Pathfinder Wrath of the Righteous: Wrath Builds Guide

Useful information on the game and character builds for mercenaries and companions.

 

Skills

Skills Overview:

  • Athletics (STR): Kensei V2.0
  • Mobility (DEX):
  • Stealth (DEX):
  • Trickery (DEX):
  • Knowledge (Arcana) (INT):
  • Knowledge (World) (INT):
  • Lore (Nature) (WIS):
  • Lore (Religion) (WIS): Kensei V2.0
  • Perception (WIS):
  • Persuasion (CHA): Kensei V2.0
  • Use Magic Device (CHA): Kensei V2.0

1: Prophet

Classes: Sword Saint 20/Seeker 16/Paladin 2/Scaled Fist 1/Hellknight 1
Role: Tank & Melee Damage (STR/INT/CHA)

Race: Aasimar (Angelkin – Angel-Blooded)
Alignment: LG (Paladin)
Background: Pickpocket (Street Urchin)
Deity: Any (Irori)
Oracle Mystery & Curse: Nature, Lame
Mythic Path: Legend
Point buy: 25

  • STR: 18 (+2)
  • DEX: 07
  • CON: 12
  • INT: 14
  • WIS: 12
  • CHA: 18 (+2) [+10 increase = 28]

Skills:

  • Athletics: skill checks, increasing damage (boots – currently bugged)
  • Persuasion: skill checks
  • Lore (Religion): skill checks, monster ID, heal effect from Faith Bearer
  • Use Magic Device: skill checks, using scrolls

Immunities: Fire, Cold, Electricity, Critical Hits (Ice Body), some other stuff

Feats & Abilities (*: bonus feat, italics: important ability):
L01 Paladin 1: Power Attack
L02 Seeker 1: Revelation: Nature’s Whispers
L03 Paladin 2: Dazzling Display, Divine Grace
L04 Scaled Fist 1: Intimidating Prowess*
L05 Sword Saint 1: Shake It Off, Chosen Weapon (Scimitar)
L06 Sword Saint 2: –
L07 Sword Saint 3: Outflank, Arcane Accuracy
L08 Sword Saint 4: –
L09 Sword Saint 5: Cornugon Smash, Shatter Defenses*
L10 Sword Saint 6: Enduring Blade
L11 Sword Saint 7: Improved Critical (Scimitar), Lightning Draw
L12 Sword Saint 8: –
L13 Sword Saint 9: Improved Improved Critical (Scimitar) (Note: requires Perception 2 Trick)
L14 Sword Saint 10: –
L15 Sword Saint 11: Improved Improved Improved Critical (Scimitar), Greater Weapon Focus (Scimitar)*
L16 Sword Saint 12: Prescient Attack
L17 Sword Saint 13: Improved Improved Improved Critical Improved (Scimitar), Lethal Focus
—Legend Path starts here—
L18 Seeker 2: –
L19 Seeker 3: Wings
L20 Seeker 4: –
L21 Seeker 5: Cleave, Metamagic (Extend)*
L22 Seeker 6: –
L23 Seeker 7: Cleaving Finish, Revelation: Ice Armor
L24 Seeker 8: –
L25 Seeker 9: Extra Arcane Pool
L26 Seeker 10: Metamagic (Heighten)*
L27 Seeker 11: Extra Arcane Pool, Revelation: Fluid Nature (Grants the Dodge feat)
L28 Seeker 12: –
L29 Seeker 13: Extra Arcane Pool
L30 Seeker 14: –
L31 Seeker 15: , Combat Casting*
L32 Seeker 16: –
L33 Hellknight 1: ?, Order of the Nail (Demons of Slaughter) Note: currently bugged
L34 Sword Saint 14: –
L35 Sword Saint 15: Weapon Specialization (Scimitar), Ghost Blade
L36 Sword Saint 16: –
L37 Sword Saint 17: Iron Will, Greater Weapon Specialization (Scimitar)*
L38 Sword Saint 18: Bane Blade
L39 Sword Saint 19: Arcane Strike
L40 Sword Saint 20: Weapon Mastery
Improved Iron Will

M01: Bit Of Fun, Second Mystery (Waves)
M02: Power Attack (Mythic)
M03: [Trickster path] Knowledge Arcana 1
M04: Perception 1, Perception 2
M05: Athletics 1
M06: Lore (Religion) 1, Knowledge Arcana 2
M07: ? 1, Knowledge Arcana 3
M08: [Legend path]

Recommended Spells:
1st: Shield
2nd: Mirror Image
3rd: Displacement, Greater Magic Weapon, Haste
4th: Dimension Door
5th: Vampiric Shadow Shield
6th: Transformation, True Seeing

Recommended Oracle Spells (*: Mystery Spells):
1st: Divine Favor
2nd: Lesser Restoration, Barkskin*
3rd: Communal Delay Poison, Communal Resist Energy
4th: Divine Power, Crusader’s Edge?, Death Ward, Freedom of Movement
5th: Cleanse, True Seeing
6th: Eaglesoul, Heal
7th: Greater Restoration, Ice Body*, Creeping Doom?*
8th: Frightful Aspect, Seamantle*
Note: Cure spells are automatically taken at each level.

