Tinyfolks: All Classes (Updated: v1.1.1)

THIS GUIDE CONTAINS MASSIVE SPOILERS

The information presented below reveals all available folks as of update 1.1.1!
Only continue if you do not mind spoilers!

I will update this guide as I unlock each entry in the codex.
There are currently no entries missing!

Notes:

  • The order in which you train your folks does not have an impact on the resulting class.
    (For example, a folk who has undergone Shield Training + Criminal Training will produce the same result as a folk who has done Criminal Training + Shield Training.)
  • The language used in this guide may differ slightly from the in-game codex. This is intended to provide further clarification on abilities and their effects (as well as to suit my own preferences).
  • The number of turns specified in a description refers only to the status effect applied, not any damage values.

 

BASIC

Folk

No Training

HP: 80 POW: 50

Action
Description
Cost (POW)
Attack
Deal 5 DMG
0
Snack
Heal 20 HP
5
Tomatoes
Deal 10 DMG and -2 ATK for 3 turns
10
Uprising
+5 ATK for 4 turns for all untrained folks
15

 

Guard

Shield Training

HP: 120 POW: 50, Bleed Resistant

Action
Description
Cost (POW)
Shield Bash
Deal 5 DMG
0
Grapple
Pull the target to the forefront
0
Protect
+2 DEF for 2 turns for all allies
10
Shoulder Strike
Deal 20 DMG but hurt this folk for 5 DMG
10

 

Rogue

Criminal Training

HP: 90 POW: 50

Action
Description
Cost (POW)
Attack
Deal 5 DMG
0
Taunt
-3 ATK -3 DEF for 3 turns to all enemies
10
Bribe
STUN the target
15
Cheap Shot
Deal 7 BLEED DMG
Ignores ATK and DEF
10

 

Priest

Faith Training

HP: 80 POW: 60

Action
Description
Cost (POW)
Prayer
Heal 5 HP for all allies
0
Smite
BURN the target
0
Heal
Heal 30 HP
10
Ritual
Remove BURN, POISON, BLEED, and STUN for all allies
30

 

Apprentice

Magic Training

HP: 80 POW: 70

Action
Description
Cost (POW)
Magic Trick
Deal 5 DMG
0
Icicle
Deal 10 DMG and -2 ATK for 2 turns
10
Fire Spell
Deal 5 BURN DMG to the first 3 enemies
Ignores ATK and DEF
20
Sparks
Deal 20 DMG
30

 

Warrior

Melee Training

HP: 90 POW: 50

Action
Description
Cost (POW)
Attack
Deal 5 DMG
0
Charge
Deal 10 DMG to the first and second enemies
10
Strike
Deal 20 DMG
10
Warcry
+5 ATK for 2 turns for all allies
10

 

Ranger

Hunting Training

HP: 90 POW: 50

Action
Description
Cost (POW)
Shoot
Deal 15 DMG
0
Arrow Stab
Deal 3 DMG
0
Aim
-5 DEF for 3 turns
5
Flaming Arrow
Deal 5 BURN DMG
Ignores ATK and DEF
15

 

King

Monarch Training

HP: 100 POW: 50

Action
Description
Cost (POW)
Attack
Deal 5 DMG
0
Smite
BURN the target
0
Heal
Heal 30 HP
10
Orders
+1 ATK for 10 turns for all allies
5

SHIELD TRAINING

Guard

Shield Training

HP: 120 POW: 50, Bleed Resistant

Action
Description
Cost (POW)
Shield Bash
Deal 5 DMG
0
Grapple
Pull the target to the forefront
0
Protect
+2 DEF for 2 turns for all allies
10
Shoulder Strike
Deal 20 DMG but hurt this folk for 5 DMG
10

 

Tank

Shield Training + Shield Training

HP: 150POW: 50, Bleed Immune

Action
Description
Cost (POW)
Shield Bash
Deal 5 DMG
0
Protect
+2 DEF for 2 turns for all allies
10
Taunt
-3 ATK -3 DEF for 3 turns to all enemies
10
Shoulder Strike
Deal 20 DMG but hurt this folk for 5 DMG
10

