Brawlhalla: Best Combos for Every Weapon

A guide that teaches you the best combos in the game for every weapon at the actual moment.

Movements used in combos

-Side Light or sLight: Hold left or right while performing a light attack
-Down Light or dLight: Hold down while performing a light attack
-Neutral Light or nLight: light attack without any directions pressed
-Side Air or sAir: Hold left or right while performing a light attack (in the air)
-Down Air or dAir: Hold down while performing a light attack (in the air)
-Neutral Air or nAir: light attack without any directions pressed (in the air)
-Gravity Cancel or GC: Cancelling an aerial spotdodge with an attack to perform grounded attacks in the air
-Pivot or XPivot: horizontal momentum to Pivot an attack around
-Ledge cancel: Using an attack near a ledge
-Wall cancel: A tech with rocket lance that starting a Side Air or Down Air next to a wall, while facing opposite of that wall

Sword Combos

These are some Sword combos, and also their Dex Levels:

3+ Dex:

*Down Light > Gravity Cancel > Neutral Light
*Down Light > Recovery
*DownLight > Gravity Cancel > Side Light
*Down Light > Side Air
*Down Light > Groundpound
*Groundpound > Gravity Cancel > Neutral Light
*Down Light > Neutral Air
*Down Light > Down Air

4+ Dex:

*Down Air > Neutral Light

5+ Dex:

*Side Air > Neutral Light (Hit 2nd Swing)
*Down Air > Recovery (Bounce at later healths)

7+ Dex:

*Groundpound > Recovery

9+ Dex:

*Side Light > Neutral Light
*Neutral Air > Recovery

Hammer Combos
These are some Hammer combos, and also their Dex Levels:

2+ Dex:

*Down Light > Gravity Cancel > Neutral Light
*Down Light > Down Air
*DownLight > Recovery
*Down Light > Side Light
*Down Light > Side Air
*DownLight > Neutral Air (Very late health)
*Down Air > Recovery
*Neutral Air > Recovery (Hit later hitboxex of Neutral Air)

4+ Dex:

*Neutral Light > Side Light (But only certain STR vs DEF Matchups)
*Down Air > Neutral Air (But only certain STR vs DEF Matchups)

5+ Dex:

*Side Air > Down Light (Hit later hitboxex of Side Air)

6+ Dex:

*Recovery > Down Air (Bounce at later healths)
*Side Air > Neutral Light

7+ Dex:

*Neutral Air > Recovery

9+ Dex:

*Side Light > Neutral Light

Blasters Combos

These are some Blasters combos, and also their Dex Levels:

3+ Dex:

*Down Light > Neutral Light
*Down Light > Pivot Neutral Air
*DownLight > Recovery
*Down Light > Side Light
*Down Light > Side Air
*DownLight > Down Air
*Neutral Air > Neutral Air (Hit later active frames of Neutral Air)
*Neutral Air > Recovery (Hit later active frames of Neutral Air)
*Side Air > Neutral Light
*Side Air > Down Light
*SideAir > Neutral Air
*Side Air > Recovery
*Side Light > Pivot Neutral Air (Hit later active frames of Side Light)
*SideLight > Side Air (Hit later active frames of Side Light)

9+ Dex:

*Side Air > Side Light

Spear Combos

These are some Spear combos, and also their Dex Levels:

2+ Dex:

*Down Light > Side Air
*Down Light > Neutral Air
*DownLight > Recovery
*Side Light > Neutral Light (Hit 2nd swing of Side Light)

6+ Dex:

*Side Air > Neutral Light

Lance Combos

These are some Lance combos, and also their Dex Levels:

2+ Dex:

*Side Light > Neutral Light
*Side Light > Down Air
*SideLight > Neutral Air
*Down Air > Neutral Light (Hit last active frames of grounded Down Air)
*Down Air > Down Light (Hit last active frames of grounded Down Air)
*DownAir > Side Light (Hit last active frames of grounded Down Air)
*Reverse Neutral Air > Down Air

4+ Dex:

*Reverse Neutral Air > Side Air
*Reverse Neutral Air > Recovery

7+ Dex:

*Neutral Air > Gravity Cancel > Neutral Light
*Neutral Air > Gravity Cancel > Down Light
*NeutralAir > Side Light (Must Ledge Cancel)

9+ Dex:

*Down Light > Neutral Light
*Down Light > Side Light (Hit later active frames of Down Light)

