Conquest of Elysium 5: All Cloud Lords

A comprehensive rundown of everything that’s normally accessible to the cloud lords without any special items also a few tips and notes

 

Lords
Cloud lord (starter)
Cloud caster
Storm captain
Cloudfolk elder
Air elemental Queen (summoned)
Storm Giant (summoned)
Frost Giant (summoned)
Solar Eagle (summoned)
Champion of Storms (summoned)
Black Hawk (summoned, cannot command)

Units
Units
Airya Spearmen 50 gold 1 sapphire
Airya Archers 50 gold
Airya Swordsmen 50 gold 2 sapphires
Iceclads 50 gold 5 sapphires
Dawn Guards 25 gold 5 iron 10 rubies
Dusk Guards 25 gold 5 iron 10 emeralds
Cloudfolk Archers 75 gold
Cloudfolk Soldiers 75 gold
Catapult 25 gold 50 iron (only available on the surface of Elysium)

Rare units
Lords
Cloudfolk elder (only saw it appear once in 100 turns and forgot to write down price)
Cloudcaster 58-59 gold
Storm Captain 41-48 gold
Airya Scout 16-28 gold 0-1 sapphire
Cloudfolk Ladies 75 gold

Cloud lord (Starter lord)
Cloud lord
Hit Points 6
Strength 4
Morale 10
Magic Resistance 9
Armor 0
Rank back

Traits
Cold resistance 50 (100 via Progression)
Shock resistance 50 (100 via Progression)
flying
ritual caster
Awe +1 (Progression)

Weapons
cast spell storm magic level 2 (level 3 via Progression)
Staff Initiative:5 Range:1 Damage:1-3

Known Spells
level 1 (random 2)
Guide Arrows
Shock
Gust of wind
Swiftness
Sparks
Lightning Resistance
Shock field
Air Shield

level 2 (random 2)
Wind guide
Chain lighting
Thunder Ward
Haste
Thunderhead
Lightning bolt
Protective Winds
Storm Wind

level 3 (random 2 Learned via progression)
Gale
Arcane tempest
Quicken Army
Call Lightning
Lightning Storm
Friendly Storm

Cloud Caster
Cloud caster
Hit Points 5
Strength 4
Morale 10
Magic Resistance 8
Armor 0
rank back

Traits
Cold resistance 50 (100 via progression)
Flying
Ritual caster
Awe +1 (progression)
Lighting res 100 (progression)

Weapons
Cast spell storm magic level 1 (Level 3 via Progression)
Staff: Initiative:5 Range:1 Damage:1-3

Known Spells
level 1 (random 2)
Guide Arrows
Shock
Gust of wind
Swiftness
Sparks
Lightning Resistance
Shock field
Air Shield

level 2 (random 2 Learned via progression)
Wind guide
Chain lighting
Thunder Ward
Haste
Thunderhead
Lightning bolt
Protective Winds
Storm Wind

level 3 (random 2 Learned via progression)
Gale
Arcane tempest
Quicken Army
Call Lightning
Lightning Storm
Friendly Storm

Storm Captain
Storm captain
Hit points 6
Strength 4
Morale 5
Magic Resistance 5
Armor 2
rank mid

Traits
Cold resistance 50
shield
Ice armor 1
flying

Weapon
Ice blade: Initiative:4 Range:1 Damage:1-6

Cloudfolk Elder
Cloudfolk elder
Hit Points 4
Strength 3
Morale 3
Magic Resistance 7
Armor 0
rank back

Traits
shock resistance 50
poison resistance 100
ethereal
floating

weapon
cast spell storm magic Level 1
pummeling winds: Initiative:5 Range:1 Damage:1-3

Known Spells
level 1 (random 2)
Guide Arrows
Shock
Gust of wind
Swiftness
Sparks
Lightning Resistance
Shock field
Air Shield

Champion of Storms
Champion of Storms
Hit Points 20
Strength 5
Morale 15
Magic Resistance 7
Armor 3
rank mid

Traits
shock resistance 100
shield
shock shield 2
fast
flying
floating
ritual caster

Weapons
Cast spell storm magic level 1
Lightning lance: Initiative:5 Range:1 Damage:1-18
Broadsword: Initiative:4 Range:1 Damage:1-6(+2)
Lightning Hoof: Initiative:2 Range:1 Damage:1-6

Known Spells
level 1 (random 2)
Guide Arrows
Shock
Gust of wind
Swiftness
Sparks
Lightning Resistance
Shock field
Air Shield

Storm Giant
Storm giant
Hit Points 104
Strength 10
Morale 6
Magic Resistance 8
Armor 0
rank mid

traits
shock resistance 100
hates earth beings
giant sized
flying
ritual caster

Weapons
Thunder fist: Initiative:2 Range:1 Damage:1-1(+23)
Lighting strike: Initiative:8 Range:10 Damage:1-15

Frost Giant
Frost giant
Hit Points 128
Strength 10
Morale 6
Magic Resistance 8
Armor 1
rank front

Rraits
fire vulnerability 50
cold resistance 100
large shield
ice armor 1
frost shield 4
hates fire beings
giant sized
snow move
ritual caster

Weapon
Battleaxe: Initiative:3 Range:1 Damage:1-8(+25)