AC Bonus Breakdown:

  • — Touch AC bonuses —
  • +10: Basic AC bonus
  • +15: Dexterity bonus [40 CHA] (Nature Oracle)
  • +15: Dodge bonus [Monk AC – 40 CHA]
  • +8: Dodge bonus [Canny Defense – 26 INT]
  • +5: Deflection bonus [Legendary Bracers]
  • +1: Dodge bonus [Dodge feat]
  • +2: Dodge bonus [Robe of Virtue]
  • +1: Dodge bonus [Haste spell]
  • +3: Dodge bonus [Wings ability] (melee only)
  • +3: Luck bonus [Embroidered Gloves]
  • +2: Profane bonus [Shy Lily’s Helmet]
  • +2: Sacred bonus [Eaglesoul spell]
  • +8: Cover bonus [Seamantle]
  • -1: Size penalty [Frightful Aspect]
  • — Non-Touch AC bonuses —
  • +6: Natural Armor [Frightful Aspect]
  • +5: Enhancement to Natural Armor [Legendary Bracers]
  • +4: Shield bonus [Shield spell]
  • +10: Armor bonus [Ice Armor revelation]
  • +5: Enhancement to Armor [Magic Vestment spell]
  • Total Armor Class: 101 (104 vs melee)
  • Touch Armor Class: 71 (74 vs melee)

Endgame Ability Scores (buffed, with items):

  • STR: 44 (18 base +6 Enh. +2 Elixir +4 Legend +6 FA +4 Helmet +4 Eaglesoul)
  • DEX: 19 (7 base +6 Enhancement +2 Elixir +4 Legend)
  • CON: 28 (12 base +6 Enhancement +2 Elixir +4 Legend +4 FA)
  • INT: 26 (14 base +6 Enhancement +2 Elixir +4 Legend)
  • WIS: 24 (12 base +6 Enhancement +2 Elixir +4 Legend)
  • CHA: 40 (28 base +6 Enhancement +2 Elixir +4 Legend)

Endgame Saving Throws & Other Stats (buffed, with items):

  • Fortitude: 51
  • Reflex: 38
  • Will: 51
  • Initiative: +22
  • CMB: 60
  • CMD: 114
  • Speed: 60

Party members:
1: Merc? Skald reach weapon
2: DR Tank Daeran
3, 4, 5: Lann Demonslayer, Arue BFT, Ember Witch

 

Recommended Items (Spoiler Alert!!!)

Endgame Equipment:

  • Main Hand: Faith Bearer (+4(5*) Holy Scimitar, 40 HP AOE heal on-crit)
    • Location: Act 4, Upper City, Puzzle in top right
  • Torso: Robe of Virtue (+2 Dodge to AC, +2 Competence to AB vs Evil)
    • Location: Blackwing Library/Mage’s Tower (Storyteller)
  • Belt: Assailant’s Belt (+2 Circumstance to AB/DMG on-crit)
    • Location: Act 4, Lower City, Loot from Soul Hunter
  • Feet: Boots of the Stampede (Adds Athletics ranks to damage of Charge attacks)
    • Location: Beginning of Act 4
  • Gloves: Embroidered Gloves (+3 Luck bonus to AC and all saving throws)
    • Location: ???
  • Head: Shy Lily’s Helmet (+5 Profane bonus to STR, +2 Profane bonus to AC)
    • Location: The Storyteller rebuilds it for you if you give him the components along with the Crumpled Demon Helm which can be found in the Upper City in Act 4
  • Eyes: Goggles of Piercing Gaze (+10 Competence to Persuasion, +1 Insight to AB/DMG)
    • Location: Act 4, Upper City, Rooftop above Savamelekh’s Mansion
  • Neck: Voracious Spirit (Gain bonuses to saves and AC, and temp HP, on-kill)
    • Location: Crusader’s Camp, or, Gwerm’s Mansion: “Get 2 scrolls of teleportation from shop in Defender’s heart use them to get past locked door on 2nd floor, pass 35 check”
  • Ring1: Ring of Guiding Star (+4 Initiative, damage bonus to allies on initial hit)
    • Location: Pulura’s Fall, possibly in Act 3
  • Ring2: Hasting Expanse (1 extra full BAB attack during full attacks, stacks with Haste)
    • Location: ???pleaselordletthisbeinthegame???
  • Shoulders: Cloak of Blood Scent (+2 Untyped bonus to hit during Rage i.e. Inspired Rage)
    • Location: Drezen
  • Wrist: Legendary Bracers (+6 Enhancement to all ability scores, +5 Resistance to saves, +5 Enhancement to Natural Armor, +5 Deflection to AC,)
    • Location: Act 5, Crusade event, obtained from Mephistopheles when he brings an old man and offers you a choice between taking these bracers or making the man a general. Could be time-gated.
  • Special: Bokken’s Elixir (Permanent +2 Inherent bonus to all ability scores)
    • Location: Some kind of reward offered after a quest, one of three possible, maybe ally with ‘Mendev’?

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