Katars Combos

These are some Katars combos, and also their Dex Levels:

3+ Dex:

*Side Light > Down Light
*Side Air > Down Light (Hit later hitboxex of Side Air)

4+ Dex:

*Recovery > Gravity Cancel > Down Light

5+ Dex:

*Side Light > Neutral Light
*Neutral Air > Down Light

6+ Dex:

*Groundpound > Gravity Cancel > Down Light

8+ Dex:

*Side Air > Down Air (Hit last active frame of Side Air offstage)
*Neutral Light > Down Light (Must hit Neutral Light stacked)

9+ Dex:

*Down Air > Down Light

Bow Combos

These are some Bow combos, and also their Dex Levels:

3+ Dex:

*Down Light > Neutral Light
*Down Light > Neutral Air
*DownLight > Recovery
*Side Light > Neutral Light
*Down Air > Neutral Light
*Neutral Light > Neutral Air
*Down Air > Side Light (Hit later active frames of grounded Down Air)

6+ Dex:

*Down Light > Down Air (Must hit Down Air on stage)
*Down Light > Side Air

Axe Combos

These are some Axe combos, and also their Dex Levels:

2+ Dex:

*Side Light > Down Light
*Side Light > Neutral Air
*SideLight > Down Air
*Side Light > Side Air (Hit later hitboxex of Side Light]
*Side Light > Groundpound (Hit later hitboxex of Side Light]
*Down Air > Down Light (Must hit Last Hitboxes of Down Air)

6+ Dex:

*Neutral Air > Gravity Cancel > Down Light

9+ Dex:

*Recovery > Neutral Light (Not very viable]

Gauntlets Combos

These are some Gauntlets combos, and also their Dex Levels:

3+ Dex:

*Down Light > Neutral Light
*Down Light > Neutral Air
*DownLight > Down Air
*Down Light > Recovery
*Down Light > Side Light
*DownLight > Side Air
*Neutral Air > Gravity Cancel > Neutral Light
*Neutral Air > Gravity Cancel > Side Light
*NeutralAir > Recovery
*Neutral Air > Down Air
*Groundpound > Neutral Light (Must hit The later active frames of released Groundpound)

6+ Dex:

*Recovery > Neutral Air (Hit later active frames of Recovery)
*Down Air > Neutral Light
*Neutral Air > Side Air

Scythe Combos

These are some Scythe combos, and also their Dex Levels:

5+ Dex:

*Recovery > Neutral Light
*Recovery > Side Light

7+ Dex:

*Neutral Air > Side Air

NOTE:There are a lot more combos for this weapon,since it is very flexible,but these are the quickest ones to learn.

Cannon Combos

These are some Cannon combos, and also their Dex Levels:

3+ Dex:

*Down Light > Gravity Cancel > Neutral Light
*Down Light > Side Light
*Down Light > Neutral Air
*Down Light > Side Air
*Down Air > Neutral Light (Hit later active frames of Down Air]
*Neutral Light > Side Light
*Down Air > Side Light (Hit later active frames of Down Air]
*Side Air > Neutral Light
*Down Light > Down Air
*Side Light > Down Light

Orb Combos

These are some Orb combos and strings:

*Side Light > Down Light
*Side Light > Side Air
*Down Light > Neutral Air
*Down Light > Side Air
*Down Air > Side Light
*Side Air > Side Light

Strings:

*Down Air > Neutral Air
*Down Air > Side Air
*Down Air > Down Light
*Down Light > Side Light

Greatsword Combos

These are some Greatsword combos and strings:

Unjumpable strings:

*Neutral Light > Down Light > Neutral Light
*Side Light > Neutral Light > Neutral Light
*Down Light > Neutral Light > Neutral Light

*It has a few true combos but the most reliable is Side Light > Down Light > Down Light, you have to hit the Side Light with the last hitbox. After that you can look into dash/chase-dodge cancels. Basically after you hit an opener/bridge and dash/chase dodge you can cancel it into another opener.

A few useful (unjumpable) examples are:

*Side Light/Down Light opener into Neutral Light opener.
*Neutral Light bridge into Neutral Light opener.
*Side Light bridge into Neutral Light opener.

NOTE: There is alot more to this weapon than this, it has a very low playrate since the nerfs and even pros think the weapon is still unexplored so you have alot of room to experiment with it!

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