Solar Eagle
Solar eagle
Hit Points 77
Strength 9
Morale 7
Magic Resistance 8
Armor 1
rank mid

traits
acute senses
fast heal
awe 1
giant sized
flying

Weapons
drop boulder: Initiative:1 Range:50 Damage:1-50
cast spell solar magic level 2
talon: Initiative:2 Range:1 Damage:1-20
talon: Initiative:2 Range:1 Damage:1-20
beak: Initiative:2 Range:1 Damage:1-25

spells
Level 1 (random 2)
sunlight
aura of the sun
sunbeam

Level 2 (random 2)
vengeance of the sun
solar flare
solar rays

Air Elemental Queen
Queen of Clouds, Thunder and Storms
Hit Points 100
Strength 8
Morale 15
Magic Resistance 9
Armor 0
rank back

Traits
shock resistance 100
poison resistance 100
sleep immunity
ethereal
air shield 75
other planar immortality (air)
combat caster
giant sized
flying
floating
ritual caster

Weapons
cast spell storm magic level 3
Project Lightning: Initiative:8 Range:8 Damage:1-45
Gusts of Wind: Initiative:4 Range:1 Damage:1-8

Known Spells
level 1 (random 2)
Guide Arrows
Shock
Gust of wind
Swiftness
Sparks
Lightning Resistance
Shock field
Air Shield

level 2 (random 2)
Wind guide
Chain lighting
Thunder Ward
Haste
Thunderhead
Lightning bolt
Protective Winds
Storm Wind

level 3 (random 2)
Gale
Arcane tempest
Quicken Army
Call Lightning
Lightning Storm
Friendly Storm

Rituals
Rituals

Progression
Lesser ritual of mastery (15 diamonds)
Unlocks Diamond Alchemy

Ritual of mastery (50 diamonds (25 after first))
Unlocks a random level 2 ritual

Ritual of Grand mastery (150 diamonds (75 after first))
Unlocks a random level 3 ritual

storm pact ((Queens) 22 diamonds)
Unlocks a random Queen ritual

King of giants ((Storm, Frost giants) 100 diamonds(storm) or 100 sapphires (frost))
Converts the Giant into a Titan of the same type and unlocks King of Giants rituals

Level 1
Lesser sky summoning (25 diamonds)
Summons a random amount of Lesser sky creatures
Black Hawk 1
Cloud elementals 2-4
Air Elemental 1
Murder of Crows 7-15

diamond alchemy (10 rubies 10 sapphires 10 emeralds)
Converts used gems into 25 Diamonds

lesser air summoning ((Queens, Champion) 20 diamonds)
Summons random air elementals
Air Elemental 1
Cloud Elemental 2-4

Level 2
Greater sky summoning (50 diamonds)
Summons random Greater sky creatures
Cloud Warriors 10-19
Roc 1
Sylph 3-4
Gryphon 1

Summon storm giant (75 diamonds)
Summons a Storm Giant (Lord)

Summon mist warrior (25 diamonds 25 sapphires (22 each for Queens))
Summons Mist Warriors 4-12

Summon yeti (25 diamonds 25 sapphires)
Summons a yetis 3-5

Shape clouds (5 diamonds 5 emeralds 3 ap)
Creates a permanent stable cloud in an empty sky tile

rainbow curtain (25 diamonds 6 ap)
Creates a Rainbow Curtain on a fortified location

Greater air summoning ((Queens) 44 diamonds)
Summons random air elementals
Thunderbird 3-5
Sylph 3-4

Summon champion of air ((Queens) 44 diamonds)
Summons either a Storm Giant or Champion of Storms

Summon smoke warrior ((Queens) 22 diamonds 22 rubies)
Summons Smoke warriors 5-12

Curtain of storms ((Queens) 22 diamonds 6 ap)
Creates a Curtain of Storms on a fortified location

Call giants ((storm,frost) 100 diamonds (storm) or 100 sapphires (frost))
Summons a random amount of Giants of the same type
Storm 3-8
Frost 3-8

Call winter wolves ((frost) 25 sapphires)
Summons Winter wolves 4-7

Level 3
summon queen of air (200 diamonds)
Summons The Queen of Thunder, Queen of Clouds or Queen of Storms

perpetual storm (125 diamonds)
Creates a perpetual storm on that tile which periodically summons friendly wandering storm clouds and storm elementals

Summon solar eagle (25 diamonds 50 rubies)
Summons a Solar Eagle

Summon Frost giant (75 sapphires)
Summons a Frost giant (lord)

Fimbul fortress (75 sapphires 25 diamond (must be cast on a frozen lake))
Creates a Fimbul fortress allowing you to recruit in that location

Cloud castle (150 diamonds (must be cast on clouds(cannot be cast on unstable or dispersing)))
Creates a Cloud castle allowing you to recruit in that location

Notes
Air elemental Queens always spawn with an orb of air and you can have a total of 3 of them

you always spawn with 2 cloud hamlets a mountain spire and a cloud palace

If your playing in a game with Scourge lords you may want to pay close attention to them even though they generally spawn opposite of you on most occasions if they spread out far enough the desertification effects of the their faction can destroy non permanent cloud tiles making it difficult to use the sky for travel aside from floating creatures

Your early lords are very squishy and can easily lose fights in the sky and on the ground try to rush your summon lords asap, buy extra lords when possible at the start and don’t be too afraid to take your units out of your starting city independents don’t spawn nearly as much in the sky and stop spawning all-together on your cloud after taking all the hamlets, towns and etc on it

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