Movements used in combos
-Down Light or dLight: Hold down while performing a light attack
-Neutral Light or nLight: light attack without any directions pressed
-Side Air or sAir: Hold left or right while performing a light attack (in the air)
-Down Air or dAir: Hold down while performing a light attack (in the air)
-Neutral Air or nAir: light attack without any directions pressed (in the air)
-Gravity Cancel or GC: Cancelling an aerial spotdodge with an attack to perform grounded attacks in the air
-Pivot or XPivot: horizontal momentum to Pivot an attack around
-Ledge cancel: Using an attack near a ledge
-Wall cancel: A tech with rocket lance that starting a Side Air or Down Air next to a wall, while facing opposite of that wall
Sword Combos
3+ Dex:
*Down Light > Gravity Cancel > Neutral Light
*Down Light > Recovery
*DownLight > Gravity Cancel > Side Light
*Down Light > Side Air
*Down Light > Groundpound
*Groundpound > Gravity Cancel > Neutral Light
*Down Light > Neutral Air
*Down Light > Down Air
4+ Dex:
*Down Air > Neutral Light
5+ Dex:
*Side Air > Neutral Light (Hit 2nd Swing)
*Down Air > Recovery (Bounce at later healths)
7+ Dex:
*Groundpound > Recovery
9+ Dex:
*Side Light > Neutral Light
*Neutral Air > Recovery
2+ Dex:
*Down Light > Gravity Cancel > Neutral Light
*Down Light > Down Air
*DownLight > Recovery
*Down Light > Side Light
*Down Light > Side Air
*DownLight > Neutral Air (Very late health)
*Down Air > Recovery
*Neutral Air > Recovery (Hit later hitboxex of Neutral Air)
4+ Dex:
*Neutral Light > Side Light (But only certain STR vs DEF Matchups)
*Down Air > Neutral Air (But only certain STR vs DEF Matchups)
5+ Dex:
*Side Air > Down Light (Hit later hitboxex of Side Air)
6+ Dex:
*Recovery > Down Air (Bounce at later healths)
*Side Air > Neutral Light
7+ Dex:
*Neutral Air > Recovery
9+ Dex:
*Side Light > Neutral Light
Blasters Combos
3+ Dex:
*Down Light > Neutral Light
*Down Light > Pivot Neutral Air
*DownLight > Recovery
*Down Light > Side Light
*Down Light > Side Air
*DownLight > Down Air
*Neutral Air > Neutral Air (Hit later active frames of Neutral Air)
*Neutral Air > Recovery (Hit later active frames of Neutral Air)
*Side Air > Neutral Light
*Side Air > Down Light
*SideAir > Neutral Air
*Side Air > Recovery
*Side Light > Pivot Neutral Air (Hit later active frames of Side Light)
*SideLight > Side Air (Hit later active frames of Side Light)
9+ Dex:
*Side Air > Side Light
Spear Combos
2+ Dex:
*Down Light > Side Air
*Down Light > Neutral Air
*DownLight > Recovery
*Side Light > Neutral Light (Hit 2nd swing of Side Light)
6+ Dex:
*Side Air > Neutral Light
Lance Combos
2+ Dex:
*Side Light > Neutral Light
*Side Light > Down Air
*SideLight > Neutral Air
*Down Air > Neutral Light (Hit last active frames of grounded Down Air)
*Down Air > Down Light (Hit last active frames of grounded Down Air)
*DownAir > Side Light (Hit last active frames of grounded Down Air)
*Reverse Neutral Air > Down Air
4+ Dex:
*Reverse Neutral Air > Side Air
*Reverse Neutral Air > Recovery
7+ Dex:
*Neutral Air > Gravity Cancel > Neutral Light
*Neutral Air > Gravity Cancel > Down Light
*NeutralAir > Side Light (Must Ledge Cancel)
9+ Dex:
*Down Light > Neutral Light
*Down Light > Side Light (Hit later active frames of Down Light)
Katars Combos
3+ Dex:
*Side Light > Down Light