 

Ninja

Shield Training + Criminal Training

HP: 100 POW: 50

Action
Description
Cost (POW)
High Kick
Deal 10 DMG, +2 DEF for 5 turns and move this folk back one space
0
Jump Attack
Deal 10 DMG, +2 ATK for 5 turns and move this folk back one space
0
Hide
+10 DEF for 2 turns
10
Shuriken
Deal 30 DMG
20

 

Templar

Shield Training + Faith Training

HP: 120 POW: 50, Bleed Resistant

Action
Description
Cost (POW)
Shield Bash
Deal 5 DMG
0
Protect
+2 DEF for 2 turns for all allies
10
Heal
Heal 30 HP
10
Pyre
Deal 15 BURN DMG
Ignores ATK and DEF
15

 

Warmage

Shield Training + Magic Training

HP: 120 POW: 60, Bleed Resistant

Action
Description
Cost (POW)
Magic Spear
Deal 8 DMG
0
Magic Shield
+30 DEF for 1 turn
20
Enchanted Blade
+5 ATK for 4 turns
20
Enchanted Armor
+5 DEF for 4 turns
20

 

Knight

Shield Training + Melee Training

HP: 120 POW: 50, Bleed Resistant

Action
Description
Cost (POW)
Attack
Deal 5 DMG
0
Protect
+2 DEF for 2 turns for all allies
10
Charge
Deal 10 DMG to the first and second enemies
10
Shoulder Strike
Deal 20 DMG but hurt this folk for 5 DMG
10

 

Archer

Shield Training + Hunting Training

HP: 100 POW: 50, Bleed Resistant

Action
Description
Cost (POW)
Shoot
Deal 15 DMG
0
Arrow Stab
Deal 3 DMG
0
Rain of Arrows
Deal 5 DMG to all enemies
10
Mark
-10 DEF for 5 turns
10

 

Commander

Monarch Training + Shield Training

HP: 130 POW: 80, Bleed Resistant

Action
Description
Cost (POW)
Rush
Deal 10 DMG and move this folk to the forefront
0
Retreat
Target ally gains 50 POW and +3 DEF for 3 turns and is moved to the back
0
Orders
+1 ATK for 10 turns for all allies
5
Heal
Heal 30 HP
10

CRIMINAL TRAINING

Rogue

Criminal Training

HP: 90 POW: 50

Action
Description
Cost (POW)
Attack
Deal 5 DMG
0
Taunt
-3 ATK -3 DEF for 3 turns to all enemies
10
Bribe
STUN the target
15
Cheap Shot
Deal 7 BLEED DMG
Ignores ATK and DEF
10

 

Brigand

Criminal Training + Criminal Training

HP: 90 POW: 50

Action
Description
Cost (POW)
Attack
Deal 5 DMG
0
Hide
+10 DEF for 2 turns
10
Bribe
STUN the target
15
Steal
-5 DEF for 4 turns
5

 

Sage

Criminal Training + Faith Training

HP: 80 POW: 70

Action
Description
Cost (POW)
Paradox
Deal 10 DMG
0
Inspiration
Target ally gains 30 POW
10
Bad Omen
-5 ATK for 3 turns
10
Confusion
STUN the first 3 enemies
50

 

Occultist

Criminal Training + Magic Training

HP: 80 POW: 100

Action
Description
Cost (POW)
Eviscerate
Deal 5 BLEED DMG
Ignores ATK and DEF
0
Blood Sacrifice
All allies gain 10 POW but hurt this folk for 10 DMG
0
Absorption
Deal 10 DMG and heal this folk for 5 HP
20
Dark Spell
Deal 50 DMG
50

 

