Starship Troopers Terran Command: All Console Commands

This guide provides an overview of currently known console commands, such as how to spawn and destroy different types of units, buildings, turrets, and change supply and military support settings.

In order to activate the console, you need to use the tilde “~” key on your keyboard.
There are currently three known teams: Kill, Supply and Spawn . About each in order.

The first is Kill (murder). In order for the command to work, you need to select the desired squad and enter ” Kill ” into the console, without quotes. The squad will die instantly. It also works on the “nesting” or “hive”. They will collapse.

The next one is Supply . This command adds supplies and military support. By default, it adds 20 units of each, however, you can use any numeric value, for example, enter ” Supply 9999 ” without quotes and get the sum of the base available resources and the number used (in this case 9999).

The third command allows you to summon a unit, building, turret, building, caves, and so on. This option provides for the spawn of a unit with any relation to the game faction. This means that the bugs can be spawned and controlled.

In order to call, you must enter the command:

spawn [unit name] [faction ratio] [amount]

Use without parentheses and capital letters. Please note that when calling, for example, an adjutant in the amount of 10 people, you call their squad, he will be selected and run as a squad. So, you can make a detachment of submachine gunners in the amount of, for example, 50 people.

For starters, the simplest is the relationship of the faction to the player. You only need to enter a number.

  • 0 – Neutral fraction
  • 1 – Hostile/prisoners
  • 2 – Player Faction
  • 3 – Fraction of arachnids
  • 4 – Allies

An example command to call marines is ” spawn marines 2 10″ (without quotes). We will get a detachment of 10 people as the player’s faction. Also an example of calling a squad of tiger bugs: ” spawn tiger_bugs 2 10″ (without quotes).

All decoding names in order below. So, let’s start with the name of the squad, the first will be “Starship Troopers”, the full list is presented under the spoiler.

  • rifle_squad – submachine gunners
  • radio_operator – signalmen
  • engineers – military engineers
  • sniper – sniper
  • tactical_officer – combat officer
  • rocketeers – rocket launcher
  • heavy_troopers – MK2 infantry
  • fleet_liaison – fleet adjutant
  • marines – marines
  • e-pulse_infantry – e-pulse infantry
  • power_infantry – exoskeleton infantry

Calling a jet plane is implemented, but in the release version it does not work and causes an error. The following commands are available:

  • power_infantry_hover
  • power_rocketeers
  • power_rocketeers_hover
  • power_heavy_hover
  • Power_heavy_hover
  • power_engineers
  • power_engineers_hover

It is also possible to call the “moroder” M11.

  • m11_marauder_hm – howitzer
  • m11_marauder_fm – flamethrower
  • m11_marauder_gm – gatling
  • m11_parade – honor guard

In addition, you can spawn: buildings, bombs, turrets, cameras, searchlights, etc., everything related to human buildings. Full list below. Use at your discretion.

  • camera_crew – film crew
  • colonists – civil
  • personnel – employee
  • dr-4_viking – shuttle 1 (spawn in the air)
  • dr-8_skyhook – shuttle 2 (spawn in the air)
  • drop_pod – capsule (part of a building?)
  • mg_turret – machine gun turret
  • mg_turret_unmanned – machine gun turret (unmanned)
  • mg_tower – machine gun tower
  • mg_tower_destroyed – destroyed machine gun tower
  • rocket_turret – rocket turret
  • grenade_turret – grenade launcher turret
  • wavebreaker – mortar “breakwater”
  • wavebreaker_destroyed – destroyed wavebreaker mortar
  • shock_turret – stun gun
  • searchlight – searchlight
  • searchlight_unmanned – searchlight (not busy)
  • camera – camera
  • demolition_charge – causes an error
  • demolition_charge_short – short demolition charge
  • demolition_charge_long – long demolition charge
  • radio_house – radio room
  • radio_station – radio station
  • radio_bunker – radio bunker
  • satellite_station – satellite station
  • steel_bunker – steel bunker (machine gun point)
  • steel_bunker_destroyed – destroyed bunker
  • gate_closed – Spawn of closed gates
  • gate_open – open gate spawn
  • gate_destroyed – destroyed gate
  • gate_traffic_closed – closed traffic gate
  • door_closed – closed door
  • door_open – open door
  • noise_maker – sound source
  • sensor_array_uncaptured – non-working array of sensors
  • sensor_array – working array of sensors
  • adr-4_thor – attack area shuttle
  • delivery_platform – delivery platform
  • support_center – support center
  • command_center – command center
  • rocket_depot – rocket base
  • grenade_depot – ammunition depot
  • power_plant – power plant
  • fleet_relay – fleet transmitter
  • machine_bay – mechanization center
  • sector_headquarters – sector headquarters
  • supply_platform_empty – empty supply platform
  • drop_site – place of delivery
  • radio_dropzone – radio zone
  • hidden_dropzone – hidden drop zone
  • orbital_striker – orbital strike
  • designated_target_marker – target marker
  • sensor – eye-catching sensor
  • battery_bomb – battery bomb (delayed)
  • tac_grounded – fighter tac
  • viking_takeoff – shuttle “viking” takeoff
  • viking_landing – shuttle “viking” landing
  • ammo_dropship_landing – dropship landing with ammunition
  • ammo_dropship_grounded – dropship landing
  • ammo_dropship_takeoff – dropship takeoff