*Side Air > Down Light (Hit later hitboxex of Side Air)
4+ Dex:
*Recovery > Gravity Cancel > Down Light
5+ Dex:
*Side Light > Neutral Light
*Neutral Air > Down Light
6+ Dex:
*Groundpound > Gravity Cancel > Down Light
8+ Dex:
*Side Air > Down Air (Hit last active frame of Side Air offstage)
*Neutral Light > Down Light (Must hit Neutral Light stacked)
9+ Dex:
*Down Air > Down Light
Bow Combos
3+ Dex:
*Down Light > Neutral Light
*Down Light > Neutral Air
*DownLight > Recovery
*Side Light > Neutral Light
*Down Air > Neutral Light
*Neutral Light > Neutral Air
*Down Air > Side Light (Hit later active frames of grounded Down Air)
6+ Dex:
*Down Light > Down Air (Must hit Down Air on stage)
*Down Light > Side Air
Axe Combos
2+ Dex:
*Side Light > Down Light
*Side Light > Neutral Air
*SideLight > Down Air
*Side Light > Side Air (Hit later hitboxex of Side Light]
*Side Light > Groundpound (Hit later hitboxex of Side Light]
*Down Air > Down Light (Must hit Last Hitboxes of Down Air)
6+ Dex:
*Neutral Air > Gravity Cancel > Down Light
9+ Dex:
*Recovery > Neutral Light (Not very viable]
Gauntlets Combos
3+ Dex:
*Down Light > Neutral Light
*Down Light > Neutral Air
*DownLight > Down Air
*Down Light > Recovery
*Down Light > Side Light
*DownLight > Side Air
*Neutral Air > Gravity Cancel > Neutral Light
*Neutral Air > Gravity Cancel > Side Light
*NeutralAir > Recovery
*Neutral Air > Down Air
*Groundpound > Neutral Light (Must hit The later active frames of released Groundpound)
6+ Dex:
*Recovery > Neutral Air (Hit later active frames of Recovery)
*Down Air > Neutral Light
*Neutral Air > Side Air
Scythe Combos
5+ Dex:
*Recovery > Neutral Light
*Recovery > Side Light
7+ Dex:
*Neutral Air > Side Air
NOTE:There are a lot more combos for this weapon,since it is very flexible,but these are the quickest ones to learn.
Cannon Combos
3+ Dex:
*Down Light > Gravity Cancel > Neutral Light
*Down Light > Side Light
*Down Light > Neutral Air
*Down Light > Side Air
*Down Air > Neutral Light (Hit later active frames of Down Air]
*Neutral Light > Side Light
*Down Air > Side Light (Hit later active frames of Down Air]
*Side Air > Neutral Light
*Down Light > Down Air
*Side Light > Down Light
Orb Combos
*Side Light > Down Light
*Side Light > Side Air
*Down Light > Neutral Air
*Down Light > Side Air
*Down Air > Side Light
*Side Air > Side Light
Strings:
*Down Air > Neutral Air
*Down Air > Side Air
*Down Air > Down Light
*Down Light > Side Light
Greatsword Combos
Unjumpable strings:
*Neutral Light > Down Light > Neutral Light
*Side Light > Neutral Light > Neutral Light
*Down Light > Neutral Light > Neutral Light
*It has a few true combos but the most reliable is Side Light > Down Light > Down Light, you have to hit the Side Light with the last hitbox. After that you can look into dash/chase-dodge cancels. Basically after you hit an opener/bridge and dash/chase dodge you can cancel it into another opener.
A few useful (unjumpable) examples are:
*Side Light/Down Light opener into Neutral Light opener.
*Neutral Light bridge into Neutral Light opener.
*Side Light bridge into Neutral Light opener.
NOTE: There is alot more to this weapon than this, it has a very low playrate since the nerfs and even pros think the weapon is still unexplored so you have alot of room to experiment with it!