This guide aims to list all plants and fruits you might stumble upon during your adventures.
Version
Updated for: Beta 0.7.0.22 City of gold
Berries
Berries should be picked up on your journeys. You get 1-3 berries from each bush, and they quench your thirst quite well.
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Thirst: -3%
Energy Restoration: +0.5% (30 t)
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Thirst: -3%
Intoxication Change: +0.1% (30 t)
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Thirst: -3%
Bleed Resistance: +2.5% (30 t)
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Thirst: -3%
Healing Efficiency: +3% (30 t)
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Thirst: -3%
Pain Change: -0.1% (30 t)
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Thirst: -3%
Morale: +0.50%
Herbs
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Intoxication: -3%
Health Restoration: +2% (30 t)
Bleed Resistance: +5% (30 t)
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Thirst: +15%
Intoxication Change: -0.30% (30 t)
Energy Restoration: +1% (30 t)
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Intoxication Resistance: -7.50% (30 t)
Health Restoration: +2% (30 t)
Healing Efficiency: +5% (30 t)
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Pain Resistance: +5% (30 t)
Healing Efficiency: +5% (30 t)
Bleed Resistance: +10% (30 t)
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Health Replenishment: +1%
Healing Efficiency: +10% (30 t)
Injury Treatment: +1
Bleed Resistance: +10% (30 t)
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The chance increases up to 100% depending on Intoxication.
Thirst: +20%
Intoxication: +5%
Intoxication Change: +0.5% (30 t)
Sanity: -5%
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Intoxication Change: +0.20% (30 t)
Physical Resistance: +3% (30 t)
Bleed Resistance: +7.5% (30 t)
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Thirst: +15%
Sanity: +4%
Sanity Change: +0.10% (30 t)
Morale: +2%
Psionic Resistance: +5% (30 t)
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Intoxication Change: -0.10% (30 t)
Health Restoration: +1% (30 t)
Bleed Resistance: +10 (30 t)
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Thirst: +20%
Intoxication Change: +0.30% (30 t)
Pain Change: -0.25% (30 t)
Morale Change: +0.15% (30 t)
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Hunger Resistance: +25% (30 t)
Thirst: +15%
Intoxication Change: +0.10% (30 t)
Immunity: +5%
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Intoxication Change: -0.10% (30 t)
Intoxication Resistance: +5% (30 t)
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Sanity: +1%
Energy Replenishment: +7%
Energy Restoration: +2% (30 t)
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Thirst: +20%
Intoxication Resistance: +15% (30 t)
Energy Restoration: +4% (30 t)
Poison Resistance: +5% (30 t)
Mooshrooms
100% Intoxication is extremely deadly. This should be avoided at all costs but worst-case scenario, you can eat a cooked Death Cap; as long as you have lots of morale, you will be fine.
A cooked Fly Agaric can be used as a cheap anti-pain, but be careful to not overuse it since it gives both Intoxication and reduced Sanity.
It’s a good idea to eat a roasted Morel or Penny Bun before a battle, the 1% (30-24 t) of Health Restoration will not only make it easier but also save time by decreasing the time you need to rest.
Negative effects like Intoxication and Pain give status debuffs at 25% intervals.
25-49% Intoxication is not dangerous, but Intoxication
50%+ should be avoided.
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Morale: +1%
Morale Change: +0.10% (30 t)
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Intoxication: +100%
Intoxication: -100%
Sanity: -100%
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Intoxication: +30%
Pain: -15%
Pain Resistance: +60% (30 t)
Sanity: -10%
Intoxication: +15%
Pain: -5%
Pain Resistance: +10% (30 t)
Sanity: -5%
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Intoxication Change: +0.2% (30 t)
Morale: +1%
Health Restoration: +1% (30 t)
Immunity: +1%
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Hunger Resistance: +1% (30 t)
Health Restoration: +2% (30 t)
Thirst: -1%
Morale: +1%
Health Restoration: +1% (24 t)
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Intoxication: -1%
Energy Replenishment: +2%
Thirst: -1%
Morale: +1%
Other
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Intoxication: -2%
Intoxication: -1%
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More Guides:
- Stoneshard: Right on Target for Maces Guide
- Stoneshard: Beginners’ Tips
- Stoneshard: Dagger and Embers Guide