Sniper Ghost Warrior Contracts 2: Gear Guide

Gear Overview – All Snipers, 2.Weapons (AssaultRifle/Shotgun), Sidearms (Handguns), Gadgets (Grenades, Mines, Traps, Drone, RemoteRifle, etc) .. ALL Upgrades /Perks.

Deluxe – ArsenalEdition

I´d strongly recommend DELUXE Edition, as the difference is just 5-8€ in SALES and the weapons pack alone is 7€ usually.. plus 8€ for those 3 Skin-Packs ..plus missing out on exclusive SKIN

Lock´n Load -Pack (Bonus-Weapons with UNIQUE advantages!!):

  • ZXR .45 ACP – ..only silenced SMG in the game (average)
  • Kings Arms Sawn Off Shotgun – ..special shotgun for “sidearm slot” (pistol slot!)
  • Giovanni Mk12 Auto – ..only silenced shotgun in the game (useless above 20m)
  • Prescot SR-9 Pistol – ..best silencer in the game (awesome! top3 pistol)

Skins (mostly mediocre):

  • Abstract Assassin (3x SKIN):
    • Paint Spill
    • Round Geometrical Painted
    • Dark Hex Camo
  • Graffiti Glow SKIN
  • Dark Sky SKIN
  • Fire and Ice EXCLUSIVE SKIN

 

Sniper Rifles (1.Slot)

Dmg-Category
Suppressor
Caliber
Model
Special Ammo
Spec. MAG

 

Light bullet
yes
7.62 /.300WM
JIC 7.62
Riihimaki M10
LSSR MYSH 2
(DLC) Marcus Tactical 8
AP, EMP, Luring
AP, EMP, Explosive,
Tagging, Luring, AGILE
AP, Tagging, Luring
5
10
10
10

 

Medium bullet
yes
.338LM
Tai Hu SR3
Defender 888
MSSR 10
EMP, Explosive, AGILE
AP, Luring, AGILE
AP, EMP, Luring
5
10
10

 

HEAVY bullet
no
.50BMG
UK-50
Ron Model B82
EMP, Luring, Explosive,
All 6 !!
5
5

 

Ammo Types:
  • AP – armor piercing ammo
  • EMP – electromagnetic burst (5m radius)
  • Tagging – mark enemies within 25m
  • Luring – lure enemies within 15m
  • Explosive – explosion on impact (2,5m radius)
  • AGILE – unaffected by wind/weather (SGW3 + Contracts called it DARPA)

Assault Rifles /SMGs /Shotguns (2.Slot)

Assault Rifles
Suppressor
DMG-Category
Ext. MAG
^NR-37
^ZA 556W
°^MIK-05
no
no
no
Rifle bullet
.
.
.

 

SMGs
Suppressor
DMG-Category
Ext. MAG
(DLC) ZXR .45 ACP
MP Cottonmouth
°MP Point Prime
yes
no
no
Pistol bullet
.
.
.

 

Shotguns
Suppressor
DMG-Category
MAG-size
(DLC) Giovanni MK12 Auto
Giovanni M8
yes
no
Buck only
Buck + Slug
.
.

 

Bow (Silent)
DMG-Category
Ammo
RAM-BOW
Gas + Explosive
.

° = reduced Noise
^ = improved Range (->Medium)

Handguns (Sidearm -3.Slot)

DMG-Category
Suppressor
Model
Ext. MAG

 

Pistol Bullet Light
yes
no
KSG GK77
Ferlach XX
.
.

 

Pistol Bullet Medium
yes
yes
(DLC) Prescot SR-9
Steel 25Z
.
.

 

Pistol Bullet Heavy
yes
no
^Harrier
^Zodiac 41
.
.

 

Buck + Slug
no
(DLC) Kings Arms Sawn Off (Shotgun)
.

^ = improved Range (->Medium)

Gadgets

90% same Gadgets as in Contracts 1 ..only StaminaBooster is new (and useless) plus Drone-Upgrade tree allow shooting PoisonDarts, while Anti-Tank Mine got removed (though replaced by AntiPersonnel-Mine-Upgrade – effectively freeing a slot^^)

Gadgets – deployable
  • Tactical:
    • Remote Sniper Turret: RWS SR-50 (fast+secure 250m kills, Suppressor available!)
    • Drone: MUAV “Falcon” (Upgrades: EMP, Tagging, Range, HACK electronics)
    • Warning Device (Movement Sensor)

     

  • Mines /Traps:
    • Anti Personnel Mine
    • TMRP6 Anti Tank Mine
    • C-4 Explosive (Remote Activation)
    • Gas Mine Trap
    • Decoy Trap (Luring Device with Remote Activation)
Gadgets – instant
  • Throwing Knives
  • Grenades:
    • Smoke Grenade
    • Flash Grenade
    • Frag Grenade
    • Gas Grenade
Gadgets – medical
  • Med-Kit
  • Adrenaline Pack
  • Stamina Booster

Upgrades /Perks

Effectively, all Development-trees got rearranged + streamlined..

Mask & Recon
Category
1
2
3
4

 

Utility:
Augmented Eyesight
Astro Lens
Target Tracking Plugin
Environment Chip
Awareness:
Combat Engineer
Tag Sensor
Detector Upgrade
vs
Cameraman
X-Ray Vision
Movement:
Cat´s Grace
Lighter Equipment
Predator
Sprinter

 

Support & Stealth
Category
1
2
3
4

 

Soldier:
Double Mag. Holster
or
Ceramic Plating
Chest Rig
Ammo Pouch
Infiltrator:
Universal Camouflage
Kevlar Suit
or
Adv. Camouflage
Zip-Line Motor
Wraith
Knife:
Combat Awareness
Swift Gambit
Steel Grip
Nimble Hands

 

Drone & Turret
Category
1
2
3
4

 

Drone:
Lure Module
Battery Module
EMP Module
Drone Mask Mode
Poison Drone:
Poison Rifle
Ammo Compartment
Add. Air Compressor
Titanium Rifle
Turret:
Sentry Module
vs
Sniper Turret Range
Semi-Auto
vs
Turret Silencer
Quick Shoot
Extra Target

 

Equipment & Gadgets
Category
1
2
3
4

 

Technician:
Tactical Backpack
Extra Compartment
or
Carbon Fiber Suit
Fast Access Pocket
Extra Compartment
Meds:
First Aid Kit
or
Fast Access
Adrenaline Rush
or
Med Bag
High Dose
vs
Syringe Box
Gadgets:
Luring Mine
vs
Proximity Sensor
New Explosive Compound
vs
Deadly Formula
Eye-Arm Simulation

underlined = mandatory (extreme benefits!)

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