Now let’s move on to beetles (arachnids).

  • chariot_bugs – chariot
  • pupae_bugs – drone
  • brood_nest_bugs – drone (this is not a bug, the difference is unknown)
  • warrior_bugs – warrior
  • spitter_bugs – spitters
  • tiger_bugs – tiger beetle
  • royal_guard_bug – royal guard
  • raged_guard_bug – royal guard (enraged)
  • tanker_bug – tanker
  • scorpion_bug – scorpion
  • grenadier_bug – plasma thrower
  • plasma_bug – plasma bug
  • bombardier_bugs – bombardiers
  • brain_bug – brainbug
  • infested_trooper – Infested Trooper
  • hopper_bugs – jumper

There is a similar possibility of calling buildings from the beetles.

  • cave – beehive, cave in the rock
  • cave_collapsed – collapsed beehive in rock
  • hive_concrete – hive building
  • hive_concrete_collapsed – collapsed hive building
  • tunnel – level 1 hive
  • tunnel_collapsed – collapsed hive
  • bug_tunnel – bug tunnel
  • bug_tunnel_collapsed – collapsed beetle tunnel
  • bug_lair – bug lair
  • bug_lair_collapsed – destroyed bug lair
  • bombardier_tunnel – bombardier bug den
  • brood_chamber – nesting
  • burrow_chambercollapsed – burrow chamber collapse
  • burrow – dig a hole
  • invasion_arrow – invasion arrow

List of various effects and personnel of objects, as well as markers, boxes and other buildings:

  • minutemen – militia
  • prison_guards – prison guards
  • civilians – civilians
  • miners – miners
  • prisoners – prisoners
  • rioter – rebel
  • explosive_barrels – explosive barrels
  • flag – flag
  • capture_point – capture point
  • marker_flare – marker flash
  • marker – label
  • invisible_carrier – invisible carrier
  • ammo_stash – ammo stash (game bug)
  • supply_stash – supply crate
  • fire_small – small fire circle
  • fire_medium – medium fire circle
  • fire_large – large fire circle
  • tanker_acid_pool – tanker, acid pool
  • mining_drill – drill
  • power_core – power core
  • power_core_destroyed – Destroyed power core
  • power_turbine – power turbine
  • power_turbine_destroyed – destroyed power turbine
  • terminal_on – enabled terminal
  • terminal_off – disabled terminal
  • thorn_bush – live bush
  • thorn_hedge – hedge

And the last set of commands – various units (experimental). Use at your own risk.

  • miner_leader – Thomas Rees
  • victor_yarrow – Victor Yarrow
  • dps_tester – DPS tester
  • air_tester – air tester
  • infantry_legacy_tester – Legacy infantry
  • carrier_tester – carrier tester
  • Infantry_Individual_tester – unit 1004
  • test_direct_ranged – unit 1005
  • test_direct_shortrange – unit 1006
  • test_direct_melee – unit 1007 (beetle)
  • intel_bugs – intelligence bugs
  • gun_platform – “Wavebreaker” battery
  • scorpion_turret – scorpion beetles (buried)
  • cargo_truck – truck (essentially NPC)
  • tac_bombers – TEC bombers (essentially NPCs)
  • tac_striker – fighter (npc)
  • rdr-4_odin RDR4 “One” (NPC pilot)
  • barricades – barricade (spawn nps)
  • elite_guard – elite guard (human)
  • landmines – sensor mines (human)
  • landmines_armed – sensor mines
  • psi_ops – psi unit

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