Splitgate (Beta): How to Set Config File

Here is a simple guide on how to set config file. which will help you to get better pefermance

 

How to Set Config File

Navigate to %localappdata%\PortalWars\Saved\Config\WindowsNoEditor and open GameUserSettings.ini
Now that you have it open, there are some settings you can only change in this config file. MAKE SURE you have video, audio, and keybind settings set correctly before doing this.

Important values to change
  • Sadly, the developers have sadly removed this option…. FOV – Can be increased to 120 (higher than ingame max)
  • EnableMouseSmoothing – SET TO FALSE
  • ToggleSprint – Up to you
  • CustomCrosshairColor – Change the A value if you’d like to make your crosshair transparent
  • ShowSprintCrosshair – SET THIS TO FALSE, it disables the annoying crosshair that changes whenever you sprint, which ♥♥♥♥♥ up aim
  • sg.ResolutionQuality – If you’re using stretch resolution (1440×1080 on a 1080p monitor,) set this to 140, otherwise set it to 100

Now save the config file, and right click it, hit properties, and set it to read only. Hit apply and close the dialogue box. Now, if you accidentally change any settings, it will only be temporary, and will reset after a restart (changing ANY setting in game may reset some of the custom settings you’ve set in the config file)

Engine

Add this to your “Engine.ini” to make your visuals clearer (and the [/script/engine.engine] part to help enable raw input)

[/script/engine.engine]
r.oneframethreadlag=0

[SystemSettings]
r.Tonemapper.GrainQuantization=0
r.Tonemapper.Quality=0
r.MotionBlurQuality=0
r.DepthOfFieldQuality=0
r.BloomQuality=0
r.LensFlareQuality=0
r.SceneColorFringeQuality=0
r.EyeAdaptationQuality=0
Engine 2

Alternatively, you can add this to your “Engine.ini” instead, if you would like even more performance boost at the sacrifice of video quality.

[/script/engine.engine]
r.oneframethreadlag=0

[SystemSettings]
r.Tonemapper.GrainQuantization=0
r.Tonemapper.Quality=0
r.MotionBlurQuality=0
r.DepthOfFieldQuality=0
r.BloomQuality=0
r.LensFlareQuality=0
r.SceneColorFringeQuality=0
r.EyeAdaptationQuality=0
r.Fog=0
r.MotionBlur.Max=0
r.DefaultFeature.MotionBlur=0
r.PostProcessAAQuality=0
r.PostProcessAAQuality=0
r.DefaultFeature.AntiAliasing=0
r.SceneColorFringe.Max=0
r.DefaultFeature.LensFlare=0
r.DefaultFeature.Bloom=0
r.DefaultFeature.Bloom=False
r.Shadow.MaxResolution=0
r.Shadow.MaxResolution=2
r.SkeletalMeshLODBias=10
r.AmbientOcclusionMipLevelFactor=0.0
r.AmbientOcclusionMaxQuality=0
r.AmbientOcclusionLevels=0
r.AmbientOcclusionRadiusScale=0.0
r.DefaultFeature.AmbientOcclusion=False
r.DefaultFeature.AmbientOcclusionStaticFraction=False
r.DefaultFeature.AutoExposure=False
r.DistanceFieldAO=0
r.VolumetricFog=0
r.VolumetricFog.GridPixelSize=0
r.VolumetricFog.GridSizeZ=0
r.AllowLandscapeShadows=0
r.LightMaxDrawDistanceScale=0
r.ParticleLightQuality=0
r.LightPropagationVolume=0
r.ReflectionEnvironment=0
r.MSAA.CompositingSampleCount=1
r.ViewDistanceScale=0.6
r.BlurGBuffer=0
r.RenderTargetPoolMin=5
r.FastBlurThreshold=0
r.Upscale.Quality=0
r.TonemapperQuality=0
r.LightShaftQuality=0
r.RefractionQuality=0
r.Shadow.DistanceScale=0.001
r.Shadow.CachedShadowsCastFromMovablePrimitives=0
r.ShadowQuality=0
r.Shadow.CSM.MaxCascades=1
r.Shadow.RadiusThreshold=0.1
r.Shadow.CSM.TransitionScale=0
r.LPV.RSMResolution=4
r.Streaming.MipBias=0
r.Streaming.PoolSize=2000
r.FinishCurrentFrame=0
r.MaxAnisotropy=8
r.TranslucencyLightingVolumeDim=6
r.SSR=0
r.SceneColorFormat=2
r.DetailMode=0
r.TranslucencyVolumeBlur=0
r.SSS.Scale=0
r.SSS.SampleSet=0
r.SSS.Quality=0
r.SSS.HalfRes=1
r.GBufferFormat=3
r.VirtualTexture=1
r.VirtualTextureReducedMemory=1
s.AsyncLoadingThreadEnabled=1
r.MaterialQualityLevel=0
r.Filter.SizeScale=0.2
r.setres=640x480wf
r.Tonemapper.Sharpen=0.1
r.TonemapperGamma=2.5
r.DeferSkeletalDynamicDataUpdateUntilGDME=1
r.DeferUniformBufferUpdatesUntilVisible=1
r.DoInitViewsLightingAfterPrepass=1
r.SkinCache.Mode=1
r.ClearWithExcludeRects=2
r.CreateShadersOnLoad=1
r.OptimizeForUAVPerformance=1

Input
Add this to Input.ini to set raw mouse input
[/script/engine.inputsettings]
bEnableMouseSmoothing=False
LookRightScale=0.000000
LookUpScale=0.000000
bViewAccelerationEnabled=false

[Engine.PlayerInput]
bEnableMouseSmoothing=False
LookRightScale=0.000000
LookUpScale=0.000000
bViewAccelerationEnabled=false

By Aimer Catgirl

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