A guide to the core mechanics of Loop Odyssey. This guide is a work in progress, and may contain spoilers.
Introduction
On the surface this game appears to be fairly simple. With only three actions and four directions at our disposal I wouldn’t blame you if your initial reactions were that this game was too simple. However, that is not the case. It is deceptively complex in its mechanics, and below I will explain them.
This guide will contain spoilers. I will try to keep them below the non-spoilery mechanics, but be forewarned.
Changelog:
- v1.0 (12/10/21):
- Initial Release
- v1.1 (12/10/21):
- Corrected game name in guide (d’oh)
Stats
Mana
An incredibly important stat. When mana is depleted the loop will end, but fret not for it can be restored and the maximum amount of mana can be increased.
At the beginning of each loop you will have access to 500 mana. Each action you take will deplete your mana by whatever the cost of that action is on the specific tile. Each time you perform a relevant action on a tile you will gain familiarity with that action on that tile, and the cost will be reduced. To see the relevant actions of a tile, and their cost simply left-click on a tile.
Mana can be replenished at tiles that contain fairies. To do so simply use the interact/cog action on a tile with fairies. Doing so will replenish 500 mana, and will consume 1 fairy.
Health
Almost as important as mana. As would be expected if you run out of health you die, and the loop will end.
At the beginning of each loop you will have 4 filled hearts where each heart is equal to 2 points of health for a total of 8 health. In combat you will take 1 point of damage per tick (I haven’t sat down to figure out what each “tick” is), so the longer the fight takes, the more health you will lose. As you regain health, covered later, you will eventually see the hearts change color to denote any health above 12 as there are only six hearts.
Attack
Defense
Mana Spent
Attributes
Green Shrine
Attributes can be increased by performing one of the three actions (interact, speak, or fight) on a Green Shrine.
Spirit
Increase Spirit using the interact, or cog action .
Heart
Increase Heart using the speak, or head action .
Body
Increase Body using the fight, or sword action .