Here is a cheat guide for Star Trek: Infinite.
How to Enable Console
Open the console with the “~” key, then enter the necessary commands. More details are in the file above.
Common Cheat Codes
- alloys (amount) – Adds (amount) of alloys, default 5000
- branchoffice – Become the owner of a planetary branch office
- cash (amount) – Adds (amount) of energy credits, default 5000
- colonize (colonizer pop id) – Starts the process of colonizing the selected planet, using a copy of pop with the specified id
- damage (amount) – All ships of the selected fleet receive hull damage (amount)
- instant_build – Toggles instant completion of construction and upgrades WARNING: This also applies to enemy AI, so only used during pause
- intel – Gives an overview of the entire galaxy and disables the first contact while it is active
- influence (amount) – Adds (amount) of influence, default 5000
- invincible – Player ships will not take damage
- kill_pop (pop id) – Kills (pop id) pop
- max_resources – Fills all resource stores
- minerals (amount) – Adds (amount) of minerals, default 5000
Full Commands List
debugtooltip– Shows the target ID when hovering over it with the mouse cursoractivate_all_traditions– Activates all traditionsactivate_ascension_perk (name)– Activates the specified Ascension perk, pressing tab opens namesactivate_tradition (tradition id)– Activates the specified tradition, pressing the tab key opens the namesadd_opinion (source) (target) (amount)– Increases the (source) empire’s opinion of the (target) empire by (amount), default 40add_pops (species ID) (amount)– Creates the specified (amount) of POPs from the specified species on the selected planetadd_ship (design id)– Adds the specified ship (design id), pressing tab opens NPCmes ship namesadd_spynetwork_value (target) (amount)– Adds the specified amount of infiltration progress to the specified targetadd_trait_leader (leader id) (trait id)– Adds (trait id) to (leader id), entering only the leader id shows all trait ids for that classadd_trait_species (species id) (trait id)– Adds (trait id) to (species id)ai– Turns artificial intelligence on or offalloys (amount)– Adds (amount) of alloys, default 5000branchoffice– Become the owner of a planetary branch officebuild_pops (amount)– Adds (amount of) pop-up robots to the selected planet, only works if the empire has the technology to create pop-up robotscash (amount)– Adds (amount) of energy credits, default 5000colonize (colonizer pop id)– Starts the process of colonizing the selected planet, using a copy of pop with the specified id.create_megastructure (megastructure id)– Creates a megastructure on the current system, pressing tab opens the idscreate_navy (amount)– Creates a fleet using your most recent designs that use [amount of] naval capacity, 1 means 100%damage (amount)– All ships of the selected fleet receive hull damage (amount)debug_nomen– AI empires always refuse offers from playersdebug_yesmen– AI empires always agree to player suggestionseffect add_building = (building id)– Adds (building id) to the selected planet, unique buildings of several planets will be removed a month after addingeffect add_deposit = (deposit id)– Adds (deposit id) a resource deposit or planetary object to the selected celestial bodyeffect remove_deposit = (deposit id)– Removes (deposit id) a resource deposit or planetary object from the selected celestial bodyeffect add_district = (district id)– Adds (district id) to the planeteffect add_planet_devastation = (amount)– Adds (amount of) destruction to the selected create_archaeological_site, negative values decrease iteffect country_add_ethic = (ethic id)– Adds (ethic id) to the players’ empire, using more than 3 ethical points will remove low attractiveness ethicseffect country_remove_ethic = (ethic id)– Removes (ethical id) from the player empireeffect create_archaeological_site = (archaeological site id)– Adds (archaeological site id) to the selected create_archaeological_siteeffect set_origin = (origin id)– Changes the origin of the players’ empire to (origin id)effect shift_ethic = (ethic id)– Changes the ethics of the players’ empire to (ethic id)event (event id)– Triggers (event id)federation_add_experience (amount)– Adds (amount) of Federation experience, default 1000federation_add_cohesion (amount)– Adds (amount) of Federation cohesion, default 200federation_add_cohesion_speed (amount)– Adds (amount of) monthly cohesion to the Federation, default 10federation_examine_leader– Starts the federation inheritance processfinish_research– Finishes all active researchfinish_special_projects– Finishes all special projectsfinish_terraform– Finishes all terraforming processesfood (amount)– Adds (amount) of food, default 5000force_integrate (country_id)– Integrates the empire (country_id) into the player’s empirefree_government– Switches that allow the player to change governments without a time limitfree_policies– Toggles allowing the player to change policies without restrictions, including previously disabled policiesgrow_pops (amount)– Adds (amount) of growing POPs to the selected planet, default 1instant_build– Toggles instant completion of construction and upgrades WARNING: This also applies to enemy AI, so only used during pauseintel– Gives an overview of the entire galaxy and disables the first contact while it is activeinfluence (amount)– Adds (amount) of influence, default 5000invincible– Player ships will not take damagekill_pop (pop id)– Kills (pop id) popmax_resources– Fills all resource storesminerals (amount)– Adds (amount) of minerals, default 5000observe– Switches to observer mode, use the play command to return control WARNING: If the game is not paused in observer mode, the AI will take control of the player’s empireown– Become the owner and control of the specified fleet, starbase or planetplanet_class (celestial body id)– Changes the selected celestial body to (celestial body id)planet_happiness (amount)– Adds a modifier with (amount) Happiness for the selected planet, default 100planet_size (size)– Changes the (size) of the selected planet, can exceed normal sizes, but if exceeded 78 the planet will be moved backplay (empire ID)– Switches player control to empire (empire ID)remove_trait_leader (leader id) (trait id)– Removes (trait id) from (leader id)remove_trait_species (species id) (trait id)– Removes (trait id) from (species id)research_all_technologies (Boolean)– Instantly researches all unique technologies. Add 1 also for cosmic beings and crisis specialists. Add a second number for repeatable technologies.research_technology (technology id)– Instant research (technology id)skills (amount)– Adds (amount) skill levels to each leader under player control, default 1skip_galactic_community_cooldowns– Disables cooldown when suggesting solutions from the same groupsociety (amount)– Adds (amount) of Society tech points, default 5000survey– Surveys all planets, requires at least one science shiptechupdate– Updates current available technology optionsunity (amount)– Adds (amount of) units, default 500unlock_edicts– Unlocks all decrees