Here is a cheat guide for Star Trek: Infinite.
How to Enable Console
Open the console with the “~” key, then enter the necessary commands. More details are in the file above.
Common Cheat Codes
- alloys (amount) – Adds (amount) of alloys, default 5000
- branchoffice – Become the owner of a planetary branch office
- cash (amount) – Adds (amount) of energy credits, default 5000
- colonize (colonizer pop id) – Starts the process of colonizing the selected planet, using a copy of pop with the specified id
- damage (amount) – All ships of the selected fleet receive hull damage (amount)
- instant_build – Toggles instant completion of construction and upgrades WARNING: This also applies to enemy AI, so only used during pause
- intel – Gives an overview of the entire galaxy and disables the first contact while it is active
- influence (amount) – Adds (amount) of influence, default 5000
- invincible – Player ships will not take damage
- kill_pop (pop id) – Kills (pop id) pop
- max_resources – Fills all resource stores
- minerals (amount) – Adds (amount) of minerals, default 5000
Full Commands List
debugtooltip
– Shows the target ID when hovering over it with the mouse cursoractivate_all_traditions
– Activates all traditionsactivate_ascension_perk (name)
– Activates the specified Ascension perk, pressing tab opens namesactivate_tradition (tradition id)
– Activates the specified tradition, pressing the tab key opens the namesadd_opinion (source) (target) (amount)
– Increases the (source) empire’s opinion of the (target) empire by (amount), default 40add_pops (species ID) (amount)
– Creates the specified (amount) of POPs from the specified species on the selected planetadd_ship (design id)
– Adds the specified ship (design id), pressing tab opens NPCmes ship namesadd_spynetwork_value (target) (amount)
– Adds the specified amount of infiltration progress to the specified targetadd_trait_leader (leader id) (trait id)
– Adds (trait id) to (leader id), entering only the leader id shows all trait ids for that classadd_trait_species (species id) (trait id)
– Adds (trait id) to (species id)ai
– Turns artificial intelligence on or offalloys (amount)
– Adds (amount) of alloys, default 5000branchoffice
– Become the owner of a planetary branch officebuild_pops (amount)
– Adds (amount of) pop-up robots to the selected planet, only works if the empire has the technology to create pop-up robotscash (amount)
– Adds (amount) of energy credits, default 5000colonize (colonizer pop id)
– Starts the process of colonizing the selected planet, using a copy of pop with the specified id.create_megastructure (megastructure id)
– Creates a megastructure on the current system, pressing tab opens the idscreate_navy (amount)
– Creates a fleet using your most recent designs that use [amount of] naval capacity, 1 means 100%damage (amount)
– All ships of the selected fleet receive hull damage (amount)debug_nomen
– AI empires always refuse offers from playersdebug_yesmen
– AI empires always agree to player suggestionseffect add_building = (building id)
– Adds (building id) to the selected planet, unique buildings of several planets will be removed a month after addingeffect add_deposit = (deposit id)
– Adds (deposit id) a resource deposit or planetary object to the selected celestial bodyeffect remove_deposit = (deposit id)
– Removes (deposit id) a resource deposit or planetary object from the selected celestial bodyeffect add_district = (district id)
– Adds (district id) to the planeteffect add_planet_devastation = (amount)
– Adds (amount of) destruction to the selected create_archaeological_site, negative values decrease iteffect country_add_ethic = (ethic id)
– Adds (ethic id) to the players’ empire, using more than 3 ethical points will remove low attractiveness ethicseffect country_remove_ethic = (ethic id)
– Removes (ethical id) from the player empireeffect create_archaeological_site = (archaeological site id)
– Adds (archaeological site id) to the selected create_archaeological_siteeffect set_origin = (origin id)
– Changes the origin of the players’ empire to (origin id)effect shift_ethic = (ethic id)
– Changes the ethics of the players’ empire to (ethic id)event (event id)
– Triggers (event id)federation_add_experience (amount)
– Adds (amount) of Federation experience, default 1000federation_add_cohesion (amount)
– Adds (amount) of Federation cohesion, default 200federation_add_cohesion_speed (amount)
– Adds (amount of) monthly cohesion to the Federation, default 10federation_examine_leader
– Starts the federation inheritance processfinish_research
– Finishes all active researchfinish_special_projects
– Finishes all special projectsfinish_terraform
– Finishes all terraforming processesfood (amount)
– Adds (amount) of food, default 5000force_integrate (country_id)
– Integrates the empire (country_id) into the player’s empirefree_government
– Switches that allow the player to change governments without a time limitfree_policies
– Toggles allowing the player to change policies without restrictions, including previously disabled policiesgrow_pops (amount)
– Adds (amount) of growing POPs to the selected planet, default 1instant_build
– Toggles instant completion of construction and upgrades WARNING: This also applies to enemy AI, so only used during pauseintel
– Gives an overview of the entire galaxy and disables the first contact while it is activeinfluence (amount)
– Adds (amount) of influence, default 5000invincible
– Player ships will not take damagekill_pop (pop id)
– Kills (pop id) popmax_resources
– Fills all resource storesminerals (amount)
– Adds (amount) of minerals, default 5000observe
– Switches to observer mode, use the play command to return control WARNING: If the game is not paused in observer mode, the AI will take control of the player’s empireown
– Become the owner and control of the specified fleet, starbase or planetplanet_class (celestial body id)
– Changes the selected celestial body to (celestial body id)planet_happiness (amount)
– Adds a modifier with (amount) Happiness for the selected planet, default 100planet_size (size)
– Changes the (size) of the selected planet, can exceed normal sizes, but if exceeded 78 the planet will be moved backplay (empire ID)
– Switches player control to empire (empire ID)remove_trait_leader (leader id) (trait id)
– Removes (trait id) from (leader id)remove_trait_species (species id) (trait id)
– Removes (trait id) from (species id)research_all_technologies (Boolean)
– Instantly researches all unique technologies. Add 1 also for cosmic beings and crisis specialists. Add a second number for repeatable technologies.research_technology (technology id)
– Instant research (technology id)skills (amount)
– Adds (amount) skill levels to each leader under player control, default 1skip_galactic_community_cooldowns
– Disables cooldown when suggesting solutions from the same groupsociety (amount)
– Adds (amount) of Society tech points, default 5000survey
– Surveys all planets, requires at least one science shiptechupdate
– Updates current available technology optionsunity (amount)
– Adds (amount of) units, default 500unlock_edicts
– Unlocks all decrees