Waterfall Prisoner: Offical Manual and Guide

Welcome to the official manual of Waterfall Prisoner!
Here you will find the basic manual and guide on how to overcome the puzzles you will encounter during the game.

Spoiler Alert!!!



You awaken in a damp cell, located in the deepest basement of the mysterious Waterfall Tower.

In making your way out, you discover you weren’t the first in this predicament, someone preceded you – and they left behind hints that might help you abscond before the night is over.



Move with WASD or ←↑↓→.
Hold down the Shift key or right-click to run.
Use the mouse to look around and left-click to interact with the environment.


When you are close to an item you can pick up, this arrow icon will appear above it to get your attention.
Next to the item’s name, a small hand icon will appear when you can pick it up.


When you see this icon, get close enough to see how it allows you to use the left-click and interact with a puzzle.

Puzzles can be solved by interacting with different objects in the world.
Search around the puzzles to find clues.


In puzzles, you can interact with the elements that have a white outline when you hover over them with the mouse. Feel free to click, drag them to a designated point, or perform other actions without hesitation.

Click on the upper right arrow or right-click to exit from a puzzle.


Wherever a wrench icon is displayed, you can use the items in your inventory by dragging and dropping them from the item wheel located in the bottom left corner of the screen.

You can also navigate through your items using the arrow buttons shown near the current object or open your inventory using the bag icon.

Using the eye icon allows you to quickly inspect the currently selected object.


Objects taken can be inspected accessing your inventory by pressing [i] , [ESC] or [delete].

You can exit from a menu or puzle using the right-click or the back icon.

You can rotate, zoom and recenter the objects you are inspecting.


You will find papers scattered throughout the stage explaining the life and customs of the tower’s inhabitants. You can read this diary in the ‘Diary’ section of the menu.


  • In puzzles, interactable objects have an outline around them.
  • The items in your inventory don’t necessarily have only one use, keep them in mind at all times.
  • The objects cannot be picked up unless they have the hand icon.
  • Some notes have drawings, look at them carefully!
  • Remember that you can use items from your inventory when you see the wrench icon.
  • If you get stuck, look for clues around the puzzles.
  • If you get stuck, look for notes around.
  • If you get stuck, look for other puzzles to solve.
  • If you get stuck, check the notes in the diary.



  • How do I get out of the cell?
    Look at the fingers of the skeletons, they tell you the order in which you have to press the bricks. Then, pick up the key and use it on the door.
  • How do I open the chained door?
    You need to use an object to jam the mechanism, like the bone you’ll find on the nearby skeleton
  • I don’t know what to do with the numbered cloth and the bricks.
    As you can see, the Roman numerals displayed are not real, so you’ll need to find a viable solution. Use the cloth on the iron maiden to obtain the proper clue.
  • I don’t know what to do with the boiler and the cranks.
    First of all, you need to find the missing crank and arrange the pipes. Look at the skull puzzle inside the room.
  • How do I arrange the teeth?
    You need to inspect an object to get the order, the skeleton key you have in your inventory.
  • What should I do with the 3 chains in front of the door?
    First of all, check the note with the drawing nearby, that will give you the order of the chains.

    Then, you need to count the candles at each depicted height to use the chains as many times as indicated, which are: right 1 time, center 4 times, left 3 times in that order.

Tower entrance

  • What can I do to open the door with padlocks and keys?
    Look through the side window, and you will see that the combination is written behind the door. The horizontal lines mean that the key is turned

    Don’t forget to click on the padlock without a key!

  • What should I do with the banners?
    You need to complete the drawing, the left rope swaps the first two positions, and the right one moves all the banners to the right, leaving the last one in the first position.
    One combination to complete the drawing could be: left, right x2, left, right, left, right x5, left, right x4.
  • What do I do with the 3 stone columns?
    You need to complete the drawing of a lion’s head.
  • What combination do I use on the dice?
    The combination is written above, on a shield. Since it has fallen, it’s upside down and reads: 6 3 1
  • How do I arrange the books?
    In note 8, it’s explained that you should first arrange them by the drawings on the spine, and then by the number written behind them. On the same bookshelf, you’ll see that the order is: Skull, candle, shield. The order of the books is 31784256
  • What should I do with the chessboard?
    Use the box with the chess pieces that you will have found by solving the dice puzzle, and use the main door to view the chessboard . Place the pieces as shown in the image:
  • How do I open the small latch door?
    Click the latches in this order:IIMAAAAGEEE
  • How do I open the swords and shields door?
    You need to pay attention to the swords in the same hallway and the shields located just below the hallway. Images: IIMAAAAGEEE
  • What do I do with the observatory device, the pedestal with discs?
    First of all, you need to place the correct items on the lower pedestals: book, chalice, and sword on the outer ones, and candlestick on the inner one.
    You should read the poem from note 10, which indicates to arrange the pedestals in the following positions:
  • What do I do with the device that appears in the center of the entrance?
    Use the two keys you will find around in each slot. Notice that on one side of the device there are some drawings. Refer to the order of the books you had previously arranged. IIMMAAGGEEEN
  • How do I open the big latch door?
    Click the latches in this order:IIMAAAAGEEE

