The information presented below reveals all available folks as of update 1.1.1!
Only continue if you do not mind spoilers!
I will update this guide as I unlock each entry in the codex.
There are currently no entries missing!
Notes:
- The order in which you train your folks does not have an impact on the resulting class.
(For example, a folk who has undergone Shield Training + Criminal Training will produce the same result as a folk who has done Criminal Training + Shield Training.) - The language used in this guide may differ slightly from the in-game codex. This is intended to provide further clarification on abilities and their effects (as well as to suit my own preferences).
- The number of turns specified in a description refers only to the status effect applied, not any damage values.
BASIC
No Training
HP: 80 POW: 50
Shield Training
HP: 120 POW: 50, Bleed Resistant
Criminal Training
HP: 90 POW: 50
Ignores ATK and DEF
Faith Training
HP: 80 POW: 60
Magic Training
HP: 80 POW: 70
Ignores ATK and DEF
Melee Training
HP: 90 POW: 50
Hunting Training
HP: 90 POW: 50
Ignores ATK and DEF
Monarch Training
HP: 100 POW: 50
SHIELD TRAINING
Shield Training
HP: 120 POW: 50, Bleed Resistant
Shield Training + Shield Training
HP: 150POW: 50, Bleed Immune
Shield Training + Criminal Training
HP: 100 POW: 50
Shield Training + Faith Training
HP: 120 POW: 50, Bleed Resistant
Ignores ATK and DEF
Shield Training + Magic Training
HP: 120 POW: 60, Bleed Resistant
Shield Training + Melee Training
HP: 120 POW: 50, Bleed Resistant
Shield Training + Hunting Training
HP: 100 POW: 50, Bleed Resistant
Monarch Training + Shield Training
HP: 130 POW: 80, Bleed Resistant
CRIMINAL TRAINING
Criminal Training
HP: 90 POW: 50
Ignores ATK and DEF
Criminal Training + Criminal Training
HP: 90 POW: 50
Criminal Training + Faith Training
HP: 80 POW: 70
Criminal Training + Magic Training
HP: 80 POW: 100
Ignores ATK and DEF
Criminal Training + Melee Training
HP: 110 POW: 60
Ignores ATK and DEF
Criminal Training + Hunting Training
HP: 90 POW: 50
Ignores ATK and DEF
Ignores ATK and DEF
Ignores ATK and DEF
Criminal Training + Shield Training
HP: 100 POW: 50
Monarch Training + Criminal Training
HP: 70 POW: 30
FAITH TRAINING
Faith Training
HP: 80 POW: 60
Faith Training + Faith Training
HP: 70 POW: 80
Ignores ATK and DEF
All allies gain 20 POW and +10 DEF for 2 turns
Faith Training + Magic Training
HP: 90 POW: 80
Faith Training + Melee Training
HP: 100 POW: 70
Faith Training + Hunting Training
HP: 80 POW: 50, Poison Immune
Faith Training + Shield Training
HP: 120 POW: 50, Bleed Resistant
Ignores ATK and DEF
Faith Training + Criminal Training
HP: 80 POW: 70
Monarch Training + Faith Training
HP: 80 POW: 50
Ignored ATK and DEF
MAGIC TRAINING
Magic Training
HP: 80 POW: 70
Ignores ATK and DEF
Magic Training + Magic Training
HP: 80 POW: 70
Ignores ATK and DEF
Magic Training + Melee Training
HP: 80 POW: 50
Ignores ATK and DEF
Ignores ATK and DEF
Magic Training + Hunting Training
HP: 80 POW: 60, Poison Immune
Ignores ATK and DEF
Ignores ATK and DEF
Magic Training + Shield Training
HP: 120 POW: 60, Bleed Resistant
Magic Training + Criminal Training
HP: 80 POW: 100
Ignores ATK and DEF
Magic Training + Faith Training
HP: 90 POW: 80
Magic Training + Monarch Training
HP: 100 POW: 80
MELEE TRAINING
Melee Training
HP: 90 POW: 50
Melee Training + Melee Training
HP: 100 POW: 50
Deals more damage the lower your health is
Deals more damage the lower your health is
Melee Training + Hunting Training
HP: 100 POW: 50
Ignores ATK and DEF
Melee Training + Shield Training
HP: 120 POW: 50, Bleed Resistant
Melee Training + Criminal Training
HP: 110 POW: 60
Ignores ATK and DEF
Melee Training + Faith Training
HP: 100 POW: 70
Melee Training + Magic Training
HP: 80 POW: 50
Ignores ATK and DEF
Ignores ATK and DEF
Melee Training + Monarch Training
HP: 100 POW: 50
HUNTING TRAINING
Hunting Training
HP: 90 POW: 50
Ignores ATK and DEF
Hunting Training + Hunting Training
HP: 90 POW: 50, Poison Resistant
Hunting Training + Shield Training
HP: 100 POW: 50, Bleed Resistant
Hunting Training + Criminal Training
HP: 90 POW: 50
Ignores ATK and DEF
Ignores ATK and DEF
Ignores ATK and DEF
Hunting Training + Faith Training
HP: 80 POW: 50, Poison Immune
Hunting Training + Magic Training
HP: 80 POW: 60, Poison Immune
Ignores ATK and DEF
Ignores ATK and DEF
Hunting Training + Melee Training
HP: 100 POW: 50
Ignores ATK and DEF
Hunting Training + Monarch Training
HP: 100 POW: 70, Poison Resistant
Ignores ATK and DEF
Ignores ATK and DEF
TALENT TRAINING
Talent Training
HP: 120 POW: 50, Bleed Resistant
Ignores ATK and DEF
MONARCH TRAINING
Monarch Training
HP: 100 POW: 50
Monarch Training + Shield Training
HP: 130 POW: 80, Bleed Resistant
Monarch Training + Criminal Training
HP: 70 POW: 30
Monarch Training + Faith Training
HP: 80 POW: 50
Ignored ATK and DEF
Monarch Training + Magic Training
HP: 100 POW: 80
Monarch Training + Melee Training
HP: 100 POW: 50
Monarch Training + Hunting Training
HP: 100 POW: 70, Poison Resistant
Ignores ATK and DEF
Ignores ATK and DEF
ALIEN MODE
Alien Training
HP: 80 POW: 50
Alien Training + Melee Training
HP: 90 POW: 50
Robot Training
HP: 150 POW: 30, Burn Immune, Poison Immune, Bleed Immune
Robot Training + Melee Training
HP: 170 POW: 40, Burn Immune, Poison Immune, Bleed Immune
Feedback For Developers
- Ranger
- Aim -> Take Aim (trivial change, but feels more intense)
- Ninja
- Hide -> Shadow (more mysterious)
- Hide -> Skulk (more tactful and mysterious)
- Archer
- Rain of Arrows -> Volley (better terminology for this attack)
- Rain of Arrows -> Volley of Arrows (see above)
- Occultist
- Blood Sacrifice -> Blood Offering (increase distinction between this action and saint’s sacrifice)
- Absorption -> Lifesteal (more self-explanatory, absorption sounds defensive, e.g., absorbing an attack)
- Dark Spell -> Demonic spell (trivial change, could be more immersive)
- King/Commander
- Orders -> Order (trivial change, verb instead of noun)
- Orders -> Command (more authoritative, verb instead of noun)
- In the 1.1.1 update, there are inconsistencies in the phrasing of several actions. Please consider the descriptions in this guide. These descriptions correct many of the aforementioned inconsistencies while still being clear and concise (though some would still benefit from clarification on targets, see below).
- Consider showing targets for each action on the training screen for each class.
- Consider showing targets for each action in the codex.