Trials Survivors: Fusion Evolution List

This is every known fusion evolution recipe in Trials Survivors, sorted by god. No fluff—just the secret upgrades that turn your level 10 spells into something nasty.

 

Fusion Evolution Overview

Fusion evolutions are hidden upgrades. They trigger when a spell hits level 10 and you’ve got a specific secondary god in your pocket. Unlike normal evolutions—which give you three generic options—fusions produce unique, often stronger effects. The catch: the secondary god has to show up as a level-up option after the spell maxes. Even if conditions are met, you can still get the standard three choices, so hoard reroll tokens. Not every spell has a fusion in the current build, and the list keeps growing.

 

Fusion Evolution List by God

Sagittarius

  • Chakram + Ursa Major = Chakram of Shuriken (absolute beast in the first biome)
  • Whirling Knives + Ursa Major = Whirling Knives of Thunder (drops lightning bolts on random targets)
  • Chakram + Aquarius = Chakram of Freeze (ice damage + Chill, still breaks on walls; Helix is better)
  • Explosive Mine + Aquarius = Explosive Mine of Projectiles

Leo

  • Fire Ball + Libra = Fire Ball of Purification (eats ignite, chill, and shock for more damage)
  • Rolling Magma + Aquarius = Rolling Magma of Snowball
  • Rolling Magma + Libra = Rolling Magma of Holy
  • Firestorm + Gemini = Firestorm of Chaos
  • Lava Rift + Aquarius = Lava Rift of Cold

Aquarius

  • Frost Ball + Sagittarius = Frost Ball of Stone (physical on hit, limited pierce, bounces off walls; skip this)
  • Ice Storm + Sagittarius = Ice Storm of Earth
  • Aqua Nova + Sagittarius = Aqua Nova of Earth

Ursa Major

  • Storm Orb + Leo = Storm Orb of Beam (every orb fires continuous Heat Beams at all enemies in range; new favorite)
  • Spark + Leo = Spark of Explosion (zig-zag then explode with Fire)
  • Chain Lightning + Libra = Chain Lightning of Purity
  • Thunder Hammer + Leo = Thunder Hammer of the Forge

Gemini

  • Contagious Spread + Sagittarius = Contagious Spread of Nature (physical debuff; solid for physical builds)
  • Magic Bolt + Lyra = Magic Bolt of Music

Libra

  • No fusions found yet.

Lyra

  • Crescendo Wave + Leo = Crescendo Wave of Explosion (unique nova, Fire damage, eats Chill to spawn more Fire Explosions)
  • Crescendo Wave + Aquarius = Crescendo Wave of Ice (unique nova, Cold damage, eats Chill to spawn more Cold Explosions)
  • Crescendo Wave + Ursa Major = Crescendo Wave of Conductivity
  • Blessed Bell + Ursa Major = Blessed Bell of Thunder

 

Notes & Status

Incomplete. Many spells don’t have fusions yet, and new recipes pop up all the time. Devs are planning an in-game encyclopedia that’ll show all achieved fusions—might kill this guide. Until then, use the list above.

 

FAQ: Common Questions & Tips

How do I trigger a fusion evolution?

Three things: base spell at level 10, the right secondary god unlocked, and that god appearing as a level-up after the spell maxes. Keep reroll tokens ready.

Can I still get normal evolutions if I meet fusion requirements?

Yes. The game still offers the standard three choices. You have to pick the fusion option when it shows up.

Why is Chakram of Shuriken so good in the first biome?

High physical damage, ricochets between enemies. Clears early waves faster than almost anything else.

Are there any fusion evolutions for Libra?

Not yet. No discovered fusions for Libra, but future updates might add them.

Will this list be updated?

Yes, as new fusions are found. The dev is also working on an in-game encyclopedia that’ll display all achieved recipes.

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