Hall and Kitchen

  • How do I open the door with the 4 torches?
    In note 13, the hours when that door opens are mentioned.
    Consider that the torches on the left have 12 possible positions, and the ones on the right only have 4. .
    On top is 2:15, and below is 8:45.
  • How do I arrange the utensils on the table?
    In note 19, it mentions who shares meals outside of hours.
    f you look at the symbols on the chairs, you’ll discover that the Tinkerer also sits in the kitchen. Therefore, you should place the utensils the same way as indicated there.
  • How do I rearrange the kitchen utensils?
    You must look at the spines of the books you’ll find on the shelf in the room next to the kitchen.
  • How do I prepare the soup?
    The clue can be found in note 15.
    First, you need to put in the dry bread that you’ll find on the dining table.
    Use the brush at the sink to get the first step. The second step can be found on the plate where you picked up the bread. The third step involves arranging the utensils from the wall.
    All the steps are: A-P-A-C-S-O-P-A-S
  • What do I do with the bottles sealed with corks?
    Note 18 will give you the clue, but first, you need to open the bottles. Use the Spoon Key on them to be able to close them all again, except the two with an onion drawn on them.
  • How do I arrange the columns of animals in the dining room?
    According to note 20, there are two necessary elements: the fireplace painting and the poem from the note. You should use the lever on the fireplace and connect the gears you find there. This will help you discover where to place each animal. The poem indicates the direction each animal is facing.
    Left rear: wolf facing forward.
    Right rear: eagle toward the shield.
    Left front: snake looking to the right.
    Right front: mouse looking to the right

Lower bedrooms

  • How do I organize the leaves and stones?
    You should think of the drawings like a sudoku, and match the images that fit. The central diagonal will give you more clues!
  • How do I arrange the organs in the jars?
    Note 24 discusses the specific order, if you’re not sure exactly how, knowing that the brain goes in the 4th position will help you.
    Don’t forget to pull the lever when you believe they are arranged correctly!

    Work in progress…

Middle bedrooms

  • Work in progress…

Upper bedrooms

  • Work in progress…


  • Catacombs 6
    3 in the 3 cells, near the chain that opens the door, tucked away in a corner in the room with the two skeletons.
    Point of no return: Collect them before finishing the boiler puzzle!
    1 inside a boiler’s bucket.
    1 under the bed, in front of the tooth puzzle.
    1 going up the stairs, between the puzzle of the 3 chains and the barrel with candles.

    Point of no return: Collect them before finishing the 3 chains puzzle!


  • Tower entrance 6
    1 near the side window of the guardhouse
    2 inside the guardhouse: behind a shield and behind the bed, on the floor.
    1 moving the head of the bronze lion
    1 inside a broken barrel, under the first stairs
    1 on the upper table, right under the 3 light bulbs

    Point of no return: Collect them before going upstairs and entering the dining room!


  • Hall and kitchen 8
    2 in the hallway, on top of the boxes covered with blankets and beneath a shield.
    2 in the kitchen, inside a vessel and on the plate shelf.
    2 in the dining room, on top of a chair and in the barrels at the back.
    2 in the room, on the bookshelf and inside the chest.

    Point of no return: Collect them before opening the door after the columns puzzle!


  • Lower bedrooms 7
    Work in progress…
  • Middle bedrooms 9
    Work in progress…
  • Upper bedrooms 5
    Work in progress…

    Point of no return: Collect them before leaving the tower!


  • Epilogue 1
    1 in the well.


Welcome to Waterfall Tower: A simple prison break.

Hydrophobia: Left the basement behind.

Light of the eclipse: Exited the entrance hall.

The Mousetrap:Be done with dinner.

The Key is mightier than the sword: Unlock the Scribe’s spot.

No Longer Rained In: Escape from Waterfall.

Bring Me Something Nice: Kept an useless trinket.

The Scribe Successor: Gather all journal entries.

Missable: Check the Journal section for more details.

The 15th Guest: Visited the Developer’s Room.

Missable: Do before finishing the computer and perforated cards puzzle.

Unforgettable Classics: Play an oddly familiar tune.

Complete the Circle: Despite everything, return again to Waterfall Tower.

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