Turing Complete: Saving Gracefully with Delay Circuits Guide

A walkthrough of one of Turing Complete’s hardest levels to grep.

 

Step 1: What do we have to do?

According to our long nosed alien friend, we’re building a circuit that can save a value, and output whatever value is currently saved.

Breaking that down a bit more, there’s a few different tasks we’re actually required to do here. First, we need to somehow save a value forever. Secondly, if the “save” bit (the top input) is on, then we need to replace whatever is “saved” with the value in the bottom bit.

That second part sounds tricky, but lets start with the first and see how we can build off of that.

Step 2: Lets Assume Save Is Off (and solve a problem we’ve solved before)

Remember Odd Ticks? In that problem we were outputting an off and then using a NOT to “save” an on, and then in the next tick doing the same thing but with opposite values. That sounds complicated, so lets use a picture.


In this case, we were essentially saving the result of the NOT of the last tick’s value. One way of thinking about this is we are outputting whatever is in the delay circuit, and putting the output we want for the next tick into the delay circuit. So the obvious way to save a value here would be to just loop back on itself. Lets try that.


Great, now we have a save loop. Whatever is output from the delay circuit will get fed back into it, and we’ll be golden. For simplicities sake, I’m going to refer to whatever input we’re sending to the delay circuit as “saving” the input.

Can we test this? For sure, that’s a good idea. Running it for off works (until the tests below fail, but we can see there’s no reason for it to suddenly turn on and output an on signal). Let’s throw an on generator and make sure it saves an on.


Of course it wouldn’t be that easy :/ Nothing a friendly OR can’t fix.


That’s better! I know the On would make it on regardless, but hopefully you can see even if we could take that on away, the bottom input to the OR would keep it on forever.

In fact, in the cases where the save input is off, this is exactly the behaviour we want! Or in another way of phrasing it, If the Save Input is off And the saved value is on, then send an on to the delay circuit, or if the Save Input is off And the saved value is off, output an off. We can simplify that a bit; if the Save Input is off, then send whatever is in the delay circuit back to itself, so that we can output it on the next tick.

Lets make a Truth Table (those things in the earlier levels that show what the output should be for given inputs).

Save Input
Saved Loop Input
Output

I encourage you to try and build that yourself, but here’s how that might look:


Here I’m using orange to signify our save loop, and light blue to show our save input. I recommend getting in the habit of colouring wires into logical groups like this, you’ll be glad you did on the later levels 🙂

Step 3: Ok, Lets Add the Ability to Change What We Save

Sweet, we have half the problem solved. Now we just need to work out how to ignore whatever we have saved when the save input is on, and instead save whatever is in the value input. That sounds tough, but lets start playing around.


Well actually, looking at our circuit again, we’ve got more than half the problem solved! If the save input is on, then the AND will ensure whatever we have saved is set to off. In this case, all we need to do is grab the value from the value input and write it to the delay circuit.


Ahh, we’re so close, but there’s an error here. We’re saving the value of the value input, even when the save input is not set. We only want to save that value if the save input is on, so lets use some logic again to work out how.

Save Input
Value Input
Output

Looking back at our save logic, we wanted the saved value if the save input was off. Here we want the value input, if the save input is on. That sounds remarkably similar, so lets try an AND gate again.


Hit play and… we’re done!

Outro

This isn’t the most efficient way to solve the level, but that’s not the point. I wanted to show the steps you can take to solve it yourself, so that you can understand the level and not just get a “skip” button. Explaining things isn’t my strongest skill however, so if there’s something that’s still unclear, or a different way of thinking that made it click for you, please share in the comments below!

This level is hard because it’s one of the first that requires you to break down the problem into sub problems without making it obvious that you should. Being able to look at a problem and simplify it down to the smaller, easier sub problems will get you further in this game than any CS degree or computing background at all, so I recommend keeping it in mind in future levels where the problems get larger and larger.

By Renwallz

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