Stoneshard: Herbs, mooshroom, and other plants you will find on your adventures

This guide aims to list all plants and fruits you might stumble upon during your adventures.

 

Version

Updated for: Beta 0.7.0.22 City of gold

Berries

Berries should be picked up on your journeys. You get 1-3 berries from each bush, and they quench your thirst quite well.

Barberry
Hunger: -1%
Thirst: -3%
Energy Restoration: +0.5% (30 t)
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Bilberry
Hunger: -1%
Thirst: -3%
Intoxication Change: +0.1% (30 t)
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Blueberry
Hunger: -1%
Thirst: -3%
Bleed Resistance: +2.5% (30 t)
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Gooseberry
Hunger: -1%
Thirst: -3%
Healing Efficiency: +3% (30 t)
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Lingonberry
Hunger: -1%
Thirst: -3%
Pain Change: -0.1% (30 t)
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Raspberry
Hunger: -1%
Thirst: -3%
Morale: +0.50%

Herbs

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Agrimony
Thirst: +15%
Intoxication: -3%
Health Restoration: +2% (30 t)
Bleed Resistance: +5% (30 t)
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Bogbean
Hunger Change: +0.30% (30 t)
Thirst: +15%
Intoxication Change: -0.30% (30 t)
Energy Restoration: +1% (30 t)
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Burdock
Thirst: +20%
Intoxication Resistance: -7.50% (30 t)
Health Restoration: +2% (30 t)
Healing Efficiency: +5% (30 t)
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Burnet
Thirst: +20%
Pain Resistance: +5% (30 t)
Healing Efficiency: +5% (30 t)
Bleed Resistance: +10% (30 t)
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Fleawort
Is used on a selected body part.
Health Replenishment: +1%
Healing Efficiency: +10% (30 t)
Injury Treatment: +1
Bleed Resistance: +10% (30 t)
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Henbane
25% chance to cause Battle Rage.
The chance increases up to 100% depending on Intoxication.

Thirst: +20%
Intoxication: +5%
Intoxication Change: +0.5% (30 t)
Sanity: -5%
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Horsetail
Thirst: +20%
Intoxication Change: +0.20% (30 t)
Physical Resistance: +3% (30 t)
Bleed Resistance: +7.5% (30 t)
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Mindwort
Reduces the duration of Bad Trip and Drunkenness by 5-10 turns.
Thirst: +15%
Sanity: +4%
Sanity Change: +0.10% (30 t)
Morale: +2%
Psionic Resistance: +5% (30 t)
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Nettle
Thirst: +15%
Intoxication Change: -0.10% (30 t)
Health Restoration: +1% (30 t)
Bleed Resistance: +10 (30 t)
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Poppy
May put to sleep or cause bad trip.
Thirst: +20%
Intoxication Change: +0.30% (30 t)
Pain Change: -0.25% (30 t)
Morale Change: +0.15% (30 t)
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Rhubarb
Hunger Change: -0.10% (30 t)
Hunger Resistance: +25% (30 t)
Thirst: +15%
Intoxication Change: +0.10% (30 t)
Immunity: +5%
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Spearmint
Thirst: +15%
Intoxication Change: -0.10% (30 t)
Intoxication Resistance: +5% (30 t)
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Thyme
Thirst: +15%
Sanity: +1%
Energy Replenishment: +7%
Energy Restoration: +2% (30 t)
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Wormwood
Hunger Change: +0.1% (30 t)
Thirst: +20%
Intoxication Resistance: +15% (30 t)
Energy Restoration: +4% (30 t)
Poison Resistance: +5% (30 t)

Mooshrooms

100% Intoxication is extremely deadly. This should be avoided at all costs but worst-case scenario, you can eat a cooked Death Cap; as long as you have lots of morale, you will be fine.

A cooked Fly Agaric can be used as a cheap anti-pain, but be careful to not overuse it since it gives both Intoxication and reduced Sanity.

It’s a good idea to eat a roasted Morel or Penny Bun before a battle, the 1% (30-24 t) of Health Restoration will not only make it easier but also save time by decreasing the time you need to rest.

Negative effects like Intoxication and Pain give status debuffs at 25% intervals.
25-49% Intoxication is not dangerous, but Intoxication
50%+ should be avoided.

Raw
Roasted
Chanterelle
Hunger: -1%
Hunger: -1%
Morale: +1%
Morale Change: +0.10% (30 t)
Death Cap
Hunger: -1%
Intoxication: +100%
Hunger: -1%
Intoxication: -100%
Sanity: -100%
Fly Agaric
Hunger: -1%
Intoxication: +30%
Pain: -15%
Pain Resistance: +60% (30 t)
Sanity: -10%
Hunger: -3%
Intoxication: +15%
Pain: -5%
Pain Resistance: +10% (30 t)
Sanity: -5%
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Morel
Hunger: -1%
Intoxication Change: +0.2% (30 t)
Hunger: -1%
Morale: +1%
Health Restoration: +1% (30 t)
Immunity: +1%
Penny Bun
Hunger: -1%
Hunger Resistance: +1% (30 t)
Health Restoration: +2% (30 t)
Hunger: -3%
Thirst: -1%
Morale: +1%
Health Restoration: +1% (24 t)
Pinecap
Hunger: -2%
Intoxication: -1%
Energy Replenishment: +2%
Hunger: -2%
Thirst: -1%
Morale: +1%

Other

Raw
Roasted
Acorn
Hunger: -1%
Intoxication: -2%
Hunger: -2%
Intoxication: -1%
Pine Cone
cant be eaten.

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