Brute

Criminal Training + Melee Training

HP: 110 POW: 60

Action
Description
Cost (POW)
Attack
Deal 5 DMG
0
Taunt
-3 ATK -3 DEF for 3 turns to all enemies
10
Cheap Shot
Deal 7 BLEED DMG
Ignores ATK and DEF
10
Knock Out
Deal 10 DMG and STUN the target
15

 

Assassin

Criminal Training + Hunting Training

HP: 90 POW: 50

Action
Description
Cost (POW)
Backstab
Deal 10 DMG
0
Poison Dagger
Deal 5 POISON DMG
Ignores ATK and DEF
0
Poison Arrow
Deal 5 POISON DMG and STUN the target
Ignores ATK and DEF
20
Cheap Shot
Deal 7 BLEED DMG
Ignores ATK and DEF
10

 

Ninja

Criminal Training + Shield Training

HP: 100 POW: 50

Action
Description
Cost (POW)
High Kick
Deal 10 DMG, +2 DEF for 5 turns and move this folk back one space
0
Jump Attack
Deal 10 DMG, +2 ATK for 5 turns and move this folk back one space
0
Hide
+10 DEF for 2 turns
10
Shuriken
Deal 30 DMG
20

 

Tyrant

Monarch Training + Criminal Training

HP: 70 POW: 30

Action
Description
Cost (POW)
Attack
Deal 5 DMG
0
Brawl
Deal 20 DMG to an enemy but deal 1 DMG to all allies
0
Blood Tax
Heal 100 HP to this folk but deal 10 DMG to other allies
0
Martyrdom
Deal 100 DMG to an ally and deal 100 DMG to all enemies
0

FAITH TRAINING

Priest

Faith Training

HP: 80 POW: 60

Action
Description
Cost (POW)
Prayer
Heal 5 HP for all allies
0
Smite
BURN the target
0
Heal
Heal 30 HP
10
Ritual
Remove BURN, POISON, BLEED, and STUN for all allies
30

 

Saint

Faith Training + Faith Training

HP: 70 POW: 80

Action
Description
Cost (POW)
Divine Fire
Deal 10 BURN DMG
Ignores ATK and DEF
0
Sacrifice
Heal 50 HP for other allies, hurt this folk for 15 DMG
0
Light Storm
Deal 15 DMG to the first 3 enemies
30
Benediction
Heal 35 HP for all allies
All allies gain 20 POW and +10 DEF for 2 turns
80

 

Mage

Faith Training + Magic Training

HP: 90 POW: 80

Action
Description
Cost (POW)
Channeling
Target ally gains 20 POW
0
Holy Ground
BURN all targets
10
Heal
Heal 30 HP
10
Light Storm
Deal 15 DMG to the first 3 enemies
30

 

Monk

Faith Training + Melee Training

HP: 100 POW: 70

Action
Description
Cost (POW)
Meditation
+5 ATK +5 DEF for 3 turns
0
Palm Strike
Deal 5 DMG and move the target back one space
0
Flurry
Deal 10 DMG to the first 3 enemies
20
Karate Chop
Deal 10 DMG and -3 DEF for 3 turns
10

 

Shaman

Faith Training + Hunting Training

HP: 80 POW: 50, Poison Immune

Action
Description
Cost (POW)
Calumet
Deal 3 DMG and -2 DEF for 2 turns
0
Cataplasm
Heal 15 HP and remove BURN, POISON, BLEED, and STUN
5
Heal
Heal 30 HP
10
Ancestral Spirit
Deal 30 DMG
25

 

Templar

Faith Training + Shield Training

HP: 120 POW: 50, Bleed Resistant

Action
Description
Cost (POW)
Shield Bash
Deal 5 DMG
0
Protect
+2 DEF for 2 turns for all allies
10
Heal
Heal 30 HP
10
Pyre
Deal 15 BURN DMG
Ignores ATK and DEF
15

 

