities for 15 seconds.
Psychoshock III
Execute a direct attack against biological targets for 90 damage and nullify psi abilities for 20 seconds.
Mindjack I
Force biological enemies to end hostilities and fight for you up to 20 seconds. Also free humans from Typhon mind control.
Mindjack II
Force biological enemies to end hostilities and fight for you up to 40 seconds. Also free humans from Typhon mind control.
Mindjack III
Force biological enemies to end hostilities and fight for you up to 60 seconds. Also free humans from Typhon mind control.
Fear Resistance
Reduce duration of fear effects by 25%. (Scan the Nightmare in Pytheas Labs)

Security Officer

Name
Vijay Bhatia
Starts with
Shotgun, Shotgun Shells, Artax Propulsion System
“Security”
Conditioning
Increase your health by 25 and your stamina to 105. Run, sneak, climb, and sprint 5% faster.
Toughness I
Increase your health by 35. Natural life span increased by 25 years.
Toughness II
Increase your health by 50. Natural life span increased by 50 years.
Toughness III
Increase your health by 100. Natural life span increased by 75 years.
Stamina I
Increases your stamina to 125.
Stamina II
Increases your stamina to 150.
Mobility I
Increase overall movement speed. Run, sneak, climb, and sprint 25% faster.
Mobility II
Gain the ability to sprint with ludicrous speed and to jump incredibly high.
Piloting
The ability to pilot complex aircraft and shuttles.
Leverage I
Lift heavy objects with ease and throw objects further. Thrown objects will damage enemies.
Leverage II
Lift even heavier objects and throw objects even further. Thrown objects will damage enemies.
Leverage III
Lift anything that isn’t bolted to the floor and throw objects even further. Your brute strength can be applied to force open an unpowered door.
Firearms I
Increases damage with security weapons to 120% and chance to critically hit to 6%.
Firearms II
Increases damage with security weapons to 150% and chance to critically hit to 10%.
Combat Focus I
Enter a state of Combat Focus for 10 seconds in which time slows around you and actions cost 50% stamina.
Combat Focus II
Combat Focus duration increases to 12 seconds, time slows less for you than your enemies, your attacks deal 110% damage, and actions cost 25% stamina.
Combat Focus III
Combat Focus duration increases to 15 seconds, time slows around you but you can move normally, your attacks deal 125% damage, and actions cost no stamina.
Combat Medic I
Your knowledge of medical practice increases the effectiveness of Medkits to 150%.
Combat Medic II
Your knowledge of medical practice increases the effectiveness of Medkits to 300%.

Custodian

Name
Claire Whitten
Starts with
Psychostatic Cutter, KASMA Command Key
“Kasma Spy”
Hacking I
Bypass level 1 security measures on computers and robotic systems.
Hacking II
Bypass level 2 security measures on computers and robotic systems.
Hacking III
Bypass level 3 security measures on computers and robotic systems.
Hacking IV
Bypass level 4 security measures on computers and robotic systems.
Conditioning
Increase your health by 25 and your stamina to 105. Run, sneak, climb, and sprint 5% faster.
Sneak Attack I
Do 200% damage to enemies while they are unaware of you.
Sneak Attack II
Do 250% damage to enemies while they are unaware of you.
Stealth I
Enemies take longer to detect you when you are sneaking or crawling.
Stealth II
Walk and run without making noise.
Stealth III
Sprint without making noise.
Mobility I
Increase overall movement speed. Run, sneak, climb, and sprint 25% faster.
Mobility II
Gain the ability to sprint with ludicrous speed and to jump incredibly high.
Psychic Edge I
Reduce stamina cost of psychostatic cutter attacks by 25%.
Psychic Edge II
Psychostatic cutter attacks deal 50% more damage.
Psychic Edge III
Attacking with the psychostatic cutter has a 25% chance to do Bonus Damage.
Piloting
The ability to pilot complex aircraft and shuttles.
“Typhon”
Remote Manipulation I
Use your mind to retrieve distant objects and interact with devices up to 10 meters away.
Remote Manipulation II
Use your mind to retrieve distant objects and interact with devices up to 20 meters away.
Remote Manipulation III
Use your mind to retrieve distant objects and interact with devices up to 30 meters away.
Phantom Shift I
Rapidly change position up to 6 meters away and leave behind a double that fools enemies for 4 seconds.
Phantom Shift II
Rapidly change position up to 12 meters away and leave behind a double that fools enemies for 8 seconds.

Engineer

Name
Joan Winslow
Starts with
Wrench, Spare Parts
“Engineer”
Repair I
Fix broken Weapons, Grav Shafts, Fabricators, and Recyclers with Spare Parts.
Repair II
Fix broken Turrets, Operators, and Electrical Junctions with Spare Parts. Increased effeciency with Spare Parts and Suit Patch Kits.
Repair III
Fortify Turrets with Spare Parts. Increased efficiency with Spare Parts and Suit Patch Kits.
Suit Modification I
Upgrade your TranStar uniform with extra inventory space and allow installation of one additional chipset.
Suit Modification II
Upgrade your TranStar uniform with extra inventory space and allow installation of two additional chipsets.
Suit Modification III
Upgrade your TranStar uniform with extra inventory space and allow installation of two additional chipsets.
Dismantle
Break down equipment in your inventory into Spare Parts and recover Spare Parts from destroyed Operators.
Materials Expert
Increase recycling yield by 20%.
Piloting
The ability to pilot complex aircraft and shuttles.
Impact Calibration I
Reduce stamina cost of wrench attacks by 25%
Impact Calibration II
Wrench attacks deal 50% more damage.
Impact Calibration III
Attacking with the wrench has a 25% chance to do Bonus Damage.
Reverse Engineer
Disassemble an object to create a temporary fabrication plan. You may only have one reverse engineered plan at a time.
Summon Turret Companion
Summon a turret that will fight for you.
Summon Turret Companion II
Increase turret durability to 115% and firepower to 120%
Summon Turret Companion III
Increase turret durability to 140% and firepower to 150%
“Typhon”
Electrostatic Burst I
Create an electrostatic burst that deals up to 25 damage within 3 meters of the targeted area. Additionally, the burst disrupts electronic equipment, stuns robotic targets for 3 seconds, and stuns biological targets for 2 seconds.
Electrostatic Burst II
Create an electrostatic burst that deals up to 40 damage within 4 meters of the targeted area. Additionally, the burst disrupts electronic equipment, stuns robotic targets for 6 seconds, and stuns biological targets for 4 seconds.
Electrostatic Burst III
Create an electrostatic burst that deals up to 55 damage within 5 meters of the targeted area. Additionally, the burst disrupts electronic equipment, stuns robotic targets for 9 seconds, and stuns biological targets for 6 seconds.
Machine Mind I
Force robotic enemies to end hostilities and fight for you for 30 seconds.
Machine Mind II
Force robotic enemies to end hostilities and fight for you for 60 seconds.
Machine Mind III
Force robotic enemies to end hostilities and fight for you for 90 seconds.

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