ASTRONEER: How to Leave the Starting Planet

This guide is for veteran players, or new players alike, this guide will cover how to leave the starting planet and have enough material to allow an easier startup on the next planet you wish to live on


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first off let me say, no matter the stage of the game you’re at the Astroneer Wiki[]is your best friend

I’ve left the starting planet many times, and it always helps to remember what you’ll need, new or veteran to the game, a recent update added quests, so I am making a new guide, and I will be leaving off some of those quests as they are more expensive than gathering the resources yourself, I would personally skip the “Re-Tooling” quest, as it would cost you more bytes to unlock the Soil Centrifuge research, skip any quest that requires you to spend time looking or researching things until later, and I recommend you finish quests as a secondary objective while looking for materials to build, or research, although you want to complete as many as possible before leaving the planet to negate the need for as many future trips back, skip most building quests, or save them for later when you are on your new home


There will be a section with all the raw resources and where to find them, but these are the items you need, or I recommend bringing as they make things easier later

Necessary Items:
  • 1 Oxygenator (packed, this is important to leave packed up, as you use the ship slot for storage, and you unpack on your destination planet)
  • 1 Small Shuttle
  • 2 Solid-Fuel Thrusters (leave 1 packed, this is your backup thruster so you can leave easily later)
  • 1 beacon
  • 1 soil centrifuge (do not craft, just keep resources ready)
  • 1 small platform A (packed, this is important to leave packed up)
  • 1 small printer
  • 1 medium printer (packed, this is important to leave packed up)
  • 3 or 6 resin
  • 1 or more bundle of tethers
Recommended Items:

These items are really just quality of life items or foresight for later game, and you won’t be able to bring most of them, so choose wisely, or try and bring what you think seems best fit for the last of your open slots

  • 1-2 soil canisters (full of dirt, for the centrifuge)
  • More research bytes (probably about 4000 will suit your needs on the next planet you choose)
  • Any batteries you can bring
  • As many Exo Chips as you can find and carry with you (mid to late game resource)
  • QT-RTG
  • Field shelter
  • A worklight
  • A drill mod (for your digging tool)
  • Some spare aluminum
  • Power items (like solar panels, or wind turbines depending on what the planet powers best (check Astropedia or Astroneer Wiki[])

Raw Materials

For this section I will cover the resources you need, and where to find them, I will be excluding the cost of base parts you will need on Sylvia such as crafting stations and platforms

Resources for Necessary Items:
  • 1 Ceramic (refined from Clay found on the surface)
  • 5 Aluminum (refined from Laterite found in caves)
  • 2 Ammonium (Found as ground resource in purple forests)
  • 1 beacon (made from Quartz found in caves, or obtained as quest reward)
  • 5 compound (gather more, although this is the bare minimum you need)
  • 4 or 7 resin (gather more, although this is the bare minimum you need)
Resources for Recommended Items:
  • 1-2 soil canisters – 1-2 resin
  • Exo Chips – Found in Exo-Crates that must be blown up to obtain chips
  • QT-RTG – Quest reward (Quest before leaving planet)
  • Field shelter – Quest reward (Quest before leaving planet)
  • A worklight – Made from Copper, refined from Malachite found in the rocky mountains
  • A drill mod – Crafted from Ceramic,refined from Clay found on the surface
  • Aluminum – Refined from Laterite found in caves (gather more than you think you need)


This is really just how to do the last quest once you have everything stored and you’re about to start filling your rocket, I recommend that you place all the items you can onto a single palate (Medium Storage) and whatever you can’t fit goes on your backpack (including optional stuff), for the quest “To Parts Unknown” which is the last quest before you need to go elsewhere in the solar system, do NOT unpack your oxygenator to put on the ship, use the one connected to your base on the starter planet, and place it into the slot in the ship, as soon as you have that done you can replace it into the base, and the quest is able to be completed normally, double check your checklist, and research catalog to make sure you have everything, and have researched the Soil Centrifuge as it costs much less bytes for you to skip the quest line that would normally give the centrifuge, and once you have checked everything and made sure you’re prepared, you are free to be on your way


when you get to your desired planet, you want to choose a landing space, and I recommend doing any amount of terraforming you see fit, make as large of a flat area as you’d like, and move the ship away from where it landed just in case you ever need to re-spawn at Sylvia or have friends come play that wish to stay on your planet, then you want to move everything out of the ship and begin unpacking, your oxygenator fits very nicely on that Small platform A you brought along, and the beacon goes somewhere on the ground near it, and from there you can build your base how you like, although the best medium platform is Medium Platform B, and that’s what the resin was brought for, temporarily move your oxygenator off the small platform, to fit the medium printer on, (power it using small generators or something) and craft the Medium Platform B, once that is crafted, replace the oxygenator and move the printer to the Medium Platform B, keeping this all powered make a Soil Centrifuge using the resources you brought, and from there you can now make the base building resources from dirt, I start a mine at this point as I get dirt to make resources, as well as resources from underground, and you’re set to keep your own pace from here, and you’ve successfully started living on another planet from Sylvia

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