Sage

Faith Training + Criminal Training

HP: 80 POW: 70

Action
Description
Cost (POW)
Paradox
Deal 10 DMG
0
Inspiration
Target ally gains 30 POW
10
Bad Omen
-5 ATK for 3 turns
10
Confusion
STUN the first 3 enemies
50

 

Pope

Monarch Training + Faith Training

HP: 80 POW: 50

Action
Description
Cost (POW)
Divine Fire
Deal 10 BURN DMG
Ignored ATK and DEF
0
Heal
Heal 30 HP
10
Guidance
+3 ATK +3 DEF for 3 turns for all allies
20
Miracle
Heal 100 HP for all allies and remove BURN, POISON, BLEED, and STUN
60

MAGIC TRAINING

Apprentice

Magic Training

HP: 80 POW: 70

Action
Description
Cost (POW)
Magic Trick
Deal 5 DMG
0
Icicle
Deal 10 DMG and -2 ATK for 2 turns
10
Fire Spell
Deal 5 BURN DMG to the first 3 enemies
Ignores ATK and DEF
20
Sparks
Deal 20 DMG
30

 

Wizard

Magic Training + Magic Training

HP: 80 POW: 70

Action
Description
Cost (POW)
Magic Spear
Deal 8 DMG
0
Freeze
Deal 5 DMG and -3 DEF for 2 turns to all enemies
10
Fireball
Deal 5 BURN DMG to all enemies
Ignores ATK and DEF
30
Lightning
Deal 20 DMG to all enemies
40

 

Sorcerer

Magic Training + Melee Training

HP: 80 POW: 50

Action
Description
Cost (POW)
Magic Spear
Deal 8 DMG
0
Corrosion
POISON the target
0
Blaze
Deal 10 BURN DMG
Ignores ATK and DEF
20
Blade Storm
Deal 10 BLEED DMG
Ignores ATK and DEF
10

 

Druid

Magic Training + Hunting Training

HP: 80 POW: 60, Poison Immune

Action
Description
Cost (POW)
Thorns
Deal 3 BLEED DMG to the first 3 enemies
Ignores ATK and DEF
0
Cataplasm
Heal 15 HP and remove BURN, POISON, BLEED, and STUN
5
Snake Bite
Deal 10 POISON DMG
Ignores ATK and DEF
15
Earthquake
Deal 10 DMG to all enemies
30

 

Warmage

Magic Training + Shield Training

HP: 120 POW: 60, Bleed Resistant

Action
Description
Cost (POW)
Magic Spear
Deal 8 DMG
0
Magic Shield
+30 DEF for 1 turn
20
Enchanted Blade
+5 ATK for 4 turns
20
Enchanted Armor
+5 DEF for 4 turns
20

 

Occultist

Magic Training + Criminal Training

HP: 80 POW: 100

Action
Description
Cost (POW)
Eviscerate
Deal 5 BLEED DMG
Ignores ATK and DEF
0
Blood Sacrifice
All allies gain 10 POW but hurt this folk for 10 DMG
0
Absorption
Deal 10 DMG and heal this folk for 5 HP
20
Dark Spell
Deal 50 DMG
50

 

Mage

Magic Training + Faith Training

HP: 90 POW: 80

Action
Description
Cost (POW)
Channeling
Target ally gains 20 POW
0
Holy Ground
BURN all targets
10
Heal
Heal 30 HP
10
Light Storm
Deal 15 DMG to the first 3 enemies
30

 

Archmage

Magic Training + Monarch Training

HP: 100 POW: 80

Action
Description
Cost (POW)
Magic Spear
Deal 8 DMG
0
Curse
BURN, POISON, and BLEED the target
5
Heal
Heal 30 HP
10
Dark Spell
Deal 50 DMG
50

MELEE TRAINING

Warrior

Melee Training

HP: 90 POW: 50

Action
Description
Cost (POW)
Attack
Deal 5 DMG
0
Charge
Deal 10 DMG to the first and second enemies
10
Strike
Deal 20 DMG
10
Warcry
+5 ATK for 2 turns for all allies
10

 

Berserker

Melee Training + Melee Training

HP: 100 POW: 50

Action
Description
Cost (POW)
Rage Strike
Deal 5 DMG
Deals more damage the lower your health is
0
Red Rage
+2 ATK for 3 turns but BLEED this folk
0
Rage Charge
Deal 5 DMG to the first and second enemies
Deals more damage the lower your health is
15
Tantrum
+15 ATK for 2 turns
20

 

Captain

Melee Training + Hunting Training

HP: 100 POW: 50

Action
Description
Cost (POW)
Shoot
Deal 15 DMG
0
Stab
Deal 5 DMG
0
Strike
Deal 20 DMG
10
Flaming Arrow
Deal 5 BURN DMG
Ignores ATK and DEF
15

 

Knight

Melee Training + Shield Training

HP: 120 POW: 50, Bleed Resistant

Action
Description
Cost (POW)
Attack
Deal 5 DMG
0
Protect
+2 DEF for 2 turns for all allies
10
Charge
Deal 10 DMG to the first and second enemies
10
Shoulder Strike
Deal 20 DMG but hurt this folk for 5 DMG
10

 

Brute

Melee Training + Criminal Training

HP: 110 POW: 60

Action
Description
Cost (POW)
Attack
Deal 5 DMG
0
Taunt
-3 ATK -3 DEF for 3 turns to all enemies
10
Cheap Shot
Deal 7 BLEED DMG
Ignores ATK and DEF
10
Knock Out
Deal 10 DMG and STUN the target
15

 

Monk

Melee Training + Faith Training

HP: 100 POW: 70

Action
Description
Cost (POW)
Meditation
+5 ATK +5 DEF for 3 turns
0
Palm Strike
Deal 5 DMG and move the target back one space
0
Flurry
Deal 10 DMG to the first 3 enemies
20
Karate Chop
Deal 10 DMG and -3 DEF for 3 turns
10

 

Sorcerer

Melee Training + Magic Training

HP: 80 POW: 50

Action
Description
Cost (POW)
Magic Spear
Deal 8 DMG
0
Corrosion
POISON the target
0
Blaze
Deal 10 BURN DMG
Ignores ATK and DEF
20
Blade Storm
Deal 10 BLEED DMG
Ignores ATK and DEF
10

 

Warlord

Melee Training + Monarch Training

HP: 100 POW: 50

Action
Description
Cost (POW)
Fury
Deal 10 DMG to a random enemy
0
Strike
Deal 20 DMG
10
Charge
Deal 10 DMG to the first and second enemies
10
Calm
Heal 15 HP and +2 DEF for 3 turns
10

HUNTING TRAINING

Ranger

Hunting Training

HP: 90 POW: 50

Action
Description
Cost (POW)
Shoot
Deal 15 DMG
0
Arrow Stab
Deal 3 DMG
0
Aim
-5 DEF for 3 turns
5
Flaming Arrow
Deal 5 BURN DMG
Ignores ATK and DEF
15

 

Hunter

Hunting Training + Hunting Training

HP: 90 POW: 50, Poison Resistant

Action
Description
Cost (POW)
Shoot
Deal 15 DMG
0
Trap
Deal 7 DMG
0
Rain of Arrows
Deal 5 DMG to all enemies
10
Flaming Arrow
Deal 30 DMG
10

 

Archer

Hunting Training + Shield Training

HP: 100 POW: 50, Bleed Resistant

Action
Description
Cost (POW)
Shoot
Deal 15 DMG
0
Arrow Stab
Deal 3 DMG
0
Rain of Arrows
Deal 5 DMG to all enemies
10
Mark
-10 DEF for 5 turns
10

 

Assassin

Hunting Training + Criminal Training

HP: 90 POW: 50

Action
Description
Cost (POW)
Backstab
Deal 10 DMG
0
Poison Dagger
Deal 5 POISON DMG
Ignores ATK and DEF
0
Poison Arrow
Deal 5 POISON DMG and STUN the target
Ignores ATK and DEF
20
Cheap Shot
Deal 7 BLEED DMG
Ignores ATK and DEF
10

 

Shaman

Hunting Training + Faith Training

HP: 80 POW: 50, Poison Immune

Action
Description
Cost (POW)
Calumet
Deal 3 DMG and -2 DEF for 2 turns
0
Cataplasm
Heal 15 HP and remove BURN, POISON, BLEED, and STUN
5
Heal
Heal 30 HP
10
Ancestral Spirit
Deal 30 DMG
25

 

Druid

Hunting Training + Magic Training

HP: 80 POW: 60, Poison Immune

Action
Description
Cost (POW)
Thorns
Deal 3 BLEED DMG to the first 3 enemies
Ignores ATK and DEF
0
Cataplasm
Heal 15 HP and remove BURN, POISON, BLEED, and STUN
5
Snake Bite
Deal 10 POISON DMG
Ignores ATK and DEF
15
Earthquake
Deal 10 DMG to all enemies
30

 

Captain

Hunting Training + Melee Training

HP: 100 POW: 50

Action
Description
Cost (POW)
Shoot
Deal 15 DMG
0
Stab
Deal 5 DMG
0
Strike
Deal 20 DMG
10
Flaming Arrow
Deal 5 BURN DMG
Ignores ATK and DEF
15

 

Vigilante

Hunting Training + Monarch Training

HP: 100 POW: 70, Poison Resistant

Action
Description
Cost (POW)
Close Range
Deal 3 DMG and -3 DEF for 2 turns
0
Cataplasm
Heal 15 HP and remove BURN, POISON, BLEED, and STUN
5
Poison Arrow
Deal 5 POISON DMG and STUN the target
Ignores ATK and DEF
20
Poison Bomb
Deal 5 POISON DMG to all enemies
Ignores ATK and DEF
30

TALENT TRAINING

Troubadour

Talent Training

This folk is only obtainable from the tavern!

HP: 120 POW: 50, Bleed Resistant

Action
Description
Cost (POW)
Song
Heal 5 HP and +2 ATK for 5 turns for all allies
0
Knife Throw
Deal 10 DMG to the first and second enemies
0
Fire Breath
Deal 10 BURN DMG to middle 3 enemies
Ignores ATK and DEF
15
Dissonance
Deal 15 DMG to all enemies
20

 

More coming soon…

MONARCH TRAINING

King

Monarch Training

HP: 100 POW: 50

Action
Description
Cost (POW)
Attack
Deal 5 DMG
0
Smite
BURN the target
0
Heal
Heal 30 HP
10
Orders
+1 ATK for 10 turns for all allies
5

 

Commander

Monarch Training + Shield Training

HP: 130 POW: 80, Bleed Resistant

Action
Description
Cost (POW)
Rush
Deal 10 DMG and move this folk to the forefront
0
Retreat
Target ally gains 50 POW and +3 DEF for 3 turns and is moved to the back
0
Orders
+1 ATK for 10 turns for all allies
5
Heal
Heal 30 HP
10

 

Tyrant

Monarch Training + Criminal Training

HP: 70 POW: 30

Action
Description
Cost (POW)
Attack
Deal 5 DMG
0
Brawl
Deal 20 DMG to an enemy but deal 1 DMG to all allies
0
Blood Tax
Heal 100 HP to this folk but deal 10 DMG to other allies
0
Martyrdom
Deal 100 DMG to an ally and deal 100 DMG to all enemies
0

 

Pope

Monarch Training + Faith Training

HP: 80 POW: 50

Action
Description
Cost (POW)
Divine Fire
Deal 10 BURN DMG
Ignored ATK and DEF
0
Heal
Heal 30 HP
10
Guidance
+3 ATK +3 DEF for 3 turns for all allies
20
Miracle
Heal 100 HP for all allies and remove BURN, POISON, BLEED, and STUN
60

 

Archmage

Monarch Training + Magic Training

HP: 100 POW: 80

Action
Description
Cost (POW)
Magic Spear
Deal 8 DMG
0
Curse
BURN, POISON, and BLEED the target
5
Heal
Heal 30 HP
10
Dark Spell
Deal 50 DMG
50

 

Warlord

Monarch Training + Melee Training

HP: 100 POW: 50

Action
Description
Cost (POW)
Fury
Deal 10 DMG to a random enemy
0
Strike
Deal 20 DMG
10
Charge
Deal 10 DMG to the first and second enemies
10
Calm
Heal 15 HP and +2 DEF for 3 turns
10

 

Vigilante

Monarch Training + Hunting Training

HP: 100 POW: 70, Poison Resistant

Action
Description
Cost (POW)
Close Range
Deal 3 DMG and -3 DEF for 2 turns
0
Cataplasm
Heal 15 HP and remove BURN, POISON, BLEED, and STUN
5
Poison Arrow
Deal 5 POISON DMG and STUN the target
Ignores ATK and DEF
20
Poison Bomb
Deal 5 POISON DMG to all enemies
Ignores ATK and DEF
30

ALIEN MODE

Alien

Alien Training

HP: 80 POW: 50

Action
Description
Cost (POW)
Shoot
Deal 5 DMG
0
Regeneration
Heal 70 HP and gain 10 POW
0
Tentacle
Deal 10 DMG to the first and second enemies
10
Third Eye
+8 ATK for 3 turns
20

 

Soldier

Alien Training + Melee Training

HP: 90 POW: 50

Action
Description
Cost (POW)
Attack
Deal 10 DMG
0
Regeneration
Heal 70 HP and gain 10 POW
0
Constriction
Deal 5 DMG and -10 ATK for 2 turns
10
Throw
Deal 15 DMG
10

 

Robot

Robot Training

HP: 150 POW: 30, Burn Immune, Poison Immune, Bleed Immune

Action
Description
Cost (POW)
Shoot
Deal 5 DMG
0
Recharge
Heal 30 HP and gain 30 POW
0
Analyze
-3 DEF for 3 turns to all enemies
5
Overdrive
Deal 30 DMG
30

 

Sabrebot

Robot Training + Melee Training

HP: 170 POW: 40, Burn Immune, Poison Immune, Bleed Immune

Action
Description
Cost (POW)
Attack
Deal 10 DMG
0
Recharge
Heal 30 HP and gain 30 POW
0
Throw
Deal 15 DMG
10
Shock
Deal 10 DMG and STUN the target
20

Feedback For Developers

Actions
  • Ranger
    • Aim -> Take Aim (trivial change, but feels more intense)
  • Ninja
    • Hide -> Shadow (more mysterious)
    • Hide -> Skulk (more tactful and mysterious)
  • Archer
    • Rain of Arrows -> Volley (better terminology for this attack)
    • Rain of Arrows -> Volley of Arrows (see above)
  • Occultist
    • Blood Sacrifice -> Blood Offering (increase distinction between this action and saint’s sacrifice)
    • Absorption -> Lifesteal (more self-explanatory, absorption sounds defensive, e.g., absorbing an attack)
    • Dark Spell -> Demonic spell (trivial change, could be more immersive)
  • King/Commander
    • Orders -> Order (trivial change, verb instead of noun)
    • Orders -> Command (more authoritative, verb instead of noun)

 

Descriptions
  • In the 1.1.1 update, there are inconsistencies in the phrasing of several actions. Please consider the descriptions in this guide. These descriptions correct many of the aforementioned inconsistencies while still being clear and concise (though some would still benefit from clarification on targets, see below).

 

Targets
  • Consider showing targets for each action on the training screen for each class.
  • Consider showing targets for each action in the codex.

 

Note that there may be some spelling discrepancies resulting from the differences between American English